本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetCurrentRenderTarget方法的典型用法代碼示例。如果您正苦於以下問題:C# GraphicsDevice.GetCurrentRenderTarget方法的具體用法?C# GraphicsDevice.GetCurrentRenderTarget怎麽用?C# GraphicsDevice.GetCurrentRenderTarget使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.GraphicsDevice
的用法示例。
在下文中一共展示了GraphicsDevice.GetCurrentRenderTarget方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: DrawEffect
protected override void DrawEffect(Texture2D tex, SpriteBatch spriteBatch, GraphicsDevice device)
{
RenderTarget2D curTarget = device.GetCurrentRenderTarget();
//device.SetRenderTarget(target);
effect.Parameters["ScreenSize"].SetValue(new Vector2(tex.Width, tex.Height));
spriteBatch.Begin( SpriteSortMode.Immediate, BlendState.NonPremultiplied,null,null,null,effect);
spriteBatch.Draw(tex, Vector2.Zero, Color.White);
spriteBatch.End();
//device.SetRenderTarget(curTarget);
//spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied);
//spriteBatch.Draw(target, Vector2.Zero, Color.White);
//spriteBatch.End();
}