本文整理匯總了C++中CBlob::getBBox方法的典型用法代碼示例。如果您正苦於以下問題:C++ CBlob::getBBox方法的具體用法?C++ CBlob::getBBox怎麽用?C++ CBlob::getBBox使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類CBlob
的用法示例。
在下文中一共展示了CBlob::getBBox方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: blobify
void Blobs::blobify()
{
uint32_t i, j, k;
bool colorCode;
CBlob *blob;
uint16_t *blobsStart;
uint16_t numBlobsStart, invalid, invalid2;
uint16_t left, top, right, bottom;
//uint32_t timer, timer2=0;
unpack();
// copy blobs into memory
invalid = 0;
// mutex keeps interrupt routine from stepping on us
m_mutex = true;
for (i=0, m_numBlobs=0; i<NUM_MODELS; i++)
{
colorCode = m_clut->getType(i+1)==CL_MODEL_TYPE_COLORCODE;
for (j=m_numBlobs*5, k=0, blobsStart=m_blobs+j, numBlobsStart=m_numBlobs, blob=m_assembler[i].finishedBlobs;
blob && m_numBlobs<m_maxBlobs && k<m_maxBlobsPerModel; blob=blob->next, k++)
{
if ((colorCode && blob->GetArea()<MIN_COLOR_CODE_AREA) ||
(!colorCode && blob->GetArea()<(int)m_minArea))
continue;
blob->getBBox((short &)left, (short &)top, (short &)right, (short &)bottom);
m_blobs[j + 0] = i+1;
m_blobs[j + 1] = left;
m_blobs[j + 2] = right;
m_blobs[j + 3] = top;
m_blobs[j + 4] = bottom;
m_numBlobs++;
j += 5;
}
//setTimer(&timer);
if (!colorCode) // do not combine color code models
{
while(1)
{
invalid2 = combine2(blobsStart, m_numBlobs-numBlobsStart);
if (invalid2==0)
break;
invalid += invalid2;
}
}
//timer2 += getTimer(timer);
}
//setTimer(&timer);
invalid += combine(m_blobs, m_numBlobs);
if (m_codedMode)
{
m_codedBlobs = (BlobB *)(m_blobs + m_numBlobs*5);
// calculate number of codedblobs left
processCoded();
}
if (invalid || m_codedMode)
{
invalid2 = compress(m_blobs, m_numBlobs);
m_numBlobs -= invalid2;
}
//timer2 += getTimer(timer);
//cprintf("time=%d\n", timer2); // never seen this greater than 200us. or 1% of frame period
// reset read index-- new frame
m_blobReadIndex = 0;
m_mutex = false;
// free memory
for (i=0; i<NUM_MODELS; i++)
m_assembler[i].Reset();
#if 0
static int frame = 0;
if (m_numBlobs>0)
cprintf("%d: blobs %d %d %d %d %d\n", frame, m_numBlobs, m_blobs[1], m_blobs[2], m_blobs[3], m_blobs[4]);
else
cprintf("%d: blobs 0\n", frame);
frame++;
#endif
}
示例2: blobify
void Blobs::blobify()
{
//mm not entirely sure yet, but I think this function might just "draw" the blobs, based on the color model of each pixel. the color model is already determined in the "packed" data (see unpack...color model information is extracted from the packed data there...)
uint32_t i, j, k;
CBlob *blob;
uint16_t *blobsStart;
uint16_t numBlobsStart, invalid, invalid2;
uint16_t left, top, right, bottom;
//uint32_t timer, timer2=0;
unpack(); //mm as is clear in unpack(), at this point, we already know the model to which each blob belongs.
// copy blobs into memory //mm does this refer to the unpack() above??
