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C# Socket.Close方法代碼示例

本文整理匯總了C#中Quobject.SocketIoClientDotNet.Client.Socket.Close方法的典型用法代碼示例。如果您正苦於以下問題:C# Socket.Close方法的具體用法?C# Socket.Close怎麽用?C# Socket.Close使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Quobject.SocketIoClientDotNet.Client.Socket的用法示例。


在下文中一共展示了Socket.Close方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OgsMessageTest

        public void OgsMessageTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("parser_error#21");
            });

            socket.On("parser_error#21_response",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE");
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.Equal("{\"handicap\":0,\"disable_analysis\":false,\"private\":false,\"height\":19,\"time_control\":{\"time_control\":\"byoyomi\",\"period_time\":45,\"main_time\":1800,\"periods\":5},\"ranked\":false,\"meta_groups\":[132,3,196,261,327,489,43,418,302,463,242,403,425,24,25,154,28,157],\"komi\":6.5,\"game_id\":1333070,\"width\":19,\"rules\":\"japanese\",\"black_player_id\":71283,\"white_player_id\":78080,\"players\":{\"white\":{\"username\":\"Rvzy\",\"egf\":501.413,\"rank\":14,\"id\":78080,\"accepted_stones\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"accepted_strict_seki_mode\":false},\"black\":{\"username\":\"心の光\",\"egf\":353.454,\"rank\":12,\"id\":71283,\"accepted_stones\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"accepted_strict_seki_mode\":false}},\"game_name\":\"Friendly Match\",\"phase\":\"finished\",\"history\":[],\"initial_player\":\"black\",\"moves\":\"pddpppddfqfocqdjcpcodqepeqncqfkcfcgdcccddcfdecgcgbhbfahcbdbebccfpjnpqnjphphoioipgohngngphqfpgmilcndnbocmdoengqeocodlgkijhiiihhjgifighghfhkikekejfjelflfihjgihminimjnjmkmjlkljkkkjjliihjikjljkijhkhlgkgjfiejegfheidickfmekejdhllhfgehegdhfhedghffeffedgcgdkckfkcibmclblbkldlcmdndmcmbkdjcaeafadnfknjolnlplkllmkmmmnnmnnnkmjnjminimhnhmglfnlomolonmloonglmiqjqjrkrirmfofpbqcorproqpqopplpmqmpoqoosqppsqrqsrrrsoeneodwO6obqblaocnbpaoaqaksjsakalhafbsssr....\",\"allow_self_capture\":false,\"automatic_stone_removal\":false,\"free_handicap_placement\":false,\"allow_ko\":false,\"allow_superko\":true,\"superko_algorithm\":\"ssk\",\"score_territory\":true,\"score_territory_in_seki\":false,\"score_stones\":false,\"score_prisoners\":true,\"score_passes\":true,\"white_must_pass_last\":false,\"opponent_plays_first_after_resume\":true,\"strict_seki_mode\":false,\"initial_state\":{\"black\":\"\",\"white\":\"\"},\"start_time\":1420522348,\"clock\":{\"game_id\":1333070,\"current_player\":78080,\"black_player_id\":71283,\"white_player_id\":78080,\"title\":\"Friendly Match\",\"last_move\":1420524830517,\"expiration\":1420525270589,\"black_time\":{\"thinking_time\":909.8829999999991,\"periods\":5,\"period_time\":45},\"white_time\":{\"thinking_time\":215.07199999999966,\"periods\":5,\"period_time\":45},\"pause_delta\":-517,\"expiration_delta\":440072,\"now\":1420524830517,\"paused_since\":1420524830},\"pause_control\":{\"stone-removal\":true},\"paused_since\":1420524830,\"removed\":\"mcidkdldmdiekeefgfifkfdgegfghgkgfhghhhihkhnhfigihikinifjhjjjkjnjdkekfkgkhkjknkflhljlgmhmimjmgnknlnmnnngo\",\"auto_scoring_done\":true,\"score\":{\"white\":{\"total\":154.5,\"stones\":0,\"territory\":101,\"prisoners\":47,\"scoring_positions\":\"iajakaibjbkblbmanamckdldmdcedeeegekeledfefgfkfdgegfggghgkgfhghhhihkhdieifigihikifjgjhjjjkjdkekfkgkhkjkflglhljldmemfmgmhmimjmfngngohdidieifbfagbgahbhchaibiajbjcjknlnmnnnkolomonokpmpkqlqmqnqlrmrnrlsmsnsio\",\"handicap\":0,\"komi\":6.5},\"black\":{\"total\":101,\"stones\":0,\"territory\":94,\"prisoners\":7,\"scoring_positions\":\"aabacadaeaabbbcbdbebacrasarbsbrcscqdrdsdpeqeresepfrfsfogpgqgrgsgnhohphqhrhshnioipiqirisinjojqjrjsjnkokpkqkrkskqlrlslrmsmrnsnrosorpspqqrqsqamanbnaoapbpaqbqarbrcrdrerfrgrhrasbscsdsesfsgshsis\",\"handicap\":0,\"komi\":0}},\"winner\":78080,\"outcome\":\"53.5 points\",\"end_time\":1420524844}", obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:30,代碼來源:ServerConnectionTest.cs

