本文整理汇总了TypeScript中path.parse函数的典型用法代码示例。如果您正苦于以下问题:TypeScript parse函数的具体用法?TypeScript parse怎么用?TypeScript parse使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了parse函数的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: dynamicPathParser
export function dynamicPathParser(project: any, entityName: string, appConfig: any) {
const projectRoot = project.root;
const sourceDir = appConfig.root;
const appRoot = path.join(sourceDir, 'app');
const cwd = process.env.PWD;
const rootPath = path.join(projectRoot, appRoot);
let outputPath = path.join(rootPath, entityName);
if (entityName.indexOf(path.sep) === 0) {
outputPath = path.join(rootPath, entityName.substr(1));
} else if (cwd.indexOf(rootPath) >= 0) {
outputPath = path.join(cwd, entityName);
}
if (!fs.existsSync(outputPath)) {
// Verify the path exists on disk.
const parsedOutputPath = path.parse(outputPath);
const parts = parsedOutputPath.dir.split(path.sep).slice(1);
const newPath = parts.reduce((tempPath: string, part: string) => {
// if (tempPath === '') {
// return part;
// }
const withoutPlus = path.join(tempPath, part);
const withPlus = path.join(tempPath, '+' + part);
if (fs.existsSync(withoutPlus)) {
return withoutPlus;
} else if (fs.existsSync(withPlus)) {
return withPlus;
}
// Folder not found, create it, and return it
const dasherizedPart = stringUtils.dasherize(part);
const dasherizedDirName = path.join(tempPath, dasherizedPart);
fs.mkdirpSync(dasherizedDirName);
return dasherizedDirName;
}, parsedOutputPath.root);
outputPath = path.join(newPath, parsedOutputPath.name);
}
if (outputPath.indexOf(rootPath) < 0) {
throw `Invalid path: "${entityName}" cannot be ` +
`above the "${appRoot}" directory`;
}
const adjustedPath = outputPath.replace(projectRoot, '');
const parsedPath = path.parse(adjustedPath);
if (parsedPath.dir.indexOf(path.sep) === 0) {
parsedPath.dir = parsedPath.dir.substr(1);
}
parsedPath.dir = parsedPath.dir === path.sep ? '' : parsedPath.dir;
return { ...parsedPath, appRoot, sourceDir };
};
示例2: switch
this.watcher.on('change', (file: string) => {
switch (path.parse(file).ext) {
case '.glsl':
log.info('Recompiling ' + path.parse(file).name);
this.compileShader(file, options);
break;
}
});
示例3: nodeModulesPaths
export default function nodeModulesPaths(
basedir: Config.Path,
options: NodeModulesPathsOptions,
): Array<Config.Path> {
const modules =
options && options.moduleDirectory
? Array.from(options.moduleDirectory)
: ['node_modules'];
// ensure that `basedir` is an absolute path at this point,
// resolving against the process' current working directory
const basedirAbs = path.resolve(basedir);
let prefix = '/';
if (/^([A-Za-z]:)/.test(basedirAbs)) {
prefix = '';
} else if (/^\\\\/.test(basedirAbs)) {
prefix = '\\\\';
}
// The node resolution algorithm (as implemented by NodeJS and TypeScript)
// traverses parents of the physical path, not the symlinked path
let physicalBasedir;
try {
physicalBasedir = realpath(basedirAbs);
} catch (err) {
// realpath can throw, e.g. on mapped drives
physicalBasedir = basedirAbs;
}
const paths: Array<Config.Path> = [physicalBasedir];
let parsed = path.parse(physicalBasedir);
while (parsed.dir !== paths[paths.length - 1]) {
paths.push(parsed.dir);
parsed = path.parse(parsed.dir);
}
const dirs = paths
.reduce(
(dirs, aPath) =>
dirs.concat(
modules.map(moduleDir =>
path.isAbsolute(moduleDir)
? aPath === basedirAbs
? moduleDir
: ''
: path.join(prefix, aPath, moduleDir),
),
),
[] as Array<Config.Path>,
)
.filter(dir => dir !== '');
return options.paths ? dirs.concat(options.paths) : dirs;
}
示例4: comparePngs
export async function comparePngs(
sessionPath: string,
baselinePath: string,
diffPath: string,
sessionDirectory: string,
log: ToolingLog
) {
log.debug(`comparePngs: ${sessionPath} vs ${baselinePath}`);
const session = (await Jimp.read(sessionPath)).clone();
const baseline = (await Jimp.read(baselinePath)).clone();
if (
session.bitmap.width !== baseline.bitmap.width ||
