当前位置: 首页>>代码示例>>TypeScript>>正文


TypeScript QuickFixRegistry.onDidChange方法代码示例

本文整理汇总了TypeScript中vs/editor/common/modes.QuickFixRegistry.onDidChange方法的典型用法代码示例。如果您正苦于以下问题:TypeScript QuickFixRegistry.onDidChange方法的具体用法?TypeScript QuickFixRegistry.onDidChange怎么用?TypeScript QuickFixRegistry.onDidChange使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vs/editor/common/modes.QuickFixRegistry的用法示例。


在下文中一共展示了QuickFixRegistry.onDidChange方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: constructor

	constructor(editor: ICodeEditor, markerService: IMarkerService, onAccept: (fix: IQuickFix2, marker:IMarker) => void) {
		super(/*[
			'cancel',
			'loading',
			'empty',
			'suggest',
			'destroy'
		]*/);
		this.editor = editor;
		this.markerService = markerService;
		this.onAccept = onAccept;

		this.quickFixRequestPromise = null;
		this.lightBulpDecoration = [];
		this.toDispose = [];
		this.toLocalDispose = [];

		this.lightBulp = new LightBulpWidget(editor, (pos) => { this.onLightBulpClicked(pos); });

		this.enableAutoQuckFix = false; // turn off for now
		this.autoSuggestDelay = this.editor.getConfiguration().contribInfo.quickSuggestionsDelay;
		if (isNaN(this.autoSuggestDelay) || (!this.autoSuggestDelay && this.autoSuggestDelay !== 0) || this.autoSuggestDelay > 2000 || this.autoSuggestDelay < 0) {
			this.autoSuggestDelay = 300;
		}

		this.toDispose.push(this.editor.addListener2(EventType.ModelChanged, () => this.onModelChanged()));
		this.toDispose.push(this.editor.addListener2(EventType.ModelModeChanged, () => this.onModelChanged()));
		this.toDispose.push(this.editor.addListener2(EventType.ModelModeSupportChanged, (e: IModeSupportChangedEvent) => {
			if (e.quickFixSupport) {
				this.onModelChanged();
			}
		}));
		this.toDispose.push(QuickFixRegistry.onDidChange(this.onModelChanged, this));
	}
开发者ID:13572293130,项目名称:vscode,代码行数:34,代码来源:quickFixModel.ts


注:本文中的vs/editor/common/modes.QuickFixRegistry.onDidChange方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。