當前位置: 首頁>>代碼示例>>C#>>正文


C# Socket.Emit方法代碼示例

本文整理匯總了C#中Quobject.SocketIoClientDotNet.Client.Socket.Emit方法的典型用法代碼示例。如果您正苦於以下問題:C# Socket.Emit方法的具體用法?C# Socket.Emit怎麽用?C# Socket.Emit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Quobject.SocketIoClientDotNet.Client.Socket的用法示例。


在下文中一共展示了Socket.Emit方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: NewGame

        void NewGame()
        {
            string ten = name.Text;

            if (canvas.Children.Count != 0)
                canvas.Children.Clear();
            game = new GomokuViewModel();
            game.Paint_ChessBoard(canvas);

            // mở kết nối
            if (online)
            {
                socket = IO.Socket(Settings.Default.connectStr);
                socket.On(Socket.EVENT_CONNECT, () =>
                {
                    MessageBox.Show( "Connected");
                    socket.Emit("ChatMessage", "hh");
                    socket.Emit("message:" + "hh", "from:" + "hello");
                });
                socket.On(Socket.EVENT_MESSAGE, (data) =>
                {
                    MessageBox.Show(((JObject)data)["message"].ToString());
                });
                socket.On(Socket.EVENT_CONNECT_ERROR, (data) =>
                {
                    MessageBox.Show(((JObject)data)["message"].ToString());
                });
                socket.On("ChatMessage", (data) =>
                {
                    if (((JObject)data)["message"].ToString() == "Welcome!")
                    {
                        socket.Emit("MyNameIs", ten);
                        socket.Emit("ConnectToOtherPlayer");
                    }
                    // nhận chat
                    if (data.ToString().Contains("from"))
                    {
                        MessageBox.Show(data.ToString());
                    }
                });
                
                socket.On(Socket.EVENT_ERROR, (data) =>
                {
                    MessageBox.Show(((JObject)data)["message"].ToString());
                });
                socket.On("NextStepIs", (data) =>
                {
                    MessageBox.Show(data.ToString());
                });
            }
        }
開發者ID:1312279LeVietKhang,項目名稱:gomoku,代碼行數:51,代碼來源:MainWindow.xaml.cs

示例2: MessageTest

        public void MessageTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var count = new[] {0};
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("hi");
            });

            socket.On("hi",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE");
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.AreEqual("more data", (string) obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例3: OgsMessageTest

        public void OgsMessageTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("parser_error#21");
            });

