本文整理汇总了TypeScript中vs/base/common/event.debounceEvent函数的典型用法代码示例。如果您正苦于以下问题:TypeScript debounceEvent函数的具体用法?TypeScript debounceEvent怎么用?TypeScript debounceEvent使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了debounceEvent函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: debounceEvent
(import('windows-process-tree')).then(mod => {
if (this._isDisposed) {
return;
}
windowsProcessTree = mod;
this._onCheckShell = new Emitter<TPromise<string>>();
// The debounce is necessary to prevent multiple processes from spawning when
// the enter key or output is spammed
debounceEvent(this._onCheckShell.event, (l, e) => e, 150, true)(() => {
setTimeout(() => {
this.checkShell();
}, 50);
});
// We want to fire a new check for the shell on a linefeed, but only
// when parsing has finished which is indicated by the cursormove event.
// If this is done on every linefeed, parsing ends up taking
// significantly longer due to resetting timers. Note that this is
// private API.
this._xterm.on('linefeed', () => this._newLineFeed = true);
this._xterm.on('cursormove', () => {
if (this._newLineFeed) {
this._onCheckShell.fire();
}
});
// Fire a new check for the shell when any key is pressed.
this._xterm.on('keypress', () => this._onCheckShell.fire());
});
示例2: constructor
public constructor(
private _rootProcessId: number,
private _rootShellExecutable: string,
private _terminalInstance: ITerminalInstance,
private _xterm: XTermTerminal
) {
if (!platform.isWindows) {
throw new Error(`WindowsShellHelper cannot be instantiated on ${platform.platform}`);
}
if (!windowsProcessTree) {
windowsProcessTree = require.__$__nodeRequire('windows-process-tree');
}
this._childProcessIdStack = [this._rootProcessId];
this._isDisposed = false;
this._onCheckShell = new Emitter<TPromise<string>>();
// The debounce is necessary to prevent multiple processes from spawning when
// the enter key or output is spammed
debounceEvent(this._onCheckShell.event, (l, e) => e, 150, true)(() => {
setTimeout(() => {
this.checkShell();
}, 50);
});
this._xterm.on('lineFeed', () => this._onCheckShell.fire());
this._xterm.on('keypress', () => this._onCheckShell.fire());
}
示例3: constructor
public constructor(rootProcessId: number, rootShellExecutable: string) {
this._childProcessIdStack = [];
this._rootShellExecutable = rootShellExecutable;
this._rootProcessId = rootProcessId;
if (!platform.isWindows) {
throw new Error(`WindowsShellHelper cannot be instantiated on ${platform.platform}`);
}
this._onCheckWindowsShell = new Emitter<string>();
debounceEvent(this._onCheckWindowsShell.event, (l, e) => e, 100, true)(() => {
this.getShellName();
});
}
示例4: constructor
public constructor(
private _rootProcessId: number,
private _rootShellExecutable: string,
private _terminalInstance: ITerminalInstance,
private _xterm: XTermTerminal
) {
if (!platform.isWindows) {
throw new Error(`WindowsShellHelper cannot be instantiated on ${platform.platform}`);
}
if (!windowsProcessTree) {
windowsProcessTree = require.__$__nodeRequire('windows-process-tree');
}
this._childProcessIdStack = [this._rootProcessId];
this._isDisposed = false;
this._onCheckShell = new Emitter<TPromise<string>>();
// The debounce is necessary to prevent multiple processes from spawning when
// the enter key or output is spammed
debounceEvent(this._onCheckShell.event, (l, e) => e, 150, true)(() => {
setTimeout(() => {
this.checkShell();
}, 50);
});
// We want to fire a new check for the shell on a lineFeed, but only
// when parsing has finished which is indicated by the cursormove event.
// If this is done on every lineFeed, parsing ends up taking
// significantly longer due to resetting timers. Note that this is
// private API.
this._xterm.on('lineFeed', () => this._newLineFeed = true);
this._xterm.on('cursormove', () => {
if (this._newLineFeed) {
this._onCheckShell.fire();
}
});
// Fire a new check for the shell when any key is pressed.
this._xterm.on('keypress', () => this._onCheckShell.fire());
}