示例2: MessageTest

        public void MessageTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("hi");
            });

            socket.On("hi",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE");
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.Equal("more data", obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:30,代碼來源:ServerConnectionTest_net35.cs

示例3: Connect

        public void Connect()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Disconnect();
            });

            socket.On(Socket.EVENT_DISCONNECT,
                (data) =>
                {
                    log.Info("EVENT_DISCONNECT");
                    Message = (string) data;
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            Assert.AreEqual("io client disconnect", this.Message);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:28,代碼來源:ServerConnectionTest.cs

示例4: ShouldReceiveUtf8MultibyteCharacters

        public void ShouldReceiveUtf8MultibyteCharacters()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var correct = new string[]
            {
                "てすと",
                "Я Б Г Д Ж Й",
                "Ä ä Ü ü ß",
                "李O四",
                "utf8 — string"
            };
            var i = 0;

            var options = CreateOptions();
            options.Transports = ImmutableList.Create<string>(Polling.NAME);
            var uri = CreateUri();
            socket = IO.Socket(uri, options);

            socket.On("takeUtf8", (data) =>
            {
                events.Enqueue(data);
                i++;
                log.Info(string.Format("takeUtf8 data={0} i={1}",(string)data,i));

                if (i >= correct.Length)
                {
                    ManualResetEvent.Set();
                }
            });
           

            socket.Emit("getUtf8");
            ManualResetEvent.WaitOne();
            socket.Close();
            var j = 0;
            foreach (var obj in events)
            {
                var str = (string) obj;
                Assert.Equal(correct[j++], str);
            }
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:45,代碼來源:ServerConnectionTest.cs

示例5: ShouldWorkWithFalse

        public void ShouldWorkWithFalse()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                socket.Emit("false");
            });

            socket.On("false",
                (data) =>
                {
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.False((bool) obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:27,代碼來源:ServerConnectionTest.cs

示例6: ShouldReceiveDateWithAckAsAction

        public void ShouldReceiveDateWithAckAsAction()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            Message = "";
            Number = 0;
            ManualResetEvent = new ManualResetEvent(false);
            var obj = new JObject();
            obj["b"] = true;

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.Emit("getAckDate", (date, n) =>
            {
                log.Info("getAckDate data=" + date);
                Message = ((DateTime)date).ToString("O");
                Number = int.Parse(n.ToString());
                ManualResetEvent.Set();
            }, obj);


            ManualResetEvent.WaitOne();
            Assert.Equal(28, Message.Length);
            Assert.Equal(5, Number);
            socket.Close();
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:27,代碼來源:ServerConnectionTest.cs

示例7: ShouldGetBinaryDataAsAnArraybuffer

        public void ShouldGetBinaryDataAsAnArraybuffer()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On("doge", (data) =>
            {
                events.Enqueue(data);
                ManualResetEvent.Set();
            });

            socket.Emit("doge");

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();

            var binData = (byte[])events.Dequeue();
            var exptected = System.Text.Encoding.UTF8.GetBytes("asdfasdf");
            var i = 0;
            foreach (var b in exptected)
            {
                Assert.Equal(b, binData[i++]);
            }
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:30,代碼來源:ServerConnectionTest.cs

示例8: ShouldNotTryToReconnectAndShouldFormAConnectionWhenConnectingToCorrectPortWithDefaultTimeout

        public void ShouldNotTryToReconnectAndShouldFormAConnectionWhenConnectingToCorrectPortWithDefaultTimeout()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            Flag = false;


            var options = CreateOptions();
            options.Reconnection = true;
            options.ReconnectionDelay = 10;
            var uri = CreateUri();

            var manager = new Manager(new Uri(uri), options);
            socket = manager.Socket("/valid");

            manager.On(Manager.EVENT_RECONNECT_ATTEMPT, () =>
            {
                Flag = true;
            });

            socket.On(Socket.EVENT_CONNECT, async() =>
            {
                // set a timeout to let reconnection possibly fire
                log.Info("EVENT_CONNECT");
                await Task.Delay(1000);

                ManualResetEvent.Set();
            });