            socket.On("parser_error#21_response",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE");
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.Equal("{\"handicap\":0,\"disable_analysis\":false,\"private\":false,\"height\":19,\"time_control\":{\"time_control\":\"byoyomi\",\"period_time\":45,\"main_time\":1800,\"periods\":5},\"ranked\":false,\"meta_groups\":[132,3,196,261,327,489,43,418,302,463,242,403,425,24,25,154,28,157],\"komi\":6.5,\"game_id\":1333070,\"width\":19,\"rules\":\"japanese\",\"black_player_id\":71283,\"white_player_id\":78080,\"players\":{\"white\":{\"username\":\"Rvzy\",\"egf\":501.413,\"rank\":14,\"id\":78080,\"accepted_stones\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"accepted_strict_seki_mode\":false},\"black\":{\"username\":\"心の光\",\"egf\":353.454,\"rank\":12,\"id\":71283,\"accepted_stones\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"accepted_strict_seki_mode\":false}},\"game_name\":\"Friendly Match\",\"phase\":\"finished\",\"history\":[],\"initial_player\":\"black\",\"moves\":\"pddpppddfqfocqdjcpcodqepeqncqfkcfcgdcccddcfdecgcgbhbfahcbdbebccfpjnpqnjphphoioipgohngngphqfpgmilcndnbocmdoengqeocodlgkijhiiihhjgifighghfhkikekejfjelflfihjgihminimjnjmkmjlkljkkkjjliihjikjljkijhkhlgkgjfiejegfheidickfmekejdhllhfgehegdhfhedghffeffedgcgdkckfkcibmclblbkldlcmdndmcmbkdjcaeafadnfknjolnlplkllmkmmmnnmnnnkmjnjminimhnhmglfnlomolonmloonglmiqjqjrkrirmfofpbqcorproqpqopplpmqmpoqoosqppsqrqsrrrsoeneodwO6obqblaocnbpaoaqaksjsakalhafbsssr....\",\"allow_self_capture\":false,\"automatic_stone_removal\":false,\"free_handicap_placement\":false,\"allow_ko\":false,\"allow_superko\":true,\"superko_algorithm\":\"ssk\",\"score_territory\":true,\"score_territory_in_seki\":false,\"score_stones\":false,\"score_prisoners\":true,\"score_passes\":true,\"white_must_pass_last\":false,\"opponent_plays_first_after_resume\":true,\"strict_seki_mode\":false,\"initial_state\":{\"black\":\"\",\"white\":\"\"},\"start_time\":1420522348,\"clock\":{\"game_id\":1333070,\"current_player\":78080,\"black_player_id\":71283,\"white_player_id\":78080,\"title\":\"Friendly Match\",\"last_move\":1420524830517,\"expiration\":1420525270589,\"black_time\":{\"thinking_time\":909.8829999999991,\"periods\":5,\"period_time\":45},\"white_time\":{\"thinking_time\":215.07199999999966,\"periods\":5,\"period_time\":45},\"pause_delta\":-517,\"expiration_delta\":440072,\"now\":1420524830517,\"paused_since\":1420524830},\"pause_control\":{\"stone-removal\":true},\"paused_since\":1420524830,\"removed\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"auto_scoring_done\":true,\"score\":{\"white\":{\"total\":154.5,\"stones\":0,\"territory\":101,\"prisoners\":47,\"scoring_positions\":\"iajakaibjbkblbmanamckdldmdcedeeegekeledfefgfkfdgegfggghgkgfhghhhihkhdieifigihikifjgjhjjjkjdkekfkgkhkjkflglhljldmemfmgmhmimjmfngngohdidieifbfagbgahbhchaibiajbjcjknlnmnnnkolomonokpmpkqlqmqnqlrmrnrlsmsnsio\",\"handicap\":0,\"komi\":6.5},\"black\":{\"total\":101,\"stones\":0,\"territory\":94,\"prisoners\":7,\"scoring_positions\":\"aabacadaeaabbbcbdbebacrasarbsbrcscqdrdsdpeqeresepfrfsfogpgqgrgsgnhohphqhrhshnioipiqirisinjojqjrjsjnkokpkqkrkskqlrlslrmsmrnsnrosorpspqqrqsqamanbnaoapbpaqbqarbrcrdrerfrgrhrasbscsdsesfsgshsis\",\"handicap\":0,\"komi\":0}},\"winner\":78080,\"outcome\":\"53.5 points\",\"end_time\":1420524844}", obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:30,代碼來源:ServerConnectionTest.cs

示例4: registerClient

 public static void registerClient()
 {
     _socket = IO.Socket(HostURL);            
     if (MediateClass.UserVM.UserInfo != null)
     {
         _socket.Emit("storeMyID", MediateClass.UserVM.UserInfo.UserId);
     }
 }
開發者ID:monpham2310,項目名稱:PayBay,代碼行數:8,代碼來源:MessageInboxViewModel.cs

示例5: Login

        public void Login(string username)
        {
            if (socket != null)
            {
                socket.Close();
            }

            socket = IO.Socket("http://chat.socket.io/");
            socket.Connect();

            var alert = new AlertDialog.Builder(this).SetMessage("Logging in...").Show();
            var chat = new ChatFragment(username, socket, alert);
            FragmentManager.BeginTransaction()
                           .Replace(Resource.Id.frameLayout, chat)
                           .Commit();

            // Tell the server your username (login)
            socket.Emit("add user", username);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:19,代碼來源:MainActivity.cs

