本文整理汇总了TypeScript中tvs-libs/dist/utils/sequence.flatten函数的典型用法代码示例。如果您正苦于以下问题:TypeScript flatten函数的具体用法?TypeScript flatten怎么用?TypeScript flatten使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了flatten函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: mapcat
mapcat(c => {
const n1 = nodes[c[0]]
const n2 = nodes[c[1]]
const vDiff = normalize(sub(n2.pos, n1.pos))
const normal = [vDiff[1], -vDiff[0]]
const p1 = add(n1.pos, mul(lineWidth / 2, normal))
const p2 = add(n1.pos, mul(-lineWidth / 2, normal))
const p3 = add(n2.pos, mul(lineWidth / 2, normal))
const p4 = add(n2.pos, mul(-lineWidth / 2, normal))
return flatten([p3, p2, p1, p2, p3, p4])
}, connections),
示例2: flatten
box.map((side, i) => flatten(side).map(() => faceNormals[i])),
示例3: randomDivide
return randomDivide(q, count).map(q => flatten(subdivide(horzDiv(q))))
示例4: subdivide
function subdivide(quads: Quad[], times = 1): Quad[] {
for (let i = 0; i < times; i++) {
quads = flatten(quads.map(q => flatten(vertDiv(q).map(horzDiv))))
}
return quads
}
示例5: extrudeRight
const rt = extrudeRight([0, 0, 20], right(bk))
const ft = extrudeRight([-20, 0, 0], right(rt))
const lf = extrudeRight([0, 0, -20], right(ft))
return [
makeSideSegments(bk, count),
makeSideSegments(rt, count),
makeSideSegments(ft, count),
makeSideSegments(lf, count),
]
})()
export const faceNormals = box.map(q => normal(q[1]))
export const wallsForm = getForm(painter, 'wallsForm').update(
convertStackGLGeometry({
position: flatten(flatten(box)),
// color: flatten(b.map((side) => flatten(side.map((slice) => flatten(slice.map((q) => (q as any[]).map(() => pickRandom(c)))))))),
color: flatten(
box.map((side, i) =>
flatten(
side.map((slice, j) =>
slice.map(() => colors[i * boxSliceCount + j]),
),
),
),
),
normal: flatten(
box.map((side, i) => flatten(side).map(() => faceNormals[i])),
),
cells: triangulate(4 * boxSliceCount * 4 * 2),
}),
示例6: getShade
import sideFrag from './shaders/side.frag'
// ===== shaders =====
const pointsShade = getShade(painter, 'point').update({
vert: pointVert,
frag: pointFrag,
})
// ===== geometries =====
const pointsForm = getForm(painter, 'points').update({
drawType: 'POINTS',
attribs: {
position: {
buffer: new Float32Array(flatten(nodes)),
storeType: 'DYNAMIC',
},
},
itemCount: nodes.length,
})
// ===== objects =====
const pointsSketch = getSketch(painter, 'points').update({
form: pointsForm,
shade: pointsShade,
})
// ===== layers =====
示例7: randInt
id: i,
pos: [Math.random() * canvas.width, Math.random() * canvas.height],
ns: randInt(nameSpaceCount),
force: [0, 0],
}),
nodeCount,
)
export const connections = flatten(
times(i => {
if (i < nodeCount - 3) {
const i1 = randIntInRange(i + 1, nodeCount - 1)
const cs = [[i, i1] as [number, number]]
const i2 = randIntInRange(i + 1, nodeCount - 1)
if (i2 !== i1) {
cs.push([i, i2])
}
return cs
} else {
return []
}
}, nodeCount),
)
function updateForces(force: M<number>, dir: M<number[]>, from: any, to: any) {
const update = (f: M<number>) => (v: number[]) =>
f.combine(mul, dir).pull(add, v).value
alter(from, 'force', update(force))
alter(to, 'force', update(force.map(f => -f)))
}