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C# CraftSystem.GetChanceAtMin方法代碼示例

本文整理匯總了C#中Server.Engines.Craft.CraftSystem.GetChanceAtMin方法的典型用法代碼示例。如果您正苦於以下問題:C# CraftSystem.GetChanceAtMin方法的具體用法?C# CraftSystem.GetChanceAtMin怎麽用?C# CraftSystem.GetChanceAtMin使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Server.Engines.Craft.CraftSystem的用法示例。


在下文中一共展示了CraftSystem.GetChanceAtMin方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GetSuccessChance

		public double GetSuccessChance( Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills )
		{
			double minMainSkill = 0.0;
			double maxMainSkill = 0.0;
			double valMainSkill = 0.0;

			allRequiredSkills = true;

			for ( int i = 0; i < m_arCraftSkill.Count; i++)
			{
				CraftSkill craftSkill = m_arCraftSkill.GetAt(i);

				double minSkill = craftSkill.MinSkill;
				double maxSkill = craftSkill.MaxSkill;
				double valSkill = from.Skills[craftSkill.SkillToMake].Value;

				if ( valSkill < minSkill )
					allRequiredSkills = false;

				if ( craftSkill.SkillToMake == craftSystem.MainSkill )
				{
					minMainSkill = minSkill;
					maxMainSkill = maxSkill;
					valMainSkill = valSkill;
				}

				if ( gainSkills ) // This is a passive check. Success chance is entirely dependant on the main skill
					from.CheckSkill( craftSkill.SkillToMake, minSkill, maxSkill );
			}

			double chance;

			if ( allRequiredSkills )
				chance = craftSystem.GetChanceAtMin( this ) + ((valMainSkill - minMainSkill) / (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin( this )));
			else
				chance = 0.0;

			if ( allRequiredSkills && valMainSkill == maxMainSkill )
				chance = 1.0;

			return chance;
		}
開發者ID:Leodinas,項目名稱:uolite,代碼行數:42,代碼來源:CraftItem.cs

示例2: GetSuccessChance

		public double GetSuccessChance( Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills )
		{
			double minMainSkill = 0.0;
			double maxMainSkill = 0.0;
			double valMainSkill = 0.0;

			allRequiredSkills = true;

			for ( int i = 0; i < m_arCraftSkill.Count; i++)
			{
				CraftSkill craftSkill = m_arCraftSkill.GetAt(i);

				double minSkill = craftSkill.MinSkill;
				double maxSkill = craftSkill.MaxSkill;
				double valSkill = from.Skills[craftSkill.SkillToMake].Value;

				if ( valSkill < minSkill )
					allRequiredSkills = false;

				if ( craftSkill.SkillToMake == craftSystem.MainSkill )
				{
					minMainSkill = minSkill;
					maxMainSkill = maxSkill;
					valMainSkill = valSkill;
				}

				if ( gainSkills ) // This is a passive check. Success chance is entirely dependant on the main skill
					from.CheckSkill( craftSkill.SkillToMake, minSkill, maxSkill );
			}

			double chance;

			if ( allRequiredSkills )
				chance = craftSystem.GetChanceAtMin( this ) + ((valMainSkill - minMainSkill) / (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin( this )));
			else
				chance = 0.0;

			// Genova: suporte ao UO:ML.			
			#region Mondain's Legacy
			if ( allRequiredSkills && from.Talisman is BaseTalisman )
			{
				BaseTalisman talisman = (BaseTalisman) from.Talisman;
				
				if ( talisman.Skill == craftSystem.MainSkill )
					chance += talisman.SuccessBonus / (double) 100;
			}
			#endregion

			if ( allRequiredSkills && valMainSkill == maxMainSkill )
				chance = 1.0;

			return chance;
		}
開發者ID:brodock,項目名稱:genova-project,代碼行數:53,代碼來源:CraftItem.cs


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