示例6: SocketInit

        public static void SocketInit()
        {
            socket = IO.Socket(Config.apiBase);
            socket.Emit("login", Config.UserPhone);
            //socket.On("chat", (data) =>
            //{
            //    string str = data.ToString();
                
            //    MessageModel messageModel = JsonConvert.DeserializeObject<MessageModel>(str);
            //    DbService.Current.Add(messageModel);
            //    UserModel chatUser = new UserModel
            //    {
            //        uid = messageModel.myPhone,
            //        name = messageModel.myName,
            //        image = messageModel.myImage,
            //        dream = messageModel.myDream,
            //        isRead = false
            //    };
            //    DbService.Current.InsertOrUpdateFalse(chatUser);
            //    switch (messageModel.type)
            //    {
            //        case 0:
            //            ToastNotify.Notify("私信  "+messageModel.myName + ":" + messageModel.msg);
            //            break;
            //        case 1:
            //            ToastNotify.Notify("私信  " + messageModel.myName + "向您發送一段了語音");
            //            break;
            //        case 2:
            //            ToastNotify.Notify("私信  " + messageModel.myName + "向您發送了一張圖片");
            //            break;
            //        default:
            //            break;

            //    }

            //});
            
            
        }
開發者ID:x01673,項目名稱:dreaming,代碼行數:39,代碼來源:SocKetHelp.cs

示例7: ListenData

        public void ListenData()
        {
            socket = IO.Socket(Settings.Default.IP_server);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                Dispatcher.Invoke(() =>
                {
                    //   Lview.Items.Add("Connected");
                });
            });
            socket.On(Socket.EVENT_MESSAGE, (data) =>
            {
                Dispatcher.Invoke(() =>
                {
                    Lview.Items.Add(((Newtonsoft.Json.Linq.JObject)data).ToString());
                });
            });
            socket.On(Socket.EVENT_CONNECT_ERROR, (data) =>
            {
                if (!isError)
                {
                    Dispatcher.Invoke(() =>
                    {
                        Lview.Items.Add("XẢY RA LỖI KẾT NỐI VỚI SERVER");
                    });
                    isError = true;
                }
            });

            socket.On(Socket.EVENT_ERROR, (data) =>
            {
                Dispatcher.Invoke(() =>
                {
                    Lview.Items.Add(((Newtonsoft.Json.Linq.JObject)data).ToString());
                });
            });

            #region Socket nhận ChatMessage
            socket.On("ChatMessage", (data) =>
            {
                string Message = ((Newtonsoft.Json.Linq.JObject)data)["message"].ToString();
                string Msg = "";
                DateTime dt = DateTime.Now;
                #region Tin nhắn Welcome!
                if (Message == "Welcome!")
                {
                    Dispatcher.Invoke(() =>
                    {
                        TextBlock tblock = new TextBlock();
                        tblock.FontWeight = FontWeights.Bold;
                        Msg = "Server";
                        Msg += "\t\t\t\t" + dt.ToLongTimeString();
                        tblock.Text = Msg;
                        Lview.Items.Add(tblock);
                        Lview.Items.Add(Message);
                        Msg = "------------------------------------------------------";
                        Lview.Items.Add(Msg);
                        ClientName = txtName.Text.Trim();
                    });
                    
                    if(!ClientName.Equals("Guest"))
                    {
                        socket.Emit("MyNameIs", ClientName);
                    }
                    socket.Emit("ConnectToOtherPlayer");

