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C# RenderTarget.CreateLayer方法代碼示例

本文整理匯總了C#中SharpDX.Direct2D1.RenderTarget.CreateLayer方法的典型用法代碼示例。如果您正苦於以下問題:C# RenderTarget.CreateLayer方法的具體用法?C# RenderTarget.CreateLayer怎麽用?C# RenderTarget.CreateLayer使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在SharpDX.Direct2D1.RenderTarget的用法示例。


在下文中一共展示了RenderTarget.CreateLayer方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Layer

 /// <summary>	
 /// Creates a layer resource that can be used with this render target and its compatible render targets. The new layer has the specified initial size.  	
 /// </summary>	
 /// <remarks>	
 /// Regardless of whether a size is initially specified, the layer automatically resizes as needed.	
 /// </remarks>	
 /// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
 /// <param name="size">If (0, 0) is specified, no backing store is created behind the layer resource. The layer resource is allocated to the minimum size when {{PushLayer}} is called.</param>
 /// <unmanaged>HRESULT CreateLayer([In, Optional] const D2D1_SIZE_F* size,[Out] ID2D1Layer** layer)</unmanaged>
 public Layer(RenderTarget renderTarget, DrawingSizeF? size) : base(IntPtr.Zero)
 {
     renderTarget.CreateLayer(size, this);
 }
開發者ID:rbwhitaker,項目名稱:SharpDX,代碼行數:13,代碼來源:Layer.cs


注:本文中的SharpDX.Direct2D1.RenderTarget.CreateLayer方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。