分配给子图层的渲染器。渲染器定义了如何可视化子层中的每个特征。根据渲染器类型,可以使用相同的符号或基于提供的属性字段或函数的值使用不同的符号来可视化要素。
例子:
// all features in the layer will be visualized with // a blue color sublayer.renderer = { type: "simple", // autocasts as new SimpleRenderer() symbol: { type: "mesh-3d", // autocasts as new MeshSymbol3D() symbolLayers: [{ type: "fill", // autocasts as new FillSymbol3DLayer() material: { color: "blue" } }] } };
基本信息
以下是所在类或对象的基本信息。
AMD:
require(["esri/layers/buildingSublayers/BuildingComponentSublayer"], (BuildingComponentSublayer) => { /* code goes here */ });
ESM:
import BuildingComponentSublayer from "@arcgis/core/layers/buildingSublayers/BuildingComponentSublayer";
类:
esri/layers/buildingSublayers/BuildingComponentSublayer
继承: BuildingComponentSublayer > BuildingSublayer > Accessor
自从:用于 JavaScript 4.10 的 ArcGIS API
用法说明
BuildingComponentSublayer.renderer
函数(或属性)的定义如下:
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注:本文由纯净天空筛选整理自arcgis.com大神的英文原创作品 BuildingComponentSublayer.renderer。非经特殊声明,原始代码版权归原作者所有,本译文未经允许或授权,请勿转载或复制。