本文整理匯總了C#中Microsoft.Xna.Framework.Vector2.IsValid方法的典型用法代碼示例。如果您正苦於以下問題:C# Vector2.IsValid方法的具體用法?C# Vector2.IsValid怎麽用?C# Vector2.IsValid使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Vector2
的用法示例。
在下文中一共展示了Vector2.IsValid方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="anchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 anchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
MaxForce = 1000 * body.Mass;
Debug.Assert(anchor.IsValid());
_target = anchor;
LocalAnchorA = MathUtils.MulT(BodyA._xf, anchor);
}
示例2: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="worldAnchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 worldAnchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
Debug.Assert(worldAnchor.IsValid());
Transform xf1;
BodyA.GetTransform(out xf1);
_worldAnchor = worldAnchor;
LocalAnchorA = BodyA.GetLocalPoint(worldAnchor);
}
示例3: FixedMouseJoint
private Mat22 _mass; // effective mass for point-to-point constraint.
#endregion Fields
#region Constructors
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="target">The target.</param>
public FixedMouseJoint(Body body, Vector2 target)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
Debug.Assert(target.IsValid());
Transform xf1;
BodyA.GetTransform(out xf1);
LocalAnchorB = target;
LocalAnchorA = MathUtils.MultiplyT(ref xf1, LocalAnchorB);
}
示例4: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="worldAnchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 worldAnchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
MaxForce = 1000 * body.Mass;
#if PSS
//TODO
#else
Debug.Assert(worldAnchor.IsValid());
#endif
_targetA = worldAnchor;
LocalAnchorB = MathUtils.MulT(BodyA.Xf, worldAnchor);
}