本文整理汇总了TypeScript中pixi.js.Graphics.beginFill方法的典型用法代码示例。如果您正苦于以下问题:TypeScript js.Graphics.beginFill方法的具体用法?TypeScript js.Graphics.beginFill怎么用?TypeScript js.Graphics.beginFill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pixi.js.Graphics
的用法示例。
在下文中一共展示了js.Graphics.beginFill方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: constructor
constructor (label: (string | (string | Item)[]), width: number, hint?: string, disabled: boolean = false) {
super()
const contentWidth = width // TODO MUST ACCOUNT FOR PADDING AND BORDER
if (typeof label === 'string') {
label = [label]
}
const textContainer = this.makeTextContainer(label, contentWidth)
textContainer.x = (contentWidth / 2) - (textContainer.width / 2)
textContainer.y = BORDER_WIDTH + PADDING
const graphics: Graphics = new Graphics()
if (disabled) {
graphics.beginFill(DB16.LIGHT_GRAY)
} else {
graphics.beginFill(DB16.WHITE)
}
graphics.drawRect(
BORDER_WIDTH,
BORDER_WIDTH,
width - 2 * BORDER_WIDTH,
textContainer.height + 2 * PADDING,
)
const innerHeight = textContainer.height + 2 * PADDING
graphics.lineStyle(BORDER_WIDTH, DB16.DARK_GRAY)
// Top
graphics.moveTo(BORDER_WIDTH, BORDER_WIDTH / 2)
graphics.lineTo(width - BORDER_WIDTH, BORDER_WIDTH / 2)
// Bottom
graphics.moveTo(BORDER_WIDTH, innerHeight + BORDER_WIDTH + BORDER_WIDTH / 2)
graphics.lineTo(width - BORDER_WIDTH, innerHeight + BORDER_WIDTH + BORDER_WIDTH / 2)
// Left
graphics.moveTo(BORDER_WIDTH / 2, BORDER_WIDTH)
graphics.lineTo(BORDER_WIDTH / 2, innerHeight + BORDER_WIDTH)
// Right
graphics.moveTo(width - BORDER_WIDTH / 2, BORDER_WIDTH)
graphics.lineTo(width - BORDER_WIDTH / 2, innerHeight + BORDER_WIDTH)
this.addChild(graphics)
this.addChild(textContainer)
if (hint) {
const hintText = new Text(hint, HINT_STYLE)
hintText.x = textContainer.x - hintText.width - PADDING
hintText.y = BORDER_WIDTH + (innerHeight / 2) - (hintText.height / 2)
this.addChild(hintText)
}
}
示例2: preparePlayer
private preparePlayer( config: PlayerConfig ) {
const graphics = new PIXI.Graphics();
const half_size = config.size / 2;
graphics.beginFill(config.color, 1);
graphics.drawRect(-half_size, -half_size, config.size, config.size);
graphics.x = config.position[0];
graphics.y = config.position[1];
return { view: graphics, config };
}
示例3: fastFun
export function fastFun() {
if (!Menu.fastBool) {
if (Menu.editBool) {
$("#editBulle").trigger("click");
}
Menu.disableButton($("#editBulle"));
Menu.setBackground(Ressource.pathImgFast);
$("#fastBulle").css({ "box-shadow": "lime 0px 0px 20px inset", "border-radius": "20px", "padding": "3px" })
//$( "body" ).css({"border": "lime 1em dashed"})
//renderer.transparent=true
//console.log(renderer)
var windowH = Rezo.windowH
var windowW = Rezo.windowW
sensorFast = new PIXI.Graphics();
sensorFast.beginFill(0x00ff06, 0)
sensorFast.drawRect(0, 0, windowW, windowH)
sensorFast.hitArea = new PIXI.Rectangle(0, 0, windowW, windowH);
sensorFast.interactive = true;
var stage = Rezo.stage;
stage.addChild(sensorFast)
sensorFast.mousedown = sensorFast.touchstart = function (data) {
data.data.originalEvent.preventDefault();
this.data = data;
console.log(this.data)
var newPosition = this.data.data.getLocalPosition(this.parent);
var newFastBulleText = prompt('Text nouvelle bulle')
if (newFastBulleText) {
updateWindowSize()
var scaleScene = Rezo.scaleScene;
var fastPoX = newPosition.x / scaleScene.scale.x - scaleScene.scene.x - (windowW / scaleScene.scale.x - windowW) / 2
var fastPoY = newPosition.y / scaleScene.scale.x - scaleScene.scene.y - (windowH / scaleScene.scale.x - windowH) / 2
Rezo.sceneBulle.addChild(new Bulle(fastPoX, fastPoY, newFastBulleText, Bulle.bulleColor));
Link.linkBool = true
Link.link3Bool = true
Link.link2Bool = false
Link.linkFun()
}
}
Menu.fastBool = true
} else {
Menu.enableButton($("#editBulle"), Menu.editButton)
Menu.setBackground();
$("body").css({ "border": "0em" });
$("#fastBulle").css({ "box-shadow": "none", "border-radius": "20px", "padding": "0px" });
//console.log(renderer)
Rezo.stage.removeChild(sensorFast);
Link.linkBool = false;
Link.link3Bool = false;
Link.emptyLinkArray();
//sceneBulle.mousedown = sceneBulle.touchstart = function () { };
Menu.fastBool = false
}
}