本文整理汇总了TypeScript中vs/base/browser/ui/progressbar/progressbar.ProgressBar类的典型用法代码示例。如果您正苦于以下问题:TypeScript ProgressBar类的具体用法?TypeScript ProgressBar怎么用?TypeScript ProgressBar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ProgressBar类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: test
test('Progress Bar', function () {
const bar = new ProgressBar(fixture);
assert(bar.infinite());
assert(bar.total(100));
assert(bar.worked(50));
assert(bar.setWorked(70));
assert(bar.worked(30));
assert(bar.done());
bar.dispose();
});
示例2: test
test('Progress Bar', function () {
var b = new Builder(fixture);
var bar = new ProgressBar(b);
assert(bar.getContainer());
assert(bar.infinite());
assert(bar.total(100));
assert(bar.worked(50));
assert(bar.worked(50));
assert(bar.done());
bar.dispose();
});
示例3: onScopeActivated
public onScopeActivated(): void {
this.isActive = true;
// Return early if progress state indicates that progress is done
if (this.progressState.done) {
return;
}
// Replay Infinite Progress from Promise
if (this.progressState.whilePromise) {
this.doShowWhile();
}
// Replay Infinite Progress
else if (this.progressState.infinite) {
this.progressbar.infinite().getContainer().show();
}
// Replay Finite Progress (Total & Worked)
else {
if (this.progressState.total) {
this.progressbar.total(this.progressState.total).getContainer().show();
}
if (this.progressState.worked) {
this.progressbar.worked(this.progressState.worked).getContainer().show();
}
}
}
示例4: doShowWhile
private doShowWhile(delay?: number): void {
// Show Progress when active
if (this.isActive) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.infinite().getContainer().show();
} else {
this.progressbar.infinite().getContainer().showDelayed(delay);
}
}
}
示例5:
done: () => {
this.progressState.infinite = false;
this.progressState.done = true;
if (this.isActive) {
this.progressbar.stop().getContainer().hide();
}
}
示例6: show
public show(infiniteOrTotal: any, delay?: number): IProgressRunner {
let infinite: boolean;
let total: number;
// Sort out Arguments
if (infiniteOrTotal === false || infiniteOrTotal === true) {
infinite = infiniteOrTotal;
} else {
total = infiniteOrTotal;
}
// Reset State
this.clearProgressState();
// Keep in State
this.progressState.infinite = infinite;
this.progressState.total = total;
// Active: Show Progress
if (this.isActive) {
// Infinite: Start Progressbar and Show after Delay
if (!types.isUndefinedOrNull(infinite)) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.infinite().getContainer().show();
} else {
this.progressbar.infinite().getContainer().showDelayed(delay);
}
}
// Finite: Start Progressbar and Show after Delay
else if (!types.isUndefinedOrNull(total)) {
if (types.isUndefinedOrNull(delay)) {
this.progressbar.total(total).getContainer().show();
} else {
this.progressbar.total(total).getContainer().showDelayed(delay);
}
}
}
return {
total: (total: number) => {
this.progressState.infinite = false;
this.progressState.total = total;
if (this.isActive) {
this.progressbar.total(total);
}
},
worked: (worked: number) => {
// Verify first that we are either not active or the progressbar has a total set
if (!this.isActive || this.progressbar.hasTotal()) {
this.progressState.infinite = false;
if (this.progressState.worked) {
this.progressState.worked += worked;
} else {
this.progressState.worked = worked;
}
if (this.isActive) {
this.progressbar.worked(worked);
}
}
// Otherwise the progress bar does not support worked(), we fallback to infinite() progress
else {
this.progressState.infinite = true;
this.progressState.worked = void 0;
this.progressState.total = void 0;
this.progressbar.infinite().getContainer().show();
}
},
done: () => {
this.progressState.infinite = false;
this.progressState.done = true;
if (this.isActive) {
this.progressbar.stop().getContainer().hide();
}
}
};
}