本文整理汇总了TypeScript中underscore.last函数的典型用法代码示例。如果您正苦于以下问题:TypeScript last函数的具体用法?TypeScript last怎么用?TypeScript last使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了last函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: removeMajority
private removeMajority(objectName: string): string {
if (_.last(objectName, 3).join("").toUpperCase() === "IES") {
return objectName.substring(0, objectName.length - 3) + "y";
} else if (_.last(objectName).toUpperCase() === "S") {
return objectName.substring(0, objectName.length - 1);
}
return objectName;
}
示例2: if
format: (key: string, ...args: any[]) => {
let value = key.toLocaleString();
// Try to find a soft match
// These conditions check if there was a change in the string (meaning toLocaleString found a match). If there was no
// match, try another format.
if (value == key) {
const tryTranslationInUpperCase = key.toUpperCase().toLocaleString();
const tryTranslationInLowerCase = key.toLowerCase().toLocaleString();
const tryTranslationAfterCapitalization = (key.charAt(0).toUpperCase() + key.toLowerCase().slice(1)).toLocaleString();
if (tryTranslationInUpperCase != key.toUpperCase().toLocaleString()) {
value = tryTranslationInUpperCase;
} else if (tryTranslationInLowerCase != key.toLowerCase().toLocaleString()) {
value = tryTranslationInLowerCase;
} else if (tryTranslationAfterCapitalization != key.charAt(0).toUpperCase() + key.toLowerCase().slice(1)) {
value = tryTranslationAfterCapitalization;
}
}
if (args.length > 0) {
let last = _.last(args);
// Last argument is either the count or a boolean forcing plural (true) or singular (false)
if (_.isBoolean(last) || _.isNumber(last)) {
args.pop();
value = L10N.formatPlSn(value, last);
}
_.each(args, (arg, i) => (value = value.replace(`{${i}}`, arg)));
} else {
// If there was no parameters passed, we try to cleanup the possible parameters in the translated string.
value = value.replace(/{[0-9]}|<pl>[a-zA-Z]+<\/pl>|<sn>|<\/sn>/g, '').trim();
}
return value;
},
示例3: topCardsOfDeck
// May trigger a shuffle
topCardsOfDeck(game: Game, n: number) : CardInPlay[] {
if (this.deck.count < n) {
const reorderedDiscard = _.shuffle<CardInPlay>(this.discard.cards);
game.moveCardsToBottom(reorderedDiscard, this.deck);
game.log(`${this.name} shuffles`);
}
return _.last(this.deck.cards, n);
}
示例4: it
it('should not place a selected tab inside the dropdown', () => {
const lastTab = last(tabs);
lastTab.addClass('coveo-selected');
const lastId = lastTab.getAttribute('data-id');
responsiveTabs.handleResizeEvent();
const container = openTabContainer();
const selectedTabInDropdown = container.find(`div[data-id="${lastId}"]`);
expect(selectedTabInDropdown).toBeNull();
});
示例5: switch
export const loadouts: Reducer<LoadoutsState, LoadoutsAction | AccountsAction> = (
state: LoadoutsState = initialLoadoutsState,
action: LoadoutsAction
) => {
switch (action.type) {
case getType(actions.loaded):
return {
...state,
loadouts: action.payload
};
case getType(actions.deleteLoadout):
return {
...state,
loadouts: state.loadouts.filter((l) => l.id !== action.payload)
};
case getType(actions.updateLoadout):
const loadout = action.payload;
return {
...state,
loadouts: [...state.loadouts.filter((l) => l.id !== loadout.id), loadout]
};
case getType(actions.savePreviousLoadout):
const { storeId, loadoutId, previousLoadout } = action.payload;
let previousLoadouts = state.previousLoadouts[storeId] || [];
const lastPreviousLoadout = _.last(previousLoadouts);
previousLoadouts =
lastPreviousLoadout && loadoutId === lastPreviousLoadout.id