            ManualResetEvent.WaitOne();
            log.Info("after WaitOne");
            socket.Close();
            manager.Close();
            Assert.False(Flag);                   
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:36,代碼來源:ServerConnectionTest.cs

示例9: Cookie

        public void Cookie()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            options.Cookies.Add("connect.sid","12345");
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("get_cookie");                
            });

            socket.On("got_cookie",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE data=" + data);
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            ManualResetEvent.WaitOne();
            socket.Close();
            var cookie = (string)events.Dequeue();

            Assert.Equal("connect.sid=12345", cookie);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例10: Json10000000CharsTest

        public void Json10000000CharsTest()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                socket.Emit("json10000000chars");
            });

            socket.On("json10000000chars",
                (data) =>
                {
                    log.Info("EVENT_MESSAGE data=" + data);
                    events.Enqueue(data);
                    ManualResetEvent.Set();
                });

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = (JObject)events.Dequeue();
            var str = (string)obj["data"];
            Assert.Equal(10000000, str.Length);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:31,代碼來源:ServerConnectionTest.cs

示例11: ShouldSendBinaryDataAsAnArraybufferMixedWithJson

        public void ShouldSendBinaryDataAsAnArraybufferMixedWithJson()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            Flag = false;

            var buf = System.Text.Encoding.UTF8.GetBytes("howdy");
            var jobj = new JObject();
            jobj.Add("hello", "lol");
            jobj.Add("message", buf);
            jobj.Add("goodbye", "gotcha");

            var options = CreateOptions();
            //options.Transports = ImmutableList.Create<string>(Polling.NAME);

            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On("jsonbuff-ack", () =>
            {
                Flag = true;
                ManualResetEvent.Set();
            });

            socket.On(Socket.EVENT_DISCONNECT, () =>
            {
                log.Info("EVENT_DISCONNECT");
            });

            socket.Emit("jsonbuff", jobj);

            ManualResetEvent.WaitOne();
            Task.Delay(1).Wait();

            log.Info("About to wait 1sec");
            
            //Task.Delay(1000).Wait();
            log.Info("About to call close");
            socket.Close();
            //Task.Delay(1000).Wait();
            Assert.True(Flag);
            log.Info("Finish");
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:43,代碼來源:ServerConnectionTest.cs

示例12: BuffAck

        public void BuffAck()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            Flag = false;

            var exptected = System.Text.Encoding.UTF8.GetBytes("asdfasdf");

            var options = CreateOptions();
            //options.Transports = ImmutableList.Create<string>(Polling.NAME);
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On("buffack", () =>
            {
                Flag = true;
                ManualResetEvent.Set();
            });

            socket.Emit("buffa", exptected);

            ManualResetEvent.WaitOne();
            //Task.Delay(8000).Wait();
            socket.Close();
            //Task.Delay(4000).Wait();
            Assert.True(Flag);
            log.Info("Finish");
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:28,代碼來源:ServerConnectionTest.cs

示例13: ListenData


//.........這裏部分代碼省略.........
                    {
                        rtb_conversation.AppendText(string.Format("Server - {0}", DateTime.Now.ToString("HH:mm:ss tt")) + Environment.NewLine);
                        rtb_conversation.AppendText(str1 + Environment.NewLine);
                        rtb_conversation.AppendText(str2 + Environment.NewLine);
                        rtb_conversation.AppendText("--------------------------------------------------------" + Environment.NewLine);
                        rtb_conversation.ScrollToEnd();
                    });
                    //If BOT online and have first turn, lets it plays at [5,5]
                    if (ChosingMode.mode == 4)
                    {
                        socket.Emit("ChatMessage", botChat[0]);
                        if (str2 != "You are the second player!")
                        {
                            choosedRow = 5;
                            choosedCol = 5;
                            socket.Emit("MyStepIs", JObject.FromObject(new { row = 5, col = 5 }));
                        }
                    }

                }
                //Message from other player
                else if (((Newtonsoft.Json.Linq.JObject)data).Count > 1)
                {
                    Dispatcher.Invoke(() =>
                    {
                        rtb_conversation.AppendText(string.Format("{0} - {1}", ((Newtonsoft.Json.Linq.JObject)data)["from"].ToString(), DateTime.Now.ToString("HH:mm:ss tt")) + Environment.NewLine);
                        rtb_conversation.AppendText(string.Format("{0}", message) + Environment.NewLine);
                        rtb_conversation.AppendText("--------------------------------------------------------" + Environment.NewLine);
                        rtb_conversation.ScrollToEnd();
                    });
                }
                //Message from server
                else
                {
                    Dispatcher.Invoke(() =>
                    {
                        rtb_conversation.AppendText(string.Format("Server - {0}", DateTime.Now.ToString("HH:mm:ss tt")) + Environment.NewLine);
                        rtb_conversation.AppendText(string.Format("{0}", message) + Environment.NewLine);
                        rtb_conversation.AppendText("--------------------------------------------------------" + Environment.NewLine);
                        rtb_conversation.ScrollToEnd();
                    });
                }
            });

