本文整理匯總了C#中CharacterData.myCallBack方法的典型用法代碼示例。如果您正苦於以下問題:C# CharacterData.myCallBack方法的具體用法?C# CharacterData.myCallBack怎麽用?C# CharacterData.myCallBack使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類CharacterData
的用法示例。
在下文中一共展示了CharacterData.myCallBack方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: interactWithParticularCharacter
public void interactWithParticularCharacter ( CharacterData characterToInteractWith, Main.HandleChoosenCharacter callBackOnChoosenCharacter, int actionType, IComponent iComponentOfObject )
{
if ( characterToInteractWith == null ) return;
_currentActionType = actionType;
_currentObjectIComponent = iComponentOfObject;
characterToInteractWith.myCallBack = callBackOnChoosenCharacter;
bool mayDoAction = false;
int[] returnedClossestTile = ToolsJerry.findClossestEmptyTileAroundThisTileMining ( _currentObjectIComponent.position[0], _currentObjectIComponent.position[1], characterToInteractWith.position, characterToInteractWith.myID, MNLevelControl.getInstance ().gameElementsOnLevel[MNLevelControl.GRID_LAYER_NORMAL][characterToInteractWith.position[0]][characterToInteractWith.position[1]], 1 );
if ( returnedClossestTile[0] != -1 )
{
if ( characterToInteractWith.characterValues[CharacterData.CHARACTER_ACTION_TYPE_POWER] > 0 )
{
if ( characterToInteractWith.characterValues[_currentActionType] > 0 )
{
if ( ! characterToInteractWith.blocked && ! characterToInteractWith.interactAction )
{
mayDoAction = true;
chosenCharacterCallBack ( characterToInteractWith );
}
}
else
{
if ( ! characterToInteractWith.blocked && ! characterToInteractWith.interactAction )
{
mayDoAction = true;
chosenCharacterCallBack ( characterToInteractWith );
}
}
}
}
if ( ! mayDoAction )
{
MessageCenter.getInstance ().createMarkInPosition ( _currentObjectIComponent.position );
if ( characterToInteractWith.myCallBack != null ) characterToInteractWith.myCallBack ( null, true );
}
}