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TypeScript Game.getResourceManager函数代码示例

本文整理汇总了TypeScript中ui/Game.getResourceManager函数的典型用法代码示例。如果您正苦于以下问题:TypeScript getResourceManager函数的具体用法?TypeScript getResourceManager怎么用?TypeScript getResourceManager使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了getResourceManager函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: onExplode_

  private onExplode_(projectile : Projectile, hitPlayer : Player | null) {
    let animation = this.game_.getResourceManager().getSpriteSheet('explode2').getAnimation(0);
    new Effect(this.game_, animation, this.bomb_.getPosition(), Vector.ZERO);

    let viewport = this.game_.getViewport();
    if (viewport.contains(this.bomb_.getPosition())) {
      this.game_.getResourceManager().playSound('explodeBomb');
    }
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:9,代码来源:BombSprite.ts

示例2: constructor

  constructor(game : Game, burst : Burst) {
    super(game.simulation);

    this.game_ = game;
    this.burst_ = burst;
    this.activeAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(9);
    this.activeAnimation_.setRepeatCount(-1);
    this.inactiveAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(4);
    this.inactiveAnimation_.setRepeatCount(-1);

    Listener.add(this.burst_, 'explode', this.onExplode_.bind(this));

    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:14,代码来源:BurstSprite.ts

示例3: constructor

  constructor(game : Game, bullet : Bullet) {
    super(game.simulation);

    let level = bullet.getLevel();

    this.game_ = game;
    this.bullet_ = bullet;
    this.animation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(level);
    this.animation_.setRepeatCount(-1);
    this.bouncingAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(5 + level);
    this.bouncingAnimation_.setRepeatCount(-1);

    Listener.add(this.bullet_, 'explode', this.onExplode_.bind(this));
    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:15,代码来源:BulletSprite.ts

示例4: constructor

  constructor(game : Game, bomb : Bomb) {
    super(game.simulation);

    let level = bomb.getLevel();

    this.game_ = game;
    this.bomb_ = bomb;
    this.animation_ = game.getResourceManager().getSpriteSheet((bomb.isMine()) ? 'mines' : 'bombs').getAnimation(level);
    this.animation_.setRepeatCount(-1);
    this.bouncingAnimation_ = game.getResourceManager().getSpriteSheet('bombs').getAnimation(level + 8);
    this.bouncingAnimation_.setRepeatCount(-1);

    Listener.add(this.bomb_, 'explode', this.onExplode_.bind(this));
    Listener.add(this.bomb_, 'explode_jitter', this.onJitter_.bind(this));

    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:17,代码来源:BombSprite.ts

示例5: constructor

  constructor(game : Game, repel : Repel) {
    super(game.simulation);

    this.game_ = game;
    this.repel_ = repel;
    this.animation_ = game.getResourceManager().getSpriteSheet('repel').getAnimation(0);

    game.getPainter().registerDrawable(Layer.EFFECTS, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:9,代码来源:RepelSprite.ts

示例6: constructor

  constructor(game : Game) {
    this.game_ = game;
    this.resourceManager_ = game.getResourceManager();
    this.player_ = game.simulation.playerList.localPlayer;
    this.statusHudImage_ = this.resourceManager_.getImage('statusHud');
    this.energyFontImage_ = this.resourceManager_.getImage('energyFont');
    this.ledFontImage_ = this.resourceManager_.getImage('ledFont');

    game.getPainter().registerDrawable(Layer.HUD, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:HudLayer.ts

示例7: advanceTime

  public advanceTime() {
    // First advance and drop the trail.
    if (!this.bomb_.isMine() && Labs.BOMB_TRAILS) {
      let animation = this.game_.getResourceManager().getSpriteSheet('bombTrails').getAnimation(this.bomb_.getLevel());
      new Effect(this.game_, animation, this.bomb_.getPosition(), Vector.ZERO, Layer.TRAILS);
    }

    this.animation_.update();
    this.bouncingAnimation_.update();
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:BombSprite.ts

示例8: constructor

  constructor(game : Game) {
    super(game.simulation),

    this.resourceManager_ = game.getResourceManager();
    this.map_ = game.simulation.map;
    this.animations_ = [];
    this.tileset_ = this.resourceManager_.getImage('tileset');

    game.getPainter().registerDrawable(Layer.MAP, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:MapLayer.ts

示例9: constructor

  constructor(game : Game, localPlayer : LocalPlayer) {
    super(game, localPlayer, Layer.LOCAL_PLAYER);

    this.resourceManager_ = game.getResourceManager();
    this.localPlayer_ = localPlayer;

    Listener.add(localPlayer, 'collect_prize', this.collectPrize_.bind(this));
    Listener.add(localPlayer, 'bounce', this.bounce_.bind(this));
    Listener.add(localPlayer, 'multifire', this.toggleMultifire_.bind(this));
    Listener.add(localPlayer, 'capture_flag', this.captureFlag_.bind(this));
    Listener.add(localPlayer, 'weapon_fired', this.weaponFired_.bind(this));
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:12,代码来源:LocalPlayerSprite.ts

示例10: render

  public render(viewport : Viewport) {
    if (!this.bullet_.isValid()) {
      this.invalidate();
      return;
    }

    if (Labs.BULLET_TRAILS) {
      let animation = this.game_.getResourceManager().getSpriteSheet('bulletTrails').getAnimation(3 + this.bullet_.getLevel());
      new Effect(this.game_, animation, this.bullet_.getPosition(), Vector.ZERO, Layer.TRAILS);
    }

    let dimensions = viewport.getDimensions();
    let x = Math.floor(this.bullet_.getPosition().x - dimensions.left - this.animation_.width / 2);
    let y = Math.floor(this.bullet_.getPosition().y - dimensions.top - this.animation_.height / 2);
    let animation = this.bullet_.isBouncing() ? this.bouncingAnimation_ : this.animation_;

    animation.render(viewport.getContext(), x, y);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:18,代码来源:BulletSprite.ts


注:本文中的ui/Game.getResourceManager函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。