本文整理匯總了C#中CharacterState.SetIsWaiting方法的典型用法代碼示例。如果您正苦於以下問題:C# CharacterState.SetIsWaiting方法的具體用法?C# CharacterState.SetIsWaiting怎麽用?C# CharacterState.SetIsWaiting使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類CharacterState
的用法示例。
在下文中一共展示了CharacterState.SetIsWaiting方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: handleSelection
/* Handles the selection of the option selected from the action based on the current selectIndex. */
void handleSelection()
{
switch (selectIndex)
{
/* If "Move" is chosen, then... */
case 0: cursorSel.SetMoveModeState(true);
moveChoosen = true;
cursorMove.SetPrevRow(cursorMove.GetCurrentRow());
cursorMove.SetPrevCol(cursorMove.GetCurrentCol());
gameController.SetPreviousMenu("action");
showCharActionMenu = false;
break;
/* If "Attack" is chosen, then... */
case 1: PlayerAttack playerAttack = GameObject.Find(cursorSel.GetSelectedPlayerCharName()).GetComponent<PlayerAttack>();
gameController.SetAttackModeState(true);
gameController.SetDisplayAttackRangeState(true);
playerAttack.SetCalculateAttackRange(true);
gameController.SetPreviousMenu("action");
showCharActionMenu = false;
break;
/* If "Items" is chosen, then... */
case 2: Debug.Log(selectIndex + " - " + actionMenuOptions[selectIndex] + " was choosen");
break;
/* If "Wait" is chosen, then... */
case 3: //Debug.Log(selectIndex + " - " + actionMenuOptions[selectIndex] + " was choosen");
showCharActionMenu = false;
waitChoosen = true;
charState = GameObject.Find(cursorSel.GetSelectedPlayerCharName()).GetComponent<CharacterState>();
charState.SetIsWaiting(true);
break;
}
}