本文整理匯總了C#中SharpDX.Direct3D9.Font.OnLostDevice方法的典型用法代碼示例。如果您正苦於以下問題:C# Font.OnLostDevice方法的具體用法?C# Font.OnLostDevice怎麽用?C# Font.OnLostDevice使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類SharpDX.Direct3D9.Font
的用法示例。
在下文中一共展示了Font.OnLostDevice方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Load
/// <summary>
/// Loads this instance.
/// </summary>
public void Load()
{
Font = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Tahoma",
Height = 30,
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.Default
});
GameObject.OnCreate += this.OnGameObjectCreate;
GameObject.OnDelete += this.OnGameObjectDelete;
Drawing.OnEndScene += this.OnDrawingEndScene;
Drawing.OnPreReset += args => { Font.OnLostDevice(); };
Drawing.OnPostReset += args => { Font.OnResetDevice(); };
}
示例2: Load
/// <summary>
/// Loads this instance.
/// </summary>
public void Load()
{
Font = new Font(
Drawing.Direct3DDevice,
new FontDescription
{
FaceName = "Tahoma",
Height = getSliderItem("FontSize"),
OutputPrecision = FontPrecision.Default,
Quality = FontQuality.Default
});
Drawing.OnEndScene += this.Drawing_OnEndScene;
Drawing.OnPreReset += args => { Font.OnLostDevice(); };
Drawing.OnPostReset += args => { Font.OnResetDevice(); };
}