            //End of round
            socket.On("EndGame", (data) =>
            {
                Dispatcher.Invoke(() =>
                {
                    string message = ((Newtonsoft.Json.Linq.JObject)data)["message"].ToString();
                    rtb_conversation.AppendText(string.Format("Server - {0}", DateTime.Now.ToString("HH:mm:ss tt")) + Environment.NewLine);
                    rtb_conversation.AppendText(string.Format("{0}", message) + Environment.NewLine);
                    rtb_conversation.AppendText("--------------------------------------------------------" + Environment.NewLine);
                    rtb_conversation.ScrollToEnd();
                    MessageBox.Show(message);
                    thread.Interrupt();
                    socket.Close();
                    this.Close();
                });
            });


            //Recieve game info
            socket.On("NextStepIs", (data) =>
            {
                int player = int.Parse(((Newtonsoft.Json.Linq.JObject)data)["player"].ToString()) + 1;
                int row = int.Parse(((Newtonsoft.Json.Linq.JObject)data)["row"].ToString());
                int col = int.Parse(((Newtonsoft.Json.Linq.JObject)data)["col"].ToString());
                //player = 1: client turn
                if (player == 1)
                {
                    Dispatcher.Invoke(() =>
                    {
                        btnList[row][col].Content = AddChess(row, col, player);
                        gp.board[row, col] = player;                      
                    });
                }
                //player = 2 other turn
                else
                {
                    Dispatcher.Invoke(() =>
                    {
                        btnList[row][col].Content = AddChess(row, col, player);
                        gp.board[row, col] = player;                        
                    });
                    if (ChosingMode.mode == 4)
                        {
                            Thread aiThread = new Thread(new ThreadStart(gp.ChooseChess));
                            aiThread.Start();
                            Thread.Sleep(10);
                            choosedCol = gp.col;
                            choosedRow = gp.row;
                            gp.board[choosedRow, choosedCol] = 2;
                            socket.Emit("MyStepIs", JObject.FromObject(new { row = choosedRow, col = choosedCol }));
                            socket.Emit("ChatMessage", botChat[rd.Next(1, botChat.Count())] );
                        }
                    
                }
            });
        }
開發者ID:ldbhoang,項目名稱:Gomoku,代碼行數:101,代碼來源:MainWindow.xaml.cs

示例14: ShouldEmitDateAsDate

        public void ShouldEmitDateAsDate()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            var events = new Queue<object>();

            var options = CreateOptions();
            var uri = CreateUri();
            socket = IO.Socket(uri, options);
            socket.On("takeDate", (data) =>
            {
                log.Info("takeDate");
                events.Enqueue(data);
                ManualResetEvent.Set();
            });

            socket.Emit("getDate");

            //socket.Open();
            ManualResetEvent.WaitOne();
            socket.Close();
            var obj = events.Dequeue();
            Assert.IsInstanceOfType(obj, typeof(DateTime) );
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:25,代碼來源:ServerConnectionTest.cs

示例15: ShouldFireErrorOnSocket

        public void ShouldFireErrorOnSocket()
        {
            var log = LogManager.GetLogger(Global.CallerName());
            log.Info("Start");
            ManualResetEvent = new ManualResetEvent(false);
            Flag = false;
            var events = new Queue<object>();

            var options = CreateOptions();
            options.Reconnection = true;
            var uri = CreateUri();

            var manager = new Manager(new Uri(uri), options);
            socket = manager.Socket("/timeout_socket");

            socket.On(Socket.EVENT_ERROR, (e) =>
            {
                var exception = (EngineIOException) e;
                log.Info("EVENT_ERROR");
                events.Enqueue(exception.code);
                socket.Close();
                manager.Close();
                ManualResetEvent.Set();
            });

            socket.On(Socket.EVENT_CONNECT, () =>
            {
                log.Info("EVENT_CONNECT");
                manager.EngineSocket.OnPacket(new Packet(Packet.ERROR, "test"));
            });

            ManualResetEvent.WaitOne();
            var obj = (string)events.Dequeue();
            Assert.Equal("test", obj);
        }
開發者ID:rong77,項目名稱:SocketIoClientDotNet,代碼行數:35,代碼來源:ServerConnectionTest.cs


注:本文中的Quobject.SocketIoClientDotNet.Client.Socket.Close方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。