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C# Ability.NameIs方法代碼示例

本文整理匯總了C#中Ability.NameIs方法的典型用法代碼示例。如果您正苦於以下問題:C# Ability.NameIs方法的具體用法?C# Ability.NameIs怎麽用?C# Ability.NameIs使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Ability的用法示例。


在下文中一共展示了Ability.NameIs方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Use

    public void Use(Ability ability)
    {
        Ability.TargetType tt = ability.targetType;

        if (tt == Ability.TargetType.Direction || tt == Ability.TargetType.Point || tt == Ability.TargetType.Creature)
            B.ability = ability;

        else if (tt == Ability.TargetType.None)
        {
            PayAbilityCost(ability);

            if (ability is ClassAbility)
            {
                ClassAbility ca = ability as ClassAbility;
                Action<string> log = s => B.log.Add(" " + s, ca.color);

                if (ca.NameIs("Meld"))
                {
                    t.effects.Add("Melded", 20);

                    AnimateByDefault(ability.castTime);
                    log("melds with surroundings.");
                }
                else if (ca.NameIs("Hide in Shadows"))
                {
                    t.effects.Add("Hidden", 20);

                    AnimateByDefault(ability.castTime);
                    log("hides in shadows.");
                }
            }

            else if (ability is ItemAbility)
            {
                ItemAbility ia = ability as ItemAbility;

                if (ability.NameIs("Drink"))
                {
                    if (ia.itemShape == ItemShape.Get("Nourishing Mix")) t.hp.AddStamina(100, true);
                    else if (ia.itemShape == ItemShape.Get("Bottled Blood"))
                    {
                        int amount = t.HasAbility("Omnivore") ? 2 : -2;
                        t.hp.Add(amount, true);
                        t.hp.AddStamina(amount, true);
                    }

                    t.inventory.Remove(ia.itemShape);
                    t.inventory.Add("Empty Bottle");

                    AnimateByDefault(ability.castTime);
                }
                else if (ability.NameIs("Apply to Weapon"))
                {
                    t.effects.Add("Poisoned Weapon", 20, ia.itemShape.name);

                    t.inventory.Remove(ia.itemShape);
                    t.inventory.Add("Empty Bottle");

                    AnimateByDefault(ability.castTime);
                }
                else if (ability.NameIs("Dip"))
                {
                    t.inventory.Remove(ia.itemShape);

                    var query = from o in B.GetAll(t.p.value) select o.CommonName;
                    if (query.Contains("Blood")) t.inventory.Add(ItemShape.Get("Bottled Blood"));
                }
            }

            t.initiative.PassTurn(ability.castTime);
        }
    }
開發者ID:mxgmn,項目名稱:GENW,代碼行數:72,代碼來源:UseAbility.cs


注:本文中的Ability.NameIs方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。