                }
                #endregion

                #region Tin nhắn thông báo kết nối và thứ tự 2 người chơi
                else if (Message.Contains("<br />"))
                {
                    int index = Message.IndexOf("<br />");
                    string s1 = Message.Substring(0, index);
                    string s2 = Message.Substring(index + 6);
                    Dispatcher.Invoke(() =>
                    {
                        TextBlock tblock = new TextBlock();
                        tblock.FontWeight = FontWeights.Bold;
                        Msg = "Server";
                        Msg += "\t\t\t\t" + dt.ToLongTimeString();
                        tblock.Text = Msg;
                        Lview.Items.Add(tblock);
                        Lview.Items.Add(s1);
                        Lview.Items.Add(s2);
                        Msg = "------------------------------------------------------";
                        Lview.Items.Add(Msg);
                    });
                    // Nếu kiểu chơi là máy tự chơi online thì thực hiện kiểm tra thứ tự người chơi
                    // Nếu là người chơi thứ nhất thì cho máy tiến hành tự đánh trước vị trí giữa bàn cờ
                    if(Type == PlayingType.ComOnline)
                    {
                        if (s2 != "You are the second player!")
                        {
                            Board.ActivePlayer = CellPlayer.Player2;
                            Board.PlayAtOnline(Board.BOARD_SIZE / 2 + 1, Board.BOARD_SIZE / 2 + 1);
                            socket.Emit("MyStepIs", JObject.FromObject(new { row = Board.BOARD_SIZE / 2, col = Board.BOARD_SIZE / 2}));
                        }
                    }

//.........這裏部分代碼省略.........
開發者ID:1312205,項目名稱:Gomoku,代碼行數:101,代碼來源:MainWindow.xaml.cs

示例8: ShouldWorkWithAcks

        public void ShouldWorkWithAcks()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);


            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.Emit("ack");

            socket.On("ack", (cb) =>
            {
                var obj = new JObject();
                obj["b"] = true;
                var iack = (IAck) cb;
                iack.Call(5, obj);
            });

            socket.On("got it",
                (data) =>
                {
                    log.Info("got it");
                    ManualResetEvent.Set();
                });

            ManualResetEvent.WaitOne();
            socket.Close();

        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例9: ShouldWorkWithAcks2

        public void ShouldWorkWithAcks2()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            string message = "";

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.Emit("ack2");

            var myIListenerImpl = new Acks2ListenerImpl((msg, cb) =>
            {
                message = (string)msg;
                var obj = new JObject();
                obj["b"] = true;
                var iack = (IAck)cb;
                iack.Call(5, obj);

            });


            socket.On("ack2", myIListenerImpl);

            socket.On("got it",
                (data) =>
                {
                    log.Info("got it");
                    ManualResetEvent.Set();
                });

            ManualResetEvent.WaitOne();
            Assert.Equal("hello there", message);
            socket.Close();

        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:37,代碼來源:ServerConnectionTest.cs

示例10: Cookie

        public void Cookie()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            options.Cookies.Add("connect.sid","12345");
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("get_cookie");                
            });

            socket.On("got_cookie",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE data=" + data);
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            ManualResetEvent.WaitOne();
            socket.Close();
            var cookie = (string)events.Dequeue();

            Assert.Equal("connect.sid=12345", cookie);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例11: MessageTestHebrew

        public void MessageTestHebrew()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();


            options.Transports = ImmutableList.Create<string>(Polling.NAME);

            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("test", "csdataてすとבדיקה");
            });

            socket.On("hi",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE");
                    events.Enqueue(data);
                    //socket.Emit("test", "2csdataてすとבדיקה");
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.Equal("more data", obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:35,代碼來源:ServerConnectionTest.cs

示例12: ViewDidLoad

		public override void ViewDidLoad ()
		{
			base.ViewDidLoad ();

			if (socket != null) {
				socket.Close ();
			}

			socket = IO.Socket ("http://chat.socket.io/");
			socket.Connect ();

			var alert = new UIAlertView ("Log in", "Logging in...", null, null, null);
			alert.Show ();

			AttachSocketEvents (alert);

			// Tell the server your username (login)
			socket.Emit ("add user", Username);

			entryText.Selected = true;
			entryText.Started += (sender, e) => {
				if (connected) {
					if (!typing) {
						typing = true;
						socket.Emit ("typing");
					}
				}
			};
			entryText.Ended += (sender, e) => {
				if (connected) {
					if (typing) {
						socket.Emit ("stop typing");
						typing = false;
					}
				}
			};
			sendButton.TouchUpInside += (sender, e) => {
				SendMessage ();
				socket.Emit ("stop typing");
				typing = false;
			};

