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C# Text.get方法代碼示例

本文整理匯總了C#中Text.get方法的典型用法代碼示例。如果您正苦於以下問題:C# Text.get方法的具體用法?C# Text.get怎麽用?C# Text.get使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Text的用法示例。


在下文中一共展示了Text.get方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            lancerJeuT = new Text("LaunchConnexion");
            retourJeuT = new Text("BackToMenu");
            serveurT = new Text("Server");
            clientT = new Text("Client");
            ipT = new Text("IP");
            modeT = new Text("Mode");
            hostT = new Text("Host");

            ip = IPAddress.Parse("127.0.0.1");

            UpdatePositions();

            positionTexteIP = new Vector2(champIP.Left - spriteFont.MeasureString(ipT.get() + " :").X, champIP.Center.Y - spriteFont.MeasureString(ipT.get() + " :").Y / 2);
            positionTexteMode = new Vector2(boutonServeurOuClient.Left - spriteFont.MeasureString(modeT.get() + " :").X, boutonServeurOuClient.Center.Y - spriteFont.MeasureString(modeT.get() + " :").Y / 2);
        }
開發者ID:adrientoub,項目名稱:CrystalGate,代碼行數:20,代碼來源:CoopSettingsScene.cs

示例2: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            lancerJeuT = new Text("SelectChampion");
            retourJeuT = new Text("BackToMenu");
            pseudoT = new Text("Pseudo");
            waitClientT = new Text("WaitClient");
            waitLaunchT = new Text("WaitLaunch");
            tryToConnectServT = new Text("TryToConnectServ");

            fondLobby = content.Load<Texture2D>("Menu/Lobby");

            nbFrames = 0;

            currentMessage = isServer ? waitClientT.get() : tryToConnectServT.get();
            pseudoJoueurs = new string[] {
                "","","",""
            };

            UpdatePositions();

            positionTextePseudo = new Vector2(champPseudo.Left - spriteFont.MeasureString(pseudoT.get() + " :").X, champPseudo.Center.Y - spriteFont.MeasureString(pseudoT.get() + " :").Y / 2);
        }
開發者ID:adrientoub,項目名稱:CrystalGate,代碼行數:25,代碼來源:CoopConnexionScene.cs

示例3: LoadContent

        public override void LoadContent()
        {
            if (content == null)
                content = SceneHandler.content;

            blank = content.Load<Texture2D>("blank");

            pleinEcranT = new Text("Fullscreen");
            langueT = new Text("Language");
            retourT = new Text("Back");
            noT = new Text("no");
            yesT = new Text("yes");
            fullscreenText = isFullscreen ? noT.get() : yesT.get();

            boutonPleinEcran = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2 - 100, boutons.Width, boutons.Height);
            boutonLangue = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2, boutons.Width, boutons.Height);
            boutonRetour = new Rectangle((Game1.graphics.GraphicsDevice.Viewport.Width - boutons.Width) / 2, Game1.graphics.GraphicsDevice.Viewport.Height / 2 + 100, boutons.Width, boutons.Height);

            positionTexteFullscreen = new Vector2(boutonPleinEcran.Left - spriteFont.MeasureString(pleinEcranT.get() + " :").X, boutonPleinEcran.Center.Y - spriteFont.MeasureString(pleinEcranT.get() + " :").Y / 2);
            positionTexteLangue = new Vector2(boutonLangue.Left - spriteFont.MeasureString(langueT.get() + " :").X, boutonLangue.Center.Y - spriteFont.MeasureString(langueT.get() + " :").Y / 2);
        }
開發者ID:adrientoub,項目名稱:CrystalGate,代碼行數:21,代碼來源:MenuOptions.cs


注:本文中的Text.get方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。