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TypeScript scheduler.repeat函数代码示例

本文整理汇总了TypeScript中shared-utils/scheduler.repeat函数的典型用法代码示例。如果您正苦于以下问题:TypeScript repeat函数的具体用法?TypeScript repeat怎么用?TypeScript repeat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了repeat函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: repeat

addSystem<State>('start', (e, s) => {
	if (e === events.ON_IMAGES_LOADED) {
		repeat(tpf => {
			s.device.tpf = tpf
			dispatch(events.FRAME)
			painter.draw(tiles)
		}, 'loop')
	}
})
开发者ID:trivial-space,项目名称:playground,代码行数:9,代码来源:index.ts

示例2: startVideos

videos.then(vs => {
	function startVideos() {
		vs.forEach(v => v.play())
		d.canvas.removeEventListener('mousedown', startVideos)
		d.canvas.removeEventListener('touchstart', startVideos)
	}
	d.canvas.addEventListener('mousedown', startVideos)
	d.canvas.addEventListener('touchstart', startVideos)

	repeat(tpf => {
		d.tpf = tpf
		dispatch(events.FRAME)
		videoTextures.forEach((t, i) =>
			t.update({ texture: { ...videoTextureData, asset: vs[i] } }),
		)
		painter
			.compose(
				...videoLights,
				mirrorScene,
				scene,
			)
			.display(scene)
	}, 'render')
})
开发者ID:trivial-space,项目名称:playground,代码行数:24,代码来源:index.ts

示例3: getSketch

	uniforms: { size: [canvas.width, canvas.height] },
})

const lines = getSketch(painter, 'lines').update({
	form: lineForm,
	shade: linesShade,
	drawSettings: {
		clearColor: [0, 0, 0, 1],
		clearBits: gl.COLOR_BUFFER_BIT,
		cullFace: gl.BACK,
		enable: [gl.CULL_FACE],
	},
	uniforms: { size: [canvas.width, canvas.height] },
})

// ===== render =====

const timeToSort = 10
let time = 0
repeat(tpf => {
	time += tpf

	updateNodes(tpf)
	updateGeometries()

	painter.draw(lines)
	painter.draw(points)

	if (time >= timeToSort * 1000) stop('render')
}, 'render')
开发者ID:trivial-space,项目名称:playground,代码行数:30,代码来源:index.ts

示例4: repeat

// ===== render =====

let i = 0
repeat(() => {
	const triple = triples[i]

	currentTriple.update({
		uniforms: {
			// triples.map(triple => ({
			size: [canvas.width, canvas.height],
			p1: triple[0],
			p2: triple[1],
			p3: triple[2],
			source: '0',
		}, // ))
	})

	painter
		.compose(
			current,
			main,
		)
		.display(main)

	console.log(i++)

	if (i === triples.length) stop('render')
}, 'render')

console.log(triples.length)
开发者ID:trivial-space,项目名称:playground,代码行数:30,代码来源:index.ts


注:本文中的shared-utils/scheduler.repeat函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。