本文整理汇总了TypeScript中papaparse.unparse函数的典型用法代码示例。如果您正苦于以下问题:TypeScript unparse函数的具体用法?TypeScript unparse怎么用?TypeScript unparse使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了unparse函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: dumpToCSV
public dumpToCSV(resultFile: string) {
const newResult = _.mapKeys(this.result as _.Dictionary<any>, (v, k) => {
if (k !== 'repoName') {
return `${requestTypeMapping.get(this.requestType)}_${k}`;
} else {
return 'repoName';
}
});
if (!fs.existsSync(resultFile)) {
console.log(papa.unparse([newResult]));
fs.writeFileSync(resultFile, papa.unparse([newResult]));
} else {
const file = fs.createReadStream(resultFile);
papa.parse(file, {
header: true,
complete: parsedResult => {
const originResults = parsedResult.data;
const index = originResults.findIndex(originResult => {
return originResult.repoName === newResult.repoName;
});
if (index === -1) {
originResults.push(newResult);
} else {
originResults[index] = { ...originResults[index], ...newResult };
}
fs.writeFileSync(resultFile, papa.unparse(originResults));
},
});
}
}
示例2: numeral
.then(jobs => {
json.data = jobs
.map(job => {
//http://stackoverflow.com/a/10073761
const formattedNumber: string = numeral(job.number).value() < 99999 ? `0000${job.number}`.slice(-5) : job.number.toString(),
prefix = job.job_type === JobType.SERVICE_CALL ? 'S' : 'P',
startMoment = moment(job.startDate),
endMoment = moment(job.endDate),
start = job.startDate && startMoment.isValid() ? startMoment.format('YYYY-MM-DD') : '',
end = job.endDate && endMoment.isValid() ? endMoment.format('YYYY-MM-DD') : '';
return [
`${prefix}-${formattedNumber}`,
job.name,
job.customer.name,
job.status,
job.foreman,
job.description,
job.notes,
start,
end
];
});
const csv = PapaParse.unparse(json);
resolve(csv);
})
示例3:
complete: parsedResult => {
const originResults = parsedResult.data;
const index = originResults.findIndex(originResult => {
return originResult.repoName === newResult.repoName;
});
if (index === -1) {
originResults.push(newResult);
} else {
originResults[index] = { ...originResults[index], ...newResult };
}
fs.writeFileSync(resultFile, papa.unparse(originResults));
},
示例4: downloadCSV
public downloadCSV() {
let csv = papa.unparse({
fields: this.csvHeader,
data: this.csvContent
});
var blob = new Blob([csv]);
var a = window.document.createElement("a");
a.href = window.URL.createObjectURL(blob);
a.download = this.csvFilename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
}
示例5: downloadGhost
function downloadGhost(items: DimItem[], nameMap: { [key: string]: string }) {
// We need to always emit enough columns for all perks
const maxPerks = getMaxPerks(items);
const data = items.map((item) => {
const row: any = {
Name: item.name,
Hash: item.hash,
Id: `"${item.id}"`,
Tag: item.dimInfo.tag,
Tier: item.tier,
Owner: nameMap[item.owner],
Locked: item.locked,
Equipped: item.equipped,
Notes: item.dimInfo.notes
};
addPerks(row, item, maxPerks);
return row;
});
downloadCsv('destinyGhosts', Papa.unparse(data));
}
示例6: toCSV
export function toCSV(records: Record[]): string {
return unparse(recordsToTable(records));
}
示例7: downloadWeapons
//.........这里部分代码省略.........
