本文整理匯總了C#中Ball.placeInDefaultPosition方法的典型用法代碼示例。如果您正苦於以下問題:C# Ball.placeInDefaultPosition方法的具體用法?C# Ball.placeInDefaultPosition怎麽用?C# Ball.placeInDefaultPosition使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Ball
的用法示例。
在下文中一共展示了Ball.placeInDefaultPosition方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// Publish the service, allowing everything to use the spriteBatch
Services.AddService(typeof(SpriteBatch), spriteBatch);
// Player classes.
player1 = new Player(this, Pallet.PlayerNumber.PlayerOne);
player1.Name = "Player 1";
player2 = new Player(this, Pallet.PlayerNumber.PlayerTwo);
player2.Name = "Player 2";
// Ball classes.
ball = new Ball(this);
// Collision groups
collisionGroup = new Group("Collisions");
playerGroup = new Group("Players");
playerGroup.Add(player1.Pallet);
playerGroup.Add(player2.Pallet);
// Groups
GroupList GameGroups = new GroupList();
GameGroups.Add(collisionGroup);
GameGroups.Add(playerGroup);
//Add the list of groups into the services so objects can retrieve info about items in specific groups
Services.AddService(typeof(GroupList), GameGroups);
// Blocks
BlockList = new BlockManager(this);
// Will initialize the basic graphical objects.
base.Initialize(); // Goes to LoadContent()
// Placed after general initialisation so the texture is already loaded and its size initialized
player1.Pallet.placeInDefaultPosition();
player2.Pallet.placeInDefaultPosition();
/* Define the block safe zone, it's meant to restrict where the blocks can appear so they don't get on top of the pallet
* or behind it. */
BlockList.BlocksSafeZone = new Rectangle((int)player1.Pallet.Position.X + 1, 0,
(int)player2.Pallet.Position.X + (int)player2.Pallet.ObjectRectangle.Width - (int)player1.Pallet.ObjectRectangle.X - BlockList.MaxBlockSize,
Window.ClientBounds.Height - BlockList.MaxBlockSize);
// Places the ball in the center position and give it a random angle.
ball.placeInDefaultPosition();
}