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C# Block.GetDisplayName方法代碼示例

本文整理匯總了C#中Block.GetDisplayName方法的典型用法代碼示例。如果您正苦於以下問題:C# Block.GetDisplayName方法的具體用法?C# Block.GetDisplayName怎麽用?C# Block.GetDisplayName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Block的用法示例。


在下文中一共展示了Block.GetDisplayName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: AddBlockButton

	/// <summary>
	/// Adds the block buttons to the block library
	/// </summary>
	void AddBlockButton(Block block, BlockCategory category) {
		//Ignore air
		if (block.GetName() != "Air") {
			//Instatiate object
			GameObject button = Instantiate(blockButton) as GameObject;
			button.transform.SetParent(blockLibrary);
			button.name = block.GetDisplayName() + " Button";

			//Set button onClick
			Button b = button.GetComponent<Button>();
			string n = block.GetName();
			b.onClick.AddListener(() => DesignManager.instance.SetToolBlock(n));

			//Set icon
			Image icon = button.transform.GetChild(0).GetComponent<Image>();
			Texture2D texture = Resources.Load("Block Icons/" + block.GetName()) as Texture2D;
			if (texture == null) {
				texture = Resources.Load("Block Icons/Error") as Texture2D;
			}
			icon.overrideSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));

			//Add to list
			blockCategories.Add(category);
			blockButtons.Add(button);
		}
	}
開發者ID:platformed,項目名稱:Platformed-Game,代碼行數:29,代碼來源:BlockManager.cs

示例2: AddVRBlockButton

	void AddVRBlockButton(Block block, BlockCategory category) {
		//Ignore air
		if (block.GetName() != "Air") {
			//Instatiate object
			GameObject button = Instantiate(vrBlockButton) as GameObject;
			button.transform.SetParent(vrBlockLibrary);
			button.transform.localScale = Vector3.one;//new Vector3(1f / 100f, 1f / 100f, 1f / 100f);
			button.name = block.GetDisplayName() + " Button";

			//Set button onClick
			VRBlockButton b = button.GetComponent<VRBlockButton>();
			b.block = block;

			//Set icon
			Image icon = button.transform.GetChild(0).GetComponent<Image>();
			Texture2D texture = Resources.Load("Block Icons/" + block.GetName()) as Texture2D;
			if (texture == null) {
				texture = Resources.Load("Block Icons/Error") as Texture2D;
			}
			icon.overrideSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));

			//Add to list
			blockCategories.Add(category);
			blockButtons.Add(button);
		}
	}
開發者ID:platformed,項目名稱:Platformed-Game,代碼行數:26,代碼來源:BlockManager.cs


注:本文中的Block.GetDisplayName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。