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C# AstarSerializer.AddUnityReferenceValue方法代碼示例

本文整理匯總了C#中Pathfinding.AstarSerializer.AddUnityReferenceValue方法的典型用法代碼示例。如果您正苦於以下問題:C# AstarSerializer.AddUnityReferenceValue方法的具體用法?C# AstarSerializer.AddUnityReferenceValue怎麽用?C# AstarSerializer.AddUnityReferenceValue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Pathfinding.AstarSerializer的用法示例。


在下文中一共展示了AstarSerializer.AddUnityReferenceValue方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SerializeSettings

 public void SerializeSettings(AstarSerializer serializer)
 {
     serializer.AddUnityReferenceValue ("source",source);
     serializer.AddValue ("enabled",enabled);
     for (int i=0;i<factors.Length;i++) {
         serializer.AddValue ("factor"+i,factors[i]);
     }
     for (int i=0;i<channels.Length;i++) {
         serializer.AddValue ("channel"+i,(int)channels[i]);
     }
 }
開發者ID:sonygod,項目名稱:ESPUnity,代碼行數:11,代碼來源:GridGenerator.cs

示例2: SerializeSettings

		public void SerializeSettings (AstarSerializer serializer) {;
		
			serializer.AddUnityReferenceValue ("root",root);
			serializer.AddValue ("maxDistance",maxDistance);
			serializer.AddValue ("limits",limits);
			serializer.AddValue ("mask",mask.value);
			serializer.AddValue ("thickRaycast",thickRaycast);
			serializer.AddValue ("thickRaycastRadius",thickRaycastRadius);
			serializer.AddValue ("searchTag",searchTag);
			serializer.AddValue ("recursive",recursive);
			serializer.AddValue ("raycast",raycast);
		}
開發者ID:JustSAT,項目名稱:Tower-Defence,代碼行數:12,代碼來源:PointGenerator.cs

示例3: SerializeSettings

		public void SerializeSettings (AstarSerializer serializer) {
			
			System.IO.BinaryWriter stream = serializer.writerStream;
			
			serializer.AddValue ("offset",offset);
			serializer.AddValue ("rotation",rotation);
			serializer.AddValue ("scale",scale);
			
			if (sourceMesh != null) {
				
				Vector3[] verts = sourceMesh.vertices;
				int[] tris = sourceMesh.triangles;
				
				stream.Write (verts.Length);
				stream.Write (tris.Length);
				
				for (int i=0;i<verts.Length;i++) {
					stream.Write (verts[i].x);
					stream.Write (verts[i].y);
					stream.Write (verts[i].z);
				}
				
				for (int i=0;i<tris.Length;i++) {
					stream.Write (tris[i]);
				}
			} else {
				stream.Write (0);
				stream.Write (0);
			}
			
			serializer.AddUnityReferenceValue ("sourceMesh",sourceMesh);
		}
開發者ID:pravusjif,項目名稱:PravusUnityTests,代碼行數:32,代碼來源:NavMeshGenerator.cs


注:本文中的Pathfinding.AstarSerializer.AddUnityReferenceValue方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。