當前位置: 首頁>>代碼示例>>C#>>正文


C# Vector2.ToPoint方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Vector2.ToPoint方法的典型用法代碼示例。如果您正苦於以下問題:C# Vector2.ToPoint方法的具體用法?C# Vector2.ToPoint怎麽用?C# Vector2.ToPoint使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Vector2的用法示例。


在下文中一共展示了Vector2.ToPoint方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: GetStringRectangle

        public Rectangle GetStringRectangle(string text, Vector2 position)
        {
            var width = 0;
            var height = 0;

            foreach (var c in text)
            {
                BitmapFontRegion fontRegion;

                if (_characterMap.TryGetValue(c, out fontRegion))
                {
                    width += fontRegion.XAdvance;

                    if (fontRegion.Height + fontRegion.YOffset > height)
                        height = fontRegion.Height + fontRegion.YOffset;
                }
            }

            var p = position.ToPoint();
            return new Rectangle(p.X, p.Y, width, height);
        }
開發者ID:WardBenjamin,項目名稱:MonoGame.Extended,代碼行數:21,代碼來源:BitmapFont.cs

示例2: GetStringRectangle

 public Rectangle GetStringRectangle(string text, Vector2 position)
 {
     var size = GetSize(text);
     var p = position.ToPoint();
     return new Rectangle(p.X, p.Y, size.Width, size.Height);
 }
開發者ID:detuur,項目名稱:MonoGame.Extended,代碼行數:6,代碼來源:BitmapFont.cs

示例3: Update

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();
            if (ballRect.Right >= screen.Width)
                ballDirection.X = -1;
            if (ballRect.Left <= 0)
                ballDirection.X = 1;

            ballLocation += speed * ballDirection * (float)gameTime.ElapsedGameTime.TotalSeconds;
            ballRect.Location = ballLocation.ToPoint();
            ballRect.X += ballRect.Width / 2;
            ballRect.Y += ballRect.Height / 2;
            base.Update(gameTime);
        }
開發者ID:saniainf,項目名稱:TestMonoGame,代碼行數:20,代碼來源:Game1.cs


注:本文中的Microsoft.Xna.Framework.Vector2.ToPoint方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。