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C# IShape.TryGetIntersection方法代碼示例

本文整理匯總了C#中IShape.TryGetIntersection方法的典型用法代碼示例。如果您正苦於以下問題:C# IShape.TryGetIntersection方法的具體用法?C# IShape.TryGetIntersection怎麽用?C# IShape.TryGetIntersection使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在IShape的用法示例。


在下文中一共展示了IShape.TryGetIntersection方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Createbumpmap

        public static Surface Createbumpmap(Surface original,Vector2D offset, IShape shape, Scalar depthToCenter)
        {

            int width = original.Width;
            int height = original.Height;
            //Color[,] colors = new Color[width, height];

            Vector3D mid = new Vector3D(128,128,128);
            Vector3D min = Vector3D.Zero;
            Vector3D max = new Vector3D(255,255,255);
            Surface result = new Surface(width, height,32,true);
            for (int x = 0; x < width; ++x)
            {
                for (int y = 0; y < height; ++y)
                {
                    Vector2D point = new Vector2D(x, y) -  offset;
                    IntersectionInfo info;
                    Vector3D normal;
                    if (shape.TryGetIntersection(point, out info))
                    {
                        Scalar va = Math.Abs(info.Distance / depthToCenter);
                        if (va < 1)
                        {
                            Vector3D temp = new Vector3D(info.Normal.X, info.Normal.Y, .1f);
                            temp = Vector3D.Lerp(temp, Vector3D.ZAxis, va);
                            normal = temp.Normalized;
                        }
                        else
                        {
                            normal = Vector3D.ZAxis;
                        }
                    }
                    else
                    {
                        normal = Vector3D.ZAxis;
                    }
                    normal = Vector3D.Clamp(mid + (normal * 128), min, max);

                    result.Draw(
                        new System.Drawing.Point(x,  y), 
                        Color.FromArgb(255, (int)normal.X, (int)normal.Y, (int)normal.Z));
                    // colors[x, y] = Color.FromArgb(255,(int)normal.X, (int)normal.Y, (int)normal.Z); 
                }
            }



           // result.SetPixels(new System.Drawing.Point(), colors);
            return result;
        }
開發者ID:timdetering,項目名稱:Physics2D.Net,代碼行數:50,代碼來源:BumpmapSpriteDrawable.cs


注:本文中的IShape.TryGetIntersection方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。