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C# Circuit.setCurrent方法代碼示例

本文整理匯總了C#中Circuit.setCurrent方法的典型用法代碼示例。如果您正苦於以下問題:C# Circuit.setCurrent方法的具體用法?C# Circuit.setCurrent怎麽用?C# Circuit.setCurrent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Circuit的用法示例。


在下文中一共展示了Circuit.setCurrent方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Load


//.........這裏部分代碼省略.........
                    {
                        baricades.Add(b);
                    }
                }

                else if (r.Name.ToLower() == "lowrowsquare")
                {
                    LowRowSquare s = new LowRowSquare(board);
                    if (s.readElement(r))
                    {
                        insertInto(s.Id, s);
                    }
                }

                else if (r.Name.ToLower() == "connector")
                {
                    Connector s = new Connector(board);
                    if (s.readElement(r))
                    {
                        insertInto(s.Id, s);
                        connectors.Add(s);
                    }
                }

                else if (r.Name.ToLower() == "player")
                {
                    Player p = new Player(playerList);
                    if (p.readElement(r))
                    {
                        _numberofPlayers++;
                        _numberOfHumanPlayers++;

                        p.PlayerSquare = (PlayerSquare)linkList[find(p.PlayerSquareId)];
                        p.PlayerId = playerList.Count + 1;
                        playerList.Add(p);
                    }
                }

                else if (r.Name.ToLower() == "aiplayer")
                {
                    AIPlayer p = new AIPlayer(playerList);
                    if (p.readElement(r))
                    {
                        _numberOfAIPlayers++;
                        _numberOfHumanPlayers++;
                        p.PlayerSquare = (PlayerSquare)linkList[find(p.PlayerSquareId)];
                        p.PlayerId = playerList.Count + 1;
                        playerList.Add(p);
                    }
                }

                else if (r.Name.ToLower() == "finishsquare")
                {
                    FinishSquare s = new FinishSquare(board);
                    if (s.readElement(r))
                    {
                        f = s;
                        insertInto(s.Id, s);
                        previous = s;
                    }
                }
                else if (r.Name.ToLower() == "forestsquare")
                {
                    ForestSquare s = new ForestSquare(board);
                    if (s.readElement(r))
                    {
                        forest = s;
                        insertInto(s.Id, s);
                        previous = s;
                    }
                }
                else if (r.Name.ToLower() == "board")
                {
                    Board b = new Board();
                    if (b.readElement(r))
                    {
                        board = b;
                        _numberOfPawns = board.NumberOfPawns;
                    }
                }
            }
            r.Close();
            link();
            setPiecesToSquares();
            setPawnsToPlayer();
            checkPlayers();
            checkPieces();
            playerList.setCurrent(_currentPlayer);
            setPosition(f, f.X, f.Y);
            conectors();
            board.Squares = linkList;
            board.Baricades = baricades;
            if (forest != null)
            {
                board.ForestSquare = forest;
            }
            Game game = new Game(board, playerList, f);
            board.Game = game;
            return game;
        }
開發者ID:spboom,項目名稱:Baricade,代碼行數:101,代碼來源:Loader.cs


注:本文中的Circuit.setCurrent方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。