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TypeScript underscore.any函数代码示例

本文整理汇总了TypeScript中underscore.any函数的典型用法代码示例。如果您正苦于以下问题:TypeScript any函数的具体用法?TypeScript any怎么用?TypeScript any使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了any函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: isTextPresentInTable

function isTextPresentInTable(searchContext: ISearchContext, table: ITable): boolean {
  if (_.any(table.HeaderRow, s => isTextPresent(searchContext, s))) {
    return true;
  }

  return _.any(table.DataRows, r => _.any(r, s => isTextPresent(searchContext, s)));
}
开发者ID:eugene-sea,项目名称:LivingDocumentation,代码行数:7,代码来源:search.service.ts

示例2: isTagPresentInFeature

function isTagPresentInFeature(tag: RegExp, feature: IFeature): IScenario[] {
  if (_.any(feature.Feature.Tags, t => isTextPresentRegEx(tag, t))) {
    return feature.Feature.FeatureElements;
  }

  const scenarios = _.filter(
    feature.Feature.FeatureElements, s => _.any(s.tagsInternal, t => isTextPresentRegEx(tag, t)));
  return !_.any(scenarios) ? null : scenarios;
}
开发者ID:eugene-sea,项目名称:LivingDocumentation,代码行数:9,代码来源:search.service.ts

示例3: isTextPresentInFolder

function isTextPresentInFolder(searchContext: ISearchContext, folder: IFolder): IFolder {
  const isTextPresentInTitle = !folder.isRoot && !_.any(searchContext.tags) &&
    isTextPresent(searchContext, splitWords(folder.name));
  const features = _.filter(_.map(folder.features, f => isTextPresentInFeature(searchContext, f)), f => !!f);
  const folders = _.filter(_.map(folder.children, f => isTextPresentInFolder(searchContext, f)), f => !!f);
  if (!isTextPresentInTitle && !_.any(features) && !_.any(folders)) {
    return null;
  }

  return {
    children: folders,
    features: features,
    isRoot: folder.isRoot,
    name: folder.name
  };
}
开发者ID:eugene-sea,项目名称:LivingDocumentation,代码行数:16,代码来源:search.service.ts

示例4: isInfiniteScrollMode

  private static isInfiniteScrollMode(root: HTMLElement) {
    const resultListSelector = `.${Component.computeCssClassNameForType('ResultList')}`;
    const resultLists = $$(root).findAll(resultListSelector);

    return any(resultLists, resultList => {
      const options: IResultListOptions = (get(resultList) as any).options;
      return options && options.enableInfiniteScroll;
    });
  }
开发者ID:coveo,项目名称:search-ui,代码行数:9,代码来源:QuerySummaryUtils.ts

示例5:

 let candidates = store.items.filter((i) => {
   return i.canBeEquippedBy(target) &&
     i.location.id === item.location.id &&
     !i.equipped &&
     // Not the same item
     i.id !== item.id &&
     // Not on the exclusion list
     !_.any(exclusionsList, { id: i.id, hash: i.hash });
 });
开发者ID:delphiactual,项目名称:DIM,代码行数:9,代码来源:dimItemService.factory.ts

示例6: isTextPresentInFeature

function isTextPresentInFeature(searchContext: ISearchContext, feature: IFeature): IFeature {
  const tagsScenariosMap = _.map(searchContext.tags, t => isTagPresentInFeature(t, feature));

  if (_.any(tagsScenariosMap, a => a === null)) {
    return null;
  }

  const tagsScenarios = _.union(...tagsScenariosMap);

  const isTextPresentInTitle = isTextPresent(searchContext, feature.Feature.Name);

  const isTextPresentInDescription = isTextPresent(searchContext, feature.Feature.Description);

  const isTextPresentInBackground = feature.Feature.Background &&
    isTextPresentInScenario(searchContext, feature.Feature.Background);