session.bitmap.height !== baseline.bitmap.height
) {
// eslint-disable-next-line no-console
console.log(
'expected height ' + baseline.bitmap.height + ' and width ' + baseline.bitmap.width
);
// eslint-disable-next-line no-console
console.log('actual height ' + session.bitmap.height + ' and width ' + session.bitmap.width);
const width = Math.min(session.bitmap.width, baseline.bitmap.width);
const height = Math.min(session.bitmap.height, baseline.bitmap.height);
session.resize(width, height); // , Jimp.HORIZONTAL_ALIGN_LEFT | Jimp.VERTICAL_ALIGN_TOP);
baseline.resize(width, height); // , Jimp.HORIZONTAL_ALIGN_LEFT | Jimp.VERTICAL_ALIGN_TOP);
}
session.quality(60);
baseline.quality(60);
log.debug(`calculating diff pixels...`);
// Note that this threshold value only affects color comparison from pixel to pixel. It won't have
// any affect when comparing neighboring pixels - so slight shifts, font variations, or "blurry-ness"
// will still show up as diffs, but upping this will not help that. Instead we keep the threshold low, and expect
// some the diffCount to be lower than our own threshold value.
const THRESHOLD = 0.1;
const { image, percent } = Jimp.diff(session, baseline, THRESHOLD);
log.debug(`percent different: ${percent}`);
if (percent > 0) {
image.write(diffPath);
// For debugging purposes it'll help to see the resized images and how they compare.
session.write(join(sessionDirectory, `${parse(sessionPath).name}-session-resized.png`));
baseline.write(join(sessionDirectory, `${parse(baselinePath).name}-baseline-resized.png`));
}
return percent;
}
示例5: compile
async function compile(shader: any, index: number) {
let parsed = path.parse(shader);
log.info('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
let compiledShader: CompiledShader = null;
try {
compiledShader = await self.compileShader(shader, options, recompileAll);
}
catch (error) {
log.error('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ') failed:');
log.error(error);
return Promise.reject(error);
}
if (compiledShader === null) {
compiledShader = new CompiledShader();
compiledShader.noembed = options.noembed;
// mark variables as invalid, so they are loaded from previous compilation
compiledShader.files = null;
compiledShader.inputs = null;
compiledShader.outputs = null;
compiledShader.uniforms = null;
compiledShader.types = null;
}
if (compiledShader.files != null && compiledShader.files.length === 0) {
// TODO: Remove when krafix has been recompiled everywhere
compiledShader.files.push(parsed.name + '.' + self.type);
}
compiledShader.name = AssetConverter.createExportInfo(parsed, false, options, self.exporter.options.from).name;
compiledShaders.push(compiledShader);
++index;
return Promise.resolve();
}
示例6: async
this.watcher.on('ready', async () => {
ready = true;
let compiledShaders: CompiledShader[] = [];
let index = 0;
for (let shader of shaders) {
let parsed = path.parse(shader);
log.info('Compiling shader ' + (index + 1) + ' of ' + shaders.length + ' (' + parsed.base + ').');
let compiledShader: CompiledShader = null;
try {
compiledShader = await this.compileShader(shader, options);
}
catch (error) {
reject(error);
return;
}
if (compiledShader === null) {
compiledShader = new CompiledShader();
// mark variables as invalid, so they are loaded from previous compilation
compiledShader.inputs = null;
compiledShader.outputs = null;
compiledShader.uniforms = null;
}
if (compiledShader.files.length === 0) {
// TODO: Remove when krafix has been recompiled everywhere
compiledShader.files.push(parsed.name + '.' + this.type);
}
compiledShader.name = AssetConverter.createExportInfo(parsed, false, options, this.exporter.options.from).name;
compiledShaders.push(compiledShader);
++index;
}
resolve(compiledShaders);
return;
});
示例7: copyGoldImagesToDatabase
export function copyGoldImagesToDatabase(name: string, resourceState: string, fileBucket: any) {
// The name should always look like "goldens/xxx.png"
let parsedPath = path.parse(name);
// Get the file name.
