本文整理汇总了TypeScript中src/viseur/renderer.load函数的典型用法代码示例。如果您正苦于以下问题:TypeScript load函数的具体用法?TypeScript load怎么用?TypeScript load使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了load函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Checkers. */
export const GameResources = createResources("Checkers", {
// <<-- Creer-Merge: resources -->>
piece: load("piece.png"),
kinged: load("kinged.png"),
tileBlack: load("tile-black.png"),
tileRed: load("tile-red.png"),
// <<-- /Creer-Merge: resources -->>
});
示例2: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Chess. */
export const GameResources = createResources("Chess", {
// <<-- Creer-Merge: resources -->>
piecesTop: load("./pieces-top.png", {sheet: {width: 3, height: 2, axis: "x"}}),
piecesBottom: load("./pieces-bottom.png", {sheet: {width: 3, height: 2, axis: "x"}}),
tileWhite: load("./tile-white.png"),
tileBlack: load("./tile-black.png"),
overlay: load("./overlay.png"),
// <<-- /Creer-Merge: resources -->>
});
示例3: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Stardash. */
export const GameResources = createResources("Stardash", {
// <<-- Creer-Merge: resources -->>
background: load("spacebackground.png"),
test: load("test.png"),
sun: load("sun2.png"),
earth_planet: load("earth2.png"),
alien_planet: load("alien2.png"),
corvette: load("corvette.png"),
genarium: load("genarium.png"),
rarium: load("rarium.png"),
legendarium: load("legendarium.png"),
mythicite: load("mythicite.png"),
miner: load("miner.png"),
martyr: load("martyr.png"),
missleboat: load("missleboat.png"),
transport: load("transport.png"),
shield: load("shield.png"),
beam: load("beam.png"),
// <<-- /Creer-Merge: resources -->>
});
示例4: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Anarchy. */
export const GameResources = createResources("Anarchy", {
// <<-- Creer-Merge: resources -->>
tile: load("tile.jpg"),
building: load("building_building.png"),
dead: load("building_dead.png"),
warehouseFront: load("building_warehouse_front.png"),
policeDepartmentFront: load("building_policedepartment_front.png"),
weatherStationFront: load("building_weatherstation_front.png"),
fireDepartmentFront: load("building_firedepartment_front.png"),
warehouseBack: load("building_warehouse_back.png"),
policeDepartmentBack: load("building_policedepartment_back.png"),
weatherStationBack: load("building_weatherstation_back.png"),
fireDepartmentBack: load("building_firedepartment_back.png"),
graffiti0: load("graffiti_1.png"),
graffiti1: load("graffiti_2.png"),
beam: load("beam.png"),
arrow: load("arrow.png"),
// this sprite is 2x2, not 1x1 like most
rotation: load("rotation.png", { width: 2, height: 2 }),
// we want 1,0 to be 1, then 2,0 to be 2, ..., then 1,0 to be 4
fire: load("fire.png", { sheet: { width: 4, height: 2, axis: "x" } }),
// <<-- /Creer-Merge: resources -->>
示例5: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Saloon. */
export const GameResources = createResources("Saloon", {
// <<-- Creer-Merge: resources -->>
// Tiles
hazardBrokenGlass: load("broken_glass.png"),
tile: load("tile.jpg"),
wall: load("wall.jpg"),
wallSide: load("wall_side.jpg"),
shade: load("shade.jpg"),
wallCorner: load("wall_corner.jpg"),
railHorizontal: load("rail_h.png"),
railVertical: load("rail_v.png"),
// Cowboys
cowboySharpshooterBottom: load("cowboy_sharpshooter_bottom.png"),
cowboyBartenderBottom: load("cowboy_bartender_bottom.png"),
cowboyBrawlerBottom: load("cowboy_brawler_bottom.png"),
cowboySharpshooterTop: load("cowboy_sharpshooter_top.png"),
cowboyBartenderTop: load("cowboy_bartender_top.png"),
cowboyBrawlerTop: load("cowboy_brawler_top.png"),
// Furnishings
piano: load("piano.png"),
furnishing: load("furnishing.png"),
// YoungGuns
youngGunTop: load("young-gun_top.png"),
示例6: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Stumped. */
export const GameResources = createResources("Stumped", {
// <<-- Creer-Merge: resources -->>
// "example": load("example.png"),
beaver0: load("beaver_0.png"),
beaver1: load("beaver_1.png"),
beaverTail: load("beaver_tail.png"),
distracted1: load("distracted_1.png"),
distracted2: load("distracted_2.png"),
distracted3: load("distracted_3.png"),
jobFighter: load("job_fighter.png"),
jobBulky: load("job_bulky.png"),
jobHungry: load("job_hungry.png"),
jobSwift: load("job_swift.png"),
jobHotLady: load("job_sexylady.png"),
jobBuilder: load("job_builder.png"),
lodgeBottom: load("lodge_bottom.png"),
lodgeTop: load("lodge_top.png"),
attacking: load("status_attacking.png"),
gettingBranch: load("status_branches.png"),
gettingFood: load("status_food.png"),
flow: load("tile_flow_direction.png"),
tileBranch: load("tile_branches.png"),
tileFood: load("tile_food.png"),
tileLand: load("tile_land.png"),
示例7: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Spiders. */
export const GameResources = createResources("Spiders", {
// <<-- Creer-Merge: resources -->>
background: load("background.jpg", {
width: 16,
height: 9,
}),
broodmotherTop: load("./broodmother-top.png"),
broodmotherBottom: load("./broodmother-bottom.png"),
nest: load("nest.png"),
webMiddle: load("web-middle.png"),
webEnd: load("web-end.png"),
// <<-- /Creer-Merge: resources -->>
});
示例8: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Newtonian. */
export const GameResources = createResources("Newtonian", {
// <<-- Creer-Merge: resources -->>
// Tiles
floor: load("floor.png"),
wall: load("wall.png"),
spawn: load("spawn.jpg"),
genRoom: load("genRoom.jpg"),
conveyor: load("conveyor.png"),
machine: load("machine.png"),
// Resources on tiles
resourceBar: load("./resource-bar.png"),
resourceOre: load("./resource-ore.png"),
// Unit by jobs
internBottom: load("./intern-bottom.png"),
internTop: load("./intern-top.png"),
physicistBottom: load("./physicist-bottom.png"),
physicistTop: load("./physicist-top.png"),
managerBottom: load("./manager-bottom.png"),
managerTop: load("./manager-top.png"),
// intern: load("intern.png"),
// physicist: load("physicist.png"),
// manager: load("manager.png"),
// redore: load("rediumore.png"),
// blueore: load("blueiumore.png"),
示例9: createResources
import { createResources, load } from "src/viseur/renderer";
/** These are the resources (sprites) that are loaded and usable by game objects in Pirates. */
export const GameResources = createResources("Pirates", {
// <<-- Creer-Merge: resources -->>
land: load("land.png"),
water: load("water.png"),
port: load("port.png"),
ship: load("ship.png"),
pirate: load("pirate.png"),
dropShadow: load("dropShadow.png"),
gold: load("gold.png"),
rotatedPort: load("rotatedPort.png"),
flag: load("flag.png"),
shirt: load("shirt.png"),
portColor: load("portColor.png"),
rotatedPortColor: load("rotatedPortColor.png"),
grass: load("grass.png"),
plants: load("plants.png"),
tree: load("tree.png"),
water2: load("water2.png"),
// <<-- /Creer-Merge: resources -->>
});