本文整理汇总了TypeScript中state/actions.isType函数的典型用法代码示例。如果您正苦于以下问题:TypeScript isType函数的具体用法?TypeScript isType怎么用?TypeScript isType使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了isType函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: mockable
export const sendActionToServer = (action: Action<any>):Promise<any> => {
const pathname = mockable(() => location.pathname)
const requester = mockable(() => jsonRequest)
const url_token = pathname.split('/')[3]
if (isType(action, createStickyAction)) {
return requester({uri: '/api/stickies', method: 'POST', body: combine(action.payload, {url_token})})
}
if (isType(action, interactionFinishedStickyAction)) {
const sticky = getState().stickies.get(action.payload.uuid)
const command = {
x: sticky.x,
y: sticky.y,
uuid: action.payload.uuid,
url_token,
body: sticky.body
}
return requester({uri: '/api/stickies', method: 'PUT', body: command})
}
console.error('Warning: Unhandled persistence action: ', action.type)
return Promise.resolve()
}
示例2:
export const boardReducers = (state: Board = {initialLoadPending: true, name: '', notFound: false}, action: Action<any>): Board => {
if (isType(action, boardLoadedAction)) {
return {initialLoadPending: false, name: action.payload.name, notFound: false}
}
if (isType(action, boardNotFoundAction)) {
return {initialLoadPending: false, name: '', notFound: true}
}
return state
}
示例3:
export const persistenceQueueReducers = (state: PersistenceQueue = Immutable.List<QueueItem>(), action: Action<any>): PersistenceQueue => {
if (isType(action, createStickyAction) || isType(action, interactionFinishedStickyAction)) {
return state.push(makeQueueItem(action))
}
if(isType(action, persistenceQueueSuccessAction)) {
const queueUuid = action.payload.queueUuid
return state.filter((value) => typeof value !== 'undefined' && value.queueUuid != queueUuid).toList()
}
return state
}
示例4: modifySticky
export const stickiesReducers = (state: Stickies = Immutable.Map<string, Sticky>(), action: Action<any>): Stickies => {
const getUuuid = (sticky:Sticky) => state.keyOf(sticky)
if (isType(action, createStickyAction) || isType(action, loadStickyFromServerAction)) {
const sticky = {
x: action.payload.x,
y: action.payload.y,
editing: false,
body: action.payload.body,
z: state.size + 1
}
return state.set(action.payload.uuid, sticky)
}
if (isType(action, updateStickyAction)) {
const sticky = modifySticky(state.get(action.payload.uuid), {
x: action.payload.x,
y: action.payload.y,
editing: action.payload.editing,
body: action.payload.body
})
return state.map(markNotEdited).toMap().set(action.payload.uuid, sticky)
}
if (isType(action, moveStickyToTopAction)) {
const existingSticky = state.get(action.payload.uuid)
const foregroundSticky = modifySticky(existingSticky, {z: state.size})
const otherUuids = state.keySeq().toArray().filter((uuid) => uuid !== action.payload.uuid)
const sorted = otherUuids.map((uuid) => ({uuid, sticky: state.get(uuid)}))
.sort((a, b) => a.sticky.z - b.sticky.z)
const assignZ = (sticky:Sticky) => modifySticky(sticky, {z: 1 + lodash.findIndex(sorted, (el) => el.uuid === getUuuid(sticky))})
return state.map(assignZ).toMap().set(action.payload.uuid, foregroundSticky)
}
if (isType(action, removeStickyAction)) {
return state.filter((value, key) => key != action.payload.uuid).toMap()
}
return state
}
示例5:
export const canvasReducers = (state: Canvas = {x: 0, y: 0}, action: Action<any>): Canvas => {
if (isType(action, moveCanvasPositionAction)) {
return {x: state.x + action.payload.x, y: state.y + action.payload.y}
}
return state
}