? // Pop the previous loadout since we're reapplying it
previousLoadouts.filter((l) => l.id !== loadoutId)
: // Push the previous loadout
[...previousLoadouts, previousLoadout];
return {
...state,
previousLoadouts: {
...state.previousLoadouts,
[storeId]: previousLoadouts
}
};
default:
return state;
}
};
示例6: it
it('2 ночь путана проголосует и это уже не имеет значения', (done) => {
let unsubscribe;
real_man = _.last(_.without(_.pluck(_.where(store.getState().players, {role: Roles.INHABITANT}), 'token'), mafia_target));
unsubscribe = store.subscribe(() => {
expect(store.getState().status).toBe(GameStatus.VOTE_WHORE);
expect(store.getState().active_roles).toEqual([Roles.WHORE]);
expect(store.getState().vote_variants).toEqual(_.pluck(store.getState().players.filter(player => player.token !== whore), 'token'));
expect(store.getState().votes).toEqual([{who_token: whore, for_whom_token: real_man}]);
// Отписываемся т. к. store общий для всех тестов
unsubscribe();
done();
});
store.dispatch(GameAction.vote(
whore,
real_man
));
});
示例7: LoadoutPopupCtrl
function LoadoutPopupCtrl(
this: LoadoutPopupCtrlVM,
$rootScope,
$scope,
ngDialog: IDialogService,
dimLoadoutService: LoadoutServiceType,
dimItemService: ItemServiceType,
toaster,
dimFarmingService,
D2FarmingService,
$window,
dimSearchService,
$i18next,
dimStoreService: StoreServiceType,
D2StoresService: StoreServiceType,
$stateParams
) {
'ngInject';
const vm = this;
vm.previousLoadout = _.last(dimLoadoutService.previousLoadouts[vm.store.id]);
vm.classTypeId = {
warlock: 0,
titan: 1,
hunter: 2
}[vm.store.class];
if (vm.classTypeId === undefined) {
vm.classTypeId = -1;
}
vm.numPostmasterItems = pullablePostmasterItems(this.store).length;
vm.search = dimSearchService;
const storeService: StoreServiceType = this.store.destinyVersion === 1 ? dimStoreService : D2StoresService;
function initLoadouts() {
dimLoadoutService.getLoadouts()
.then((loadouts) => {
const platform = getActivePlatform();
if (!platform) {
return;
}
vm.loadouts = _.sortBy(loadouts, 'name') || [];
vm.loadouts = vm.loadouts.filter((loadout: Loadout) => {
return (vm.store.destinyVersion === 2
? loadout.destinyVersion === 2 : loadout.destinyVersion !== 2) &&
(_.isUndefined(loadout.platform) ||
loadout.platform === platform.platformLabel) &&
(vm.classTypeId === -1 ||
loadout.classType === -1 ||
loadout.classType === vm.classTypeId);
});
});
}
$scope.$on('dim-save-loadout', initLoadouts);
$scope.$on('dim-delete-loadout', initLoadouts);
initLoadouts();
vm.newLoadout = function newLoadout($event: IAngularEvent) {
ngDialog.closeAll();
vm.editLoadout({}, $event);
};
vm.newLoadoutFromEquipped = function newLoadoutFromEquipped($event: IAngularEvent) {
ngDialog.closeAll();
const loadout = filterLoadoutToEquipped(vm.store.loadoutFromCurrentlyEquipped(""));
// We don't want to prepopulate the loadout with a bunch of cosmetic junk
// like emblems and ships and horns.
loadout.items = _.pick(loadout.items,
'class',
'kinetic',
'energy',
'power',
'primary',
'special',
'heavy',
'helmet',
'gauntlets',
'chest',
'leg',
'classitem',
'artifact',
'ghost');
loadout.classType = vm.classTypeId;
vm.editLoadout(loadout, $event);
};
vm.deleteLoadout = function deleteLoadout(loadout: Loadout) {
if ($window.confirm($i18next.t('Loadouts.ConfirmDelete', { name: loadout.name }))) {
dimLoadoutService.deleteLoadout(loadout)
.catch((e) => {
toaster.pop('error',
$i18next.t('Loadouts.DeleteErrorTitle'),
$i18next.t('Loadouts.DeleteErrorDescription', { loadoutName: vm.loadout.name, error: e.message }));
console.error(e);
});
//.........这里部分代码省略.........