invalid = 0;
// mutex keeps interrupt routine from stepping on us
m_mutex = true;
//mm iterate through models:
for (i=0, m_numBlobs=0; i<NUM_MODELS; i++)
{
//mm iterate through blobs in this model:
for (j=m_numBlobs*5, k=0, blobsStart=m_blobs+j, numBlobsStart=m_numBlobs, blob=m_assembler[i].finishedBlobs;
blob && m_numBlobs<m_maxBlobs && k<m_maxBlobsPerModel; blob=blob->next, k++)
{
if (blob->GetArea()<(int)m_minArea)
continue;
blob->getBBox((short &)left, (short &)top, (short &)right, (short &)bottom);
m_blobs[j + 0] = i+1;
m_blobs[j + 1] = left;
m_blobs[j + 2] = right;
m_blobs[j + 3] = top;
m_blobs[j + 4] = bottom;
m_numBlobs++;
j += 5;
}
//setTimer(&timer);
if (true)
{
while(1)
{
invalid2 = combine2(blobsStart, m_numBlobs-numBlobsStart);
if (invalid2==0)
break;
invalid += invalid2;
}
}
//timer2 += getTimer(timer);
}
//setTimer(&timer);
invalid += combine(m_blobs, m_numBlobs);
if (false)
{
m_codedBlobs = (BlobB *)(m_blobs + m_numBlobs*5);
processCoded();
}
if (invalid)
{
invalid2 = compress(m_blobs, m_numBlobs);
m_numBlobs -= invalid2;
if (invalid2!=invalid)
cprintf("**** %d %d\n", invalid2, invalid);
}
//timer2 += getTimer(timer);
//cprintf("time=%d\n", timer2); // never seen this greater than 200us. or 1% of frame period
// reset read index-- new frame
m_blobReadIndex = 0;
m_mutex = false;
// free memory
for (i=0; i<NUM_MODELS; i++)
m_assembler[i].Reset();
#if 0
static int frame = 0;
if (m_numBlobs>0)
cprintf("%d: blobs %d %d %d %d %d\n", frame, m_numBlobs, m_blobs[1], m_blobs[2], m_blobs[3], m_blobs[4]);
else
cprintf("%d: blobs 0\n", frame);
frame++;
#endif
}
示例3: cc_getMaxBlob
int32_t cc_getMaxBlob(uint32_t *qvals, uint32_t numRls, int16_t *bdata)
{
int16_t* c_components = new int16_t[MAX_BLOBS*4];
uint32_t result;//, prebuf;
CBlobAssembler blobber;
int32_t row;
uint32_t i, startCol, length;
uint8_t model;
for (i=0, row=-1; i<numRls; i++)
{
if (qvals[i]==0)
{
row++;
continue;
}
model = qvals[i]&0x03;
qvals[i] >>= 3;
startCol = qvals[i]&0x1ff;
qvals[i] >>= 9;
length = qvals[i]&0x1ff;
if(!handleRL(&blobber, model, row, startCol, length))
break;
}
blobber.EndFrame();
blobber.SortFinished();
int16_t top, right, bottom, left;
CBlob *blob;
blob = blobber.finishedBlobs;
if (blob->GetArea()>MIN_AREA)
{
blob->getBBox(left, top, right, bottom);
bdata[0] = left;
bdata[1] = right;
bdata[2] = top;
bdata[3] = bottom;
}
else
bdata[0] = -1;
#if 0
//
// Take Finished blobs and return with chirp
//
CBlob *blob, *temp;
blob = blobber.finishedBlobs;
uint32_t cc_num = 0;
temp = blob;
while (temp)
{
int16_t top, right, bottom, left;
temp->getBBox(left, top, right, bottom);
// Don't want objects with area less than 9...
if ((right-left)*(bottom-top) < 9)
break;
temp = temp->next;
cc_num++;
}
// Remove the rest that we don't care about
/*while(temp)
{
CBlob *next = temp->next;
temp->~CBlob();
temp = NULL;
temp = next;
}*/
cc_num = (cc_num < 15) ? cc_num : MAX_BLOBS;
// Populate return w/ result
//void* mem = malloc(sizeof(int16_t)*cc_num*4);
//if (mem == NULL)
// int i = 0;
//free(mem);
//int16_t* c_components = new int16_t[cc_num*4];
//g_mem += sizeof(int16_t)*cc_num*4;
memset((void *)c_components, 0, sizeof(uint16_t)*cc_num*4);
for (int i = 0; i < cc_num; i++)
{
int16_t top, right, bottom, left;
blob->getBBox(left, top, right, bottom);
c_components[(i*4)+0] = top;
c_components[(i*4)+1] = right;
c_components[(i*4)+2] = bottom;
c_components[(i*4)+3] = left;
blob = blob->next;
}
//.........這裏部分代碼省略.........