if (parsedPath.root != '' ||
parsedPath.dir != 'goldens' ||
parsedPath.ext.toLowerCase() != '.png') {
return;
}
let filenameKey = path.basename(parsedPath.name, '.screenshot');
let databaseRef = firebaseAdmin.database().ref(FIREBASE_DATA_GOLDENS).child(filenameKey);
// When a gold image is deleted, also delete the corresponding record in the firebase database.
if (resourceState === 'not_exists') {
return databaseRef.set(null);
}
let tempFilePath = `/tmp/${parsedPath.base}`;
let bucket = gcs.bucket(fileBucket);
// Download file from bucket.
return bucket.file(name).download({destination: tempFilePath})
.then(() => {
let data = readFileSync(tempFilePath);
return databaseRef.set(data);
}).catch((error: any) => console.error(`${filenameKey} ${error}`));
}
示例8: function
return function (path: string) {
const nmIndex = path.lastIndexOf('node_modules');
if (nmIndex !== -1) {
const subPath = path.substr(nmIndex + 'node_modules'.length).replace(/\\/g, '/');
const shouldResolve = explicitResolve.length && explicitResolve.some(packageName => subPath.indexOf(packageName) !== -1);
const pathParts = subPath.split(/[/\-_]/);
if (!shouldResolve && pathParts.every(p => nsPackageFilters.every(f => f !== p))) {
return path;
}
}
const { dir, name, ext } = parse(path);
if (platformSpecificExt.indexOf(ext) === -1) {
return path;
}
for (const platform of platforms) {
const platformFileName = `${name}.${platform}${ext}`;
const platformPath = toSystemPath(join(dir, platformFileName));
try {
if (statSync(platformPath)) {
return platformPath;
}
} catch (_e) {
// continue checking the other platforms
}
}
return path;
}
示例9: trueCasePathSync
export function trueCasePathSync(fsPath: string): string {
// Normalize the path so as to resolve . and .. components.
// !! As of Node v4.1.1, a path starting with ../ is NOT resolved relative
// !! to the current dir, and glob.sync() below then fails.
// !! When in doubt, resolve with fs.realPathSync() *beforehand*.
let fsPathNormalized = path.normalize(fsPath);
// OSX: HFS+ stores filenames in NFD (decomposed normal form) Unicode format,
// so we must ensure that the input path is in that format first.
if (process.platform === "darwin")
fsPathNormalized = fsPathNormalized.normalize("NFD");
// !! Windows: Curiously, the drive component mustn't be part of a glob,
// !! otherwise glob.sync() will invariably match nothing.
// !! Thus, we remove the drive component and instead pass it in as the 'cwd'
// !! (working dir.) property below.
const pathRoot = path.parse(fsPathNormalized).root;
const noDrivePath = fsPathNormalized.slice(Math.max(pathRoot.length - 1, 0));
// Perform case-insensitive globbing (on Windows, relative to the drive /
// network share) and return the 1st match, if any.
// Fortunately, glob() with nocase case-corrects the input even if it is
// a *literal* path.
return glob.sync(noDrivePath, { nocase: true, cwd: pathRoot })[0];
}