			// scroll up when the keyboard appears
			NSNotificationCenter.DefaultCenter.AddObserver (UIKeyboard.WillShowNotification, notification => {
				var info = notification.UserInfo;
				var kbFrame = (NSValue)info [UIKeyboard.FrameEndUserInfoKey];
				var kbDuration = (NSNumber)info [UIKeyboard.AnimationDurationUserInfoKey];
				var animationDuration = kbDuration.DoubleValue;
				var keyboardFrame = kbFrame.CGRectValue;

				nfloat height = keyboardFrame.Size.Height + 8;

				entryTextBottom.Constant = height;
				sendButtonBottom.Constant = height;

				UIView.Animate (animationDuration, () => View.LayoutIfNeeded ());
			});
			NSNotificationCenter.DefaultCenter.AddObserver (UIKeyboard.WillHideNotification, notification => {
				var info = notification.UserInfo;
				var kbDuration = (NSNumber)info [UIKeyboard.AnimationDurationUserInfoKey];
				var animationDuration = kbDuration.DoubleValue;

				entryTextBottom.Constant = 8;
				sendButtonBottom.Constant = 8;

				UIView.Animate (animationDuration, () => View.LayoutIfNeeded ());
			});
		}
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:68,代碼來源:ChatViewController.cs

示例13: Json10000000CharsTest

        public void Json10000000CharsTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("json10000000chars");
            });

            socket.On("json10000000chars",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE data=" + data);
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = (JObject)events.Dequeue();
            var str = (string)obj["data"];
            Assert.Equal(10000000, str.Length);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例14: ShouldGetBinaryDataAsAnArraybuffer

        public void ShouldGetBinaryDataAsAnArraybuffer()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On("doge", (data) =>
            {
                events.Enqueue(data);
                ManualResetEvent.Set();
            });

            socket.Emit("doge");

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();

            var binData = (byte[])events.Dequeue();
            var exptected = System.Text.Encoding.UTF8.GetBytes("asdfasdf");
            var i = 0;
            foreach (var b in exptected)
            {
                Assert.Equal(b, binData[i++]);
            }
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:30,代碼來源:ServerConnectionTest.cs

示例15: Worker_DoWork

        private void Worker_DoWork(object sender, DoWorkEventArgs e)
        {
            socket = IO.Socket("ws://gomoku-lajosveres.rhcloud.com:8000");
            bool firstConnect = true;
            object oldData = new object();
            while(true)
            {
                Thread.Sleep(100);
                socket.On("ChatMessage", (data) =>
                {
                    if(firstConnect || oldData != data)
                    {
                        firstConnect = false;
                        string chatSender;
                        string message = ((JObject)data)["message"].ToString();

                        if (((JObject)data)["from"] != null)
                        {
                            chatSender = ((JObject)data)["from"].ToString();
                        }
                        else
                        {
                            chatSender = "Server";
                        }
                        Application.Current.Dispatcher.Invoke(new Action(() =>
                        {
                            ChatMessage chatMessage = new ChatMessage(chatSender, DateTime.Now.ToString("hh:mm:ss tt"), message);
                            chatBox.VerticalAlignment = System.Windows.VerticalAlignment.Top;
                            chatBox.HorizontalAlignment = System.Windows.HorizontalAlignment.Stretch;
                            chatBox.Items.Add(chatMessage);
                            if (((JObject)data)["message"].ToString() == "Welcome!")
                            {
                                
                              
                                socket.Emit("MyNameIs", txtYourName.Text);
                                socket.Emit("ConnectToOtherPlayer");
                            }
                            
                        }));
                        oldData = data;
                    }
                });
            }
        }
開發者ID:Trhieu,項目名稱:LTWindows,代碼行數:44,代碼來源:MainWindow.xaml.cs


注:本文中的Quobject.SocketIoClientDotNet.Client.Socket.Emit方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。