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TypeScript Game.getPainter函数代码示例

本文整理汇总了TypeScript中ui/Game.getPainter函数的典型用法代码示例。如果您正苦于以下问题:TypeScript getPainter函数的具体用法?TypeScript getPainter怎么用?TypeScript getPainter使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了getPainter函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: render

  public render(viewport : Viewport) {
    if (!this.decoy_.isValid()) {
      this.game_.getPainter().unregisterDrawable(Layer.PROJECTILES, this);
      return;
    }

    PlayerSprite.renderPlayer(this.game_, viewport, this.decoy_.getOwner(), this.decoy_.getDirection(), this.decoy_.getPosition());
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:8,代码来源:DecoySprite.ts

示例2: constructor

  constructor(game : Game, decoy : Decoy) {
    super(game.simulation);

    this.game_ = game;
    this.decoy_ = decoy;

    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:8,代码来源:DecoySprite.ts

示例3: constructor

  constructor(game : Game, repel : Repel) {
    super(game.simulation);

    this.game_ = game;
    this.repel_ = repel;
    this.animation_ = game.getResourceManager().getSpriteSheet('repel').getAnimation(0);

    game.getPainter().registerDrawable(Layer.EFFECTS, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:9,代码来源:RepelSprite.ts

示例4: constructor

  constructor(game : Game, player : Player, layer : Layer) {
    this.game_ = game;
    this.player_ = player;
    this.layer_ = layer;

    Listener.add(player, 'death', this.death_.bind(this));
    Listener.add(player, 'respawn', this.respawn_.bind(this));

    game.getPainter().registerDrawable(layer, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:PlayerSprite.ts

示例5: constructor

  constructor(game : Game) {
    this.game_ = game;
    this.resourceManager_ = game.getResourceManager();
    this.player_ = game.simulation.playerList.localPlayer;
    this.statusHudImage_ = this.resourceManager_.getImage('statusHud');
    this.energyFontImage_ = this.resourceManager_.getImage('energyFont');
    this.ledFontImage_ = this.resourceManager_.getImage('ledFont');

    game.getPainter().registerDrawable(Layer.HUD, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:HudLayer.ts

示例6: constructor

  constructor(game : Game) {
    super(game.simulation),

    this.resourceManager_ = game.getResourceManager();
    this.map_ = game.simulation.map;
    this.animations_ = [];
    this.tileset_ = this.resourceManager_.getImage('tileset');

    game.getPainter().registerDrawable(Layer.MAP, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:10,代码来源:MapLayer.ts

示例7: constructor

  constructor(game : Game, animation : Animation, position : Vector, velocity : Vector, layer? : Layer) {
    super(game.simulation);

    this.game_ = game;
    this.animation_ = animation;
    this.position_ = position;
    this.velocity_ = velocity;
    this.layer_ = layer || Layer.EFFECTS;

    game.getPainter().registerDrawable(this.layer_, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:11,代码来源:Effect.ts

示例8: render

  public render(viewport : Viewport) {
    if (!this.player_.isValid()) {
      this.game_.getPainter().unregisterDrawable(this.layer_, this);
      return;
    }

    if (!this.player_.isAlive) {
      return;
    }

    PlayerSprite.renderPlayer(this.game_, viewport, this.player_, this.player_.direction, this.player_.getPosition());
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:12,代码来源:PlayerSprite.ts

示例9: constructor

  constructor(game : Game, burst : Burst) {
    super(game.simulation);

    this.game_ = game;
    this.burst_ = burst;
    this.activeAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(9);
    this.activeAnimation_.setRepeatCount(-1);
    this.inactiveAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(4);
    this.inactiveAnimation_.setRepeatCount(-1);

    Listener.add(this.burst_, 'explode', this.onExplode_.bind(this));

    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:14,代码来源:BurstSprite.ts

示例10: constructor

  constructor(game : Game, bullet : Bullet) {
    super(game.simulation);

    let level = bullet.getLevel();

    this.game_ = game;
    this.bullet_ = bullet;
    this.animation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(level);
    this.animation_.setRepeatCount(-1);
    this.bouncingAnimation_ = game.getResourceManager().getSpriteSheet('bullets').getAnimation(5 + level);
    this.bouncingAnimation_.setRepeatCount(-1);

    Listener.add(this.bullet_, 'explode', this.onExplode_.bind(this));
    game.getPainter().registerDrawable(Layer.PROJECTILES, this);
  }
开发者ID:krslynx,项目名称:dotproduct,代码行数:15,代码来源:BulletSprite.ts


注:本文中的ui/Game.getPainter函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。