  // Intersection is made to preserve original order between scenarios
  let scenarios = !_.any(searchContext.tags)
    ? feature.Feature.FeatureElements : _.intersection(feature.Feature.FeatureElements, tagsScenarios);

  scenarios = _.filter(scenarios, s => isTextPresentInScenario(searchContext, s));
  if (!isTextPresentInTitle && !isTextPresentInDescription && !isTextPresentInBackground && !_.any(scenarios)) {
    return null;
  }

  return {
    Feature: {
      Background: !isTextPresentInBackground ? null : feature.Feature.Background,
      Description: feature.Feature.Description,
      FeatureElements: scenarios,
      Name: feature.Feature.Name,
      Result: feature.Feature.Result,
      Tags: feature.Feature.Tags
    },
    RelativeFolder: feature.RelativeFolder,
    code: feature.code,
    get isExpanded() { return feature.isExpanded; },
    set isExpanded(value: boolean) { feature.isExpanded = value; },
    isManual: feature.isManual
  };
}
开发者ID:eugene-sea,项目名称:LivingDocumentation,代码行数:41,代码来源:search.service.ts

示例7: isTextPresentInScenario

function isTextPresentInScenario(searchContext: ISearchContext, scenario: IScenario): boolean {
  if (isTextPresent(searchContext, scenario.Name)) {
    return true;
  }

  if (isTextPresent(searchContext, scenario.Description)) {
    return true;
  }

  if (scenario.Examples) {
    if (isTextPresent(searchContext, scenario.Examples.Description)) {
      return true;
    }

    if (isTextPresentInTable(searchContext, scenario.Examples.TableArgument)) {
      return true;
    }
  }

  return _.any(scenario.Steps, s => isTextPresentInStep(searchContext, s));
}
开发者ID:eugene-sea,项目名称:LivingDocumentation,代码行数:21,代码来源:search.service.ts

示例8: searchFilters


//.........这里部分代码省略.........
          3592189221, // -leg-armor
          738642122,
          3797169075, // -helmet
          838904328
        ];
        return sublimeEngrams.includes(item.hash);
      },
      // Incomplete will show items that are not fully leveled.
      incomplete(item: DimItem) {
        return item.talentGrid && !item.complete;
      },
      // Complete shows items that are fully leveled.
      complete(item: DimItem) {
        return item.complete;
      },
      // Upgraded will show items that have enough XP to unlock all
      // their nodes and only need the nodes to be purchased.
      upgraded(item: D1Item) {
        return item.talentGrid && item.talentGrid.xpComplete && !item.complete;
      },
      xpincomplete(item: D1Item) {
        return item.talentGrid && !item.talentGrid.xpComplete;
      },
      xpcomplete(item: D1Item) {
        return item.talentGrid && item.talentGrid.xpComplete;
      },
      ascended(item: D1Item) {
        return item.talentGrid && item.talentGrid.hasAscendNode && item.talentGrid.ascended;
      },
      unascended(item: D1Item) {
        return item.talentGrid && item.talentGrid.hasAscendNode && !item.talentGrid.ascended;
      },
      reforgeable(item: DimItem) {
        return item.talentGrid && _.any(item.talentGrid.nodes, { hash: 617082448 });
      },
      ornament(item: D1Item, predicate: string) {
        const complete = item.talentGrid && item.talentGrid.nodes.some((n) => n.ornament);
        const missing = item.talentGrid && item.talentGrid.nodes.some((n) => !n.ornament);

        if (predicate === 'ornamentunlocked') {
          return complete;
        } else if (predicate === 'ornamentmissing') {
          return missing;
        } else {
          return complete || missing;
        }
      },
      untracked(item: D1Item) {
        return item.trackable && !item.tracked;
      },
      tracked(item: D1Item) {
        return item.trackable && item.tracked;
      },
      unlocked(item: DimItem) {
        return (item.lockable && !item.locked) || !item.lockable;
      },
      locked(item: DimItem) {
        return item.lockable && item.locked;
      },
      masterwork(item: DimItem) {
        return item.masterwork;
      },
      maxpower(item: DimItem) {
        if (!_maxPowerItems.length) {
          storeService.getStores().forEach((store) => {
            _maxPowerItems.push(
开发者ID:bhollis,项目名称:DIM,代码行数:67,代码来源:search-filters.ts

