本文整理汇总了TypeScript中rxjs.BehaviorSubject.pluck方法的典型用法代码示例。如果您正苦于以下问题:TypeScript BehaviorSubject.pluck方法的具体用法?TypeScript BehaviorSubject.pluck怎么用?TypeScript BehaviorSubject.pluck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rxjs.BehaviorSubject
的用法示例。
在下文中一共展示了BehaviorSubject.pluck方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: constructor
constructor() {
let windowSize$ = new BehaviorSubject(getWindowSize());
this.width$ = (windowSize$.pluck('width') as Observable<number>).distinctUntilChanged();
this.height$ = (windowSize$.pluck('height') as Observable<number>).distinctUntilChanged();
Observable.fromEvent(window, 'resize')
.map(getWindowSize)
.subscribe(windowSize$);
}
示例2: actorsInit
.switchMap(event => {
startButton.value = 'RESTART';
pauseButton.disabled = false;
const game = gameState$$.getValue();
pauseButton.disabled = false;
if (game.firstRun) {
game.firstRun = false;
} else {
game.actors = actorsInit();
game.paused = true;
game.gameOver = false;
}
const gameOver$ = gameState$$.pluck('gameOver').distinct().filter(gameOver => gameOver===true);
const pauseClick$ = Observable.fromEvent(pauseButton, 'click')
return Observable.merge(gameOver$, pauseClick$)
.startWith('whatever')
.switchMap(event => {
switch(true) {
case event===true:
pauseButton.value = 'GAME OVER';
pauseButton.disabled = true;
return Observable.of(game)
default:
game.paused = !game.paused;
switch (game.paused) {
case true:
pauseButton.value = 'CONTINUE';
return Observable.of(game);
case false:
pauseButton.value = 'PAUSE';
return onContinue$Fac(game);
}
}
})
})