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C# TestContext.GetAbilityOf方法代碼示例

本文整理匯總了C#中NUnit.Framework.TestContext.GetAbilityOf方法的典型用法代碼示例。如果您正苦於以下問題:C# TestContext.GetAbilityOf方法的具體用法?C# TestContext.GetAbilityOf怎麽用?C# TestContext.GetAbilityOf使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在NUnit.Framework.TestContext的用法示例。


在下文中一共展示了TestContext.GetAbilityOf方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Hand_must_have_at_least_3_cards_in_order_to_use_ability

        public void Hand_must_have_at_least_3_cards_in_order_to_use_ability()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var curse = context.CreateCard<CurseOfWar>();
            var card1 = context.CreateBasicCard<Torch>();
            context.SetPlayerHand(curse, card1);
            context.SetPlayerState(Phase.Dungeon);
            var ability = context.GetAbilityOf(curse);

            // Act
            var canUse = ability.Condition(player);

            // Assert
            Assert.That(canUse, Is.False);
        }
開發者ID:Slugburn,項目名稱:Thunderstone,代碼行數:17,代碼來源:CurseOfWarTest.cs

示例2: Hand_must_contain_another_hero

        public void Hand_must_contain_another_hero()
        {
            // Arrange
            var context = new TestContext();
            var player = context.Player;
            var honer = context.CreateCard<Whetmage>("Whetmage Honer");
            context.SetPlayerHand(honer);
            player.Xp = 2;
            context.SetPlayerState(Phase.Dungeon);
            var ability = context.GetAbilityOf(honer);

            // Act
            var isUsable = context.IsAbilityUsable(ability);

            // Assert
            Assert.That(isUsable, Is.False);
        }
開發者ID:Slugburn,項目名稱:Thunderstone,代碼行數:17,代碼來源:WhetmageTest.cs

示例3: Terror_can_discard_card

        public void Terror_can_discard_card()
        {
            // Arrange
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var otherCard = context.CreateBasicCard<Torch>();
            context.SetPlayerHand(terror, otherCard);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Discard");
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);

            // Assert
            Assert.That(terror.PhysicalAttack, Is.EqualTo(8));
            Assert.That(terror.Strength, Is.EqualTo(8));
            Assert.That(context.Player.Hand, Has.No.Member(otherCard));
            Assert.That(context.Player.Discard, Has.Member(otherCard));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }
開發者ID:Slugburn,項目名稱:Thunderstone,代碼行數:21,代碼來源:SkinshifterTest.cs

示例4: If_terror_destroys_disease_then_can_use_ability_one_additional_time

        public void If_terror_destroys_disease_then_can_use_ability_one_additional_time()
        {
            var context = new TestContext();
            var terror = context.CreateCard<Skinshifter>("Terror");
            var disease1 = context.CreateCard<CurseOfDecay>();
            var disease2 = context.CreateCard<CurseOfDecay>();
            var disease3 = context.CreateCard<CurseOfDecay>();
            context.SetPlayerHand(terror, disease1, disease2, disease3);
            context.SetPlayerState(Phase.Dungeon);
            context.WhenSelectingOptionSelect("Destroy");
            context.WhenSelectingCardsSelectFirst();
            var ability = context.GetAbilityOf(terror);

            // Act
            context.UseAbility(ability);
            context.UseAbilityOf(terror);

            // Assert
            Assert.That(context.Player.Hand, Has.No.Member(disease1));
            Assert.That(context.Player.Hand, Has.No.Member(disease2));
            Assert.That(context.Player.ActiveAbilities, Has.No.Member(ability));
        }
開發者ID:Slugburn,項目名稱:Thunderstone,代碼行數:22,代碼來源:SkinshifterTest.cs


注:本文中的NUnit.Framework.TestContext.GetAbilityOf方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。