示例9: Boolean

    (node): D1GridNode | undefined => {
      const talentNodeGroup = possibleNodes[node.nodeHash];
      const talentNodeSelected = talentNodeGroup.steps[node.stepIndex];

      if (!talentNodeSelected) {
        return undefined;
      }

      const nodeName = talentNodeSelected.nodeStepName;

      // Filter out some weird bogus nodes
      if (!nodeName || nodeName.length === 0 || talentNodeGroup.column < 0) {
        return undefined;
      }

      // Only one node in this column can be selected (scopes, etc)
      const exclusiveInColumn = Boolean(
        talentNodeGroup.exlusiveWithNodes && talentNodeGroup.exlusiveWithNodes.length > 0
      );

      // Unlocked is whether or not the material cost has been paid
      // for the node
      const unlocked =
        node.isActivated ||
        talentNodeGroup.autoUnlocks ||
        // If only one can be activated, the cost only needs to be
        // paid once per row.
        (exclusiveInColumn &&
          _.any(talentNodeGroup.exlusiveWithNodes, (nodeIndex: number) => {
            return item.nodes[nodeIndex].isActivated;
          }));

      // Calculate relative XP for just this node
      const startProgressionBarAtProgress = talentNodeSelected.startProgressionBarAtProgress;
      const activatedAtGridLevel = talentNodeSelected.activationRequirement.gridLevel;
      const xpRequired = xpToReachLevel(activatedAtGridLevel) - startProgressionBarAtProgress;
      const xp = Math.max(0, Math.min(totalXP - startProgressionBarAtProgress, xpRequired));

      // Build a perk string for the DTR link. See https://github.com/DestinyItemManager/DIM/issues/934
      let dtrHash: string | null = null;
      if (node.isActivated || talentNodeGroup.isRandom) {
        dtrHash = (node.nodeHash as number).toString(16);
        if (dtrHash.length > 1) {
          dtrHash += '.';
        }

        if (talentNodeGroup.isRandom) {
          dtrHash += node.stepIndex.toString(16);
          if (node.isActivated) {
            dtrHash += 'o';
          }
        }
      }

      // Generate a hash that identifies the weapons permutation and selected perks.
      // This is used by the Weapon Reviewing system.
      const generateNodeDtrRoll = (node, talentNodeSelected): string => {
        let dtrRoll = node.nodeHash.toString(16);

        if (dtrRoll.length > 1) {
          dtrRoll += '.';
        }

        dtrRoll += node.stepIndex.toString(16);

        if (node.isActivated) {
          dtrRoll += 'o';
        }

        if (talentNodeSelected.perkHashes && talentNodeSelected.perkHashes.length > 0) {
          dtrRoll += `,${talentNodeSelected.perkHashes.join(',')}`;
        }

        return dtrRoll;
      };

      const dtrRoll = generateNodeDtrRoll(node, talentNodeSelected);

      // hacky way to determine if the node is a weapon ornament
      let ornamentComplete = false;
      if (talentNodeGroup.column > 1 && !xpRequired && !exclusiveInColumn && item.primaryStat) {
        ornamentComplete = node.isActivated;
      }

      // There's a lot more here, but we're taking just what we need
      return {
        name: nodeName,
        ornament: ornamentComplete,
        hash: talentNodeSelected.nodeStepHash,
        description: talentNodeSelected.nodeStepDescription,
        icon: talentNodeSelected.icon,
        // XP put into this node
        xp,
        // XP needed for this node to unlock
        xpRequired,
        // Position in the grid
        column: talentNodeGroup.column,
        row: talentNodeGroup.row,
        // Is the node selected (lit up in the grid)
        activated: node.isActivated,
//.........这里部分代码省略.........
开发者ID:bhollis,项目名称:DIM,代码行数:101,代码来源:d1-item-factory.service.ts