示例8:
dimLoadoutService.applyLoadout(vm.store, loadout, true).then(() => {
vm.previousLoadout = _.last(dimLoadoutService.previousLoadouts[vm.store.id]);
});
示例9: queueAction
return queueAction(() => {
if (allowUndo) {
if (!_previousLoadouts[store.id]) {
_previousLoadouts[store.id] = [];
}
if (!store.isVault) {
const lastPreviousLoadout = _.last(_previousLoadouts[store.id]);
if (lastPreviousLoadout && loadout.id === lastPreviousLoadout.id) {
_previousLoadouts[store.id].pop();
} else {
const previousLoadout = store.loadoutFromCurrentlyEquipped($i18next.t('Loadouts.Before', { name: loadout.name }));
_previousLoadouts[store.id].push(previousLoadout);
}
}
}
let items: DimItem[] = copy(_.flatten(Object.values(loadout.items)));
const loadoutItemIds = items.map((i) => {
return {
id: i.id,
hash: i.hash
};
});
// Only select stuff that needs to change state
let totalItems = items.length;
items = items.filter((pseudoItem) => {
const item = getLoadoutItem(pseudoItem, store);
// provide a more accurate count of total items
if (!item) {
totalItems--;
return true;
}
const notAlreadyThere = item.owner !== store.id ||
item.location.inPostmaster ||
// Needs to be equipped. Stuff not marked "equip" doesn't
// necessarily mean to de-equip it.
(pseudoItem.equipped && !item.equipped);
return notAlreadyThere;
});
// only try to equip subclasses that are equippable, since we allow multiple in a loadout
items = items.filter((item) => {
const ok = item.type !== 'Class' || !item.equipped || item.canBeEquippedBy(store);
if (!ok) {
totalItems--;
}
return ok;
});
// vault can't equip
if (store.isVault) {
items.forEach((i) => { i.equipped = false; });
}
// We'll equip these all in one go!
let itemsToEquip = items.filter((i) => i.equipped);
if (itemsToEquip.length > 1) {
// we'll use the equipItems function
itemsToEquip.forEach((i) => { i.equipped = false; });
}
// Stuff that's equipped on another character. We can bulk-dequip these
const itemsToDequip = items.filter((pseudoItem) => {
const item = storeService.getItemAcrossStores(pseudoItem);
return item && item.owner !== store.id && item.equipped;
});
const scope = {
failed: 0,
total: totalItems,
successfulItems: [] as DimItem[]
};
let promise: IPromise<any> = $q.when();
if (itemsToDequip.length > 1) {
const realItemsToDequip = _.compact(itemsToDequip.map((i) => storeService.getItemAcrossStores(i)));
const dequips = _.map(_.groupBy(realItemsToDequip, 'owner'), (dequipItems, owner) => {
const equipItems = _.compact(dequipItems.map((i) => dimItemService.getSimilarItem(i, loadoutItemIds)));
return dimItemService.equipItems(storeService.getStore(owner)!, equipItems);
});
promise = $q.all(dequips);
}
promise = promise
.then(() => applyLoadoutItems(store, items, loadout, loadoutItemIds, scope))
.then(() => {
if (itemsToEquip.length > 1) {
// Use the bulk equipAll API to equip all at once.
itemsToEquip = itemsToEquip.filter((i) => scope.successfulItems.find((si) => si.id === i.id));
const realItemsToEquip = _.compact(itemsToEquip.map((i) => getLoadoutItem(i, store)));
return dimItemService.equipItems(store, realItemsToEquip);
} else {
return itemsToEquip;
}
//.........这里部分代码省略.........