示例10: canMoveToStore

  /**
   * Is there anough space to move the given item into store? This will refresh
   * data and/or move items aside in an attempt to make a move possible.
   * @param item The item we're trying to move.
   * @param store The destination store.
   * @param options.triedFallback True if we've already tried reloading stores
   * @param options.excludes A list of items that should not be moved in
   *                         order to make space for this move.
   * @param options.reservations A map from store => type => number of spaces to leave open.
   * @param options.numRetries A count of how many alternate items we've tried.
   * @return a promise that's either resolved if the move can proceed or rejected with an error.
   */
  function canMoveToStore(item: DimItem, store: DimStore, amount: number, options: {
    triedFallback?: boolean;
    excludes?: DimItem[];
    reservations?: { [storeId: number]: number };
    numRetries?: number;
  } = {}): IPromise<void> {
    const { triedFallback = false, excludes = [], reservations = {}, numRetries = 0 } = options;
    const storeService = getStoreService(item);

    function spaceLeftWithReservations(s, i) {
      let left = s.spaceLeftForItem(i);
      // minus any reservations
      if (reservations[s.id] && reservations[s.id][i.type]) {
        left -= reservations[s.id][i.type];
      }
      // but not counting the original item that's moving
      if (s.id === item.owner && i.type === item.type && !item.location.inPostmaster) {
        left--;
      }
      return Math.max(0, left);
    }

    if (item.owner === store.id && !item.location.inPostmaster) {
      return $q.resolve(true);
    }

    const stores = storeService.getStores();

    // How much space will be needed (in amount, not stacks) in the target store in order to make the transfer?
    const storeReservations: { [storeId: string]: number } = {};
    storeReservations[store.id] = amount;

    // guardian-to-guardian transfer will also need space in the vault
    if (item.owner !== 'vault' && !store.isVault && item.owner !== store.id) {
      storeReservations.vault = amount;
    }

    // How many moves (in amount, not stacks) are needed from each
    const movesNeeded = {};
    stores.forEach((s) => {
      if (storeReservations[s.id]) {
        movesNeeded[s.id] = Math.max(0, storeReservations[s.id] - spaceLeftWithReservations(s, item));
      }
    });

    if (!_.any(movesNeeded)) {
      return $q.resolve(true);
    } else if (store.isVault || triedFallback) {
      // Move aside one of the items that's in the way
      const moveContext: MoveContext = {
        originalItemType: item.type,
        excludes,
        spaceLeft(s, i) {
          let left = spaceLeftWithReservations(s, i);
          if (i.type === this.originalItemType) {
            left = left - storeReservations[s.id];
          }
          return Math.max(0, left);
        }
      };

      // Move starting from the vault (which is always last)
      const moves = _.pairs(movesNeeded)
            .reverse()
            .find(([_, moveAmount]) => moveAmount > 0)!;
      const moveAsideSource = storeService.getStore(moves[0])!;
      const { item: moveAsideItem, target: moveAsideTarget } = chooseMoveAsideItem(moveAsideSource, item, moveContext);

      if (!moveAsideTarget || (!moveAsideTarget.isVault && moveAsideTarget.spaceLeftForItem(moveAsideItem) <= 0)) {
        const itemtype = (moveAsideTarget.isVault
          ? (moveAsideItem.destinyVersion === 1
            ? moveAsideItem.bucket.sort
            : '')
          : moveAsideItem.type);
        const error: DimError = new Error($i18next.t(`ItemService.BucketFull.${moveAsideTarget.isVault ? 'Vault' : 'Guardian'}`,
          { itemtype, store: moveAsideTarget.name, context: moveAsideTarget.gender }));
        error.code = 'no-space';
        return $q.reject(error);
      } else {
        // Make one move and start over!
        return moveTo(moveAsideItem, moveAsideTarget, false, moveAsideItem.amount, excludes)
          .then(() => canMoveToStore(item, store, amount, options))
          .catch((e) => {
            if (numRetries < 3) {
              // Exclude this item and try again so we pick another
              excludes.push(moveAsideItem);
              options.excludes = excludes;
              options.numRetries = numRetries + 1;
//.........这里部分代码省略.........
开发者ID:delphiactual,项目名称:DIM,代码行数:101,代码来源:dimItemService.factory.ts


注:本文中的underscore.any函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。