row.Owner = nameMap[item.owner];
if (item.isDestiny1()) {
row['% Leveled'] = (item.percentComplete * 100).toFixed(0);
}
row.Locked = item.locked;
row.Equipped = item.equipped;
if (item.isDestiny1()) {
row.Year = item.year;
} else if (item.isDestiny2()) {
row.Year = D2SeasonInfo[item.season].year;
}
if (item.isDestiny2()) {
row.Season = item.season;
row.Event = item.event ? events[item.event] : events[0];
}
if (item.dtrRating && item.dtrRating.overallScore) {
row['DTR Rating'] = item.dtrRating.overallScore;
row['# of Reviews'] = item.dtrRating.ratingCount;
} else {
row['DTR Rating'] = 'N/A';
row['# of Reviews'] = 'N/A';
}
const stats = {
aa: 0,
impact: 0,
range: 0,
stability: 0,
rof: 0,
reload: 0,
magazine: 0,
equipSpeed: 0,
drawtime: 0,
chargetime: 0,
accuracy: 0
};
if (item.stats) {
item.stats.forEach((stat) => {
if (stat.value) {
switch (stat.statHash) {
case 1345609583: // Aim Assist
stats.aa = stat.value;
break;
case 4043523819: // Impact
stats.impact = stat.value;
break;
case 1240592695: // Range
stats.range = stat.value;
break;
case 155624089: // Stability
stats.stability = stat.value;
break;
case 4284893193: // Rate of fire
stats.rof = stat.value;
break;
case 4188031367: // Reload
stats.reload = stat.value;
break;
case 3871231066: // Magazine
case 925767036: // Energy
stats.magazine = stat.value;
break;
case 943549884: // Equip Speed
stats.equipSpeed = stat.value;
break;
case 447667954: // Draw Time
stats.drawtime = stat.value;
break;
case 2961396640: // Charge Time
stats.chargetime = stat.value;
break;
case 1591432999: // accuracy
stats.accuracy = stat.value;
break;
}
}
});
}
row.AA = stats.aa;
row.Impact = stats.impact;
row.Range = stats.range;
row.Stability = stats.stability;
row.ROF = stats.rof;
row.Reload = stats.reload;
row.Mag = stats.magazine;
row.Equip = stats.equipSpeed;
row.DrawTime = stats.drawtime;
row.ChargeTime = stats.chargetime;
row.Accuracy = stats.accuracy;
row.Notes = item.dimInfo.notes;
addPerks(row, item, maxPerks);
return row;
});
downloadCsv('destinyWeapons', Papa.unparse(data));
}
示例8: downloadArmor
function downloadArmor(items: DimItem[], nameMap: { [key: string]: string }) {
// We need to always emit enough columns for all perks
const maxPerks = getMaxPerks(items);
const data = items.map((item) => {
const row: any = {
Name: item.name,
Hash: item.hash,
Id: `"${item.id}"`,
Tag: item.dimInfo.tag,
Tier: item.tier,
Type: item.typeName,
Equippable: equippable(item),
[item.isDestiny1() ? 'Light' : 'Power']: item.primStat && item.primStat.value
};
if (item.isDestiny2() && item.masterworkInfo) {
row['Masterwork Type'] = item.masterworkInfo.statName;
row['Masterwork Tier'] = item.masterworkInfo.statValue
? item.masterworkInfo.statValue <= 10
? item.masterworkInfo.statValue
: 10
: undefined;
}
row.Owner = nameMap[item.owner];
if (item.isDestiny1()) {
row['% Leveled'] = (item.percentComplete * 100).toFixed(0);
}
row.Locked = item.locked;
row.Equipped = item.equipped;
if (item.isDestiny1()) {
row.Year = item.year;
} else if (item.isDestiny2()) {
row.Year = D2SeasonInfo[item.season].year;
}
if (item.isDestiny2()) {
row.Season = item.season;
row.Event = item.event ? events[item.event] : events[0];
}
if (item.dtrRating && item.dtrRating.overallScore) {
row['DTR Rating'] = item.dtrRating.overallScore;
row['# of Reviews'] = item.dtrRating.ratingCount;
} else {
row['DTR Rating'] = 'N/A';
row['# of Reviews'] = 'N/A';
}
if (item.isDestiny1()) {
row['% Quality'] = item.quality ? item.quality.min : 0;
}
const stats: { [name: string]: { value: number; pct: number } } = {};
if (item.isDestiny1() && item.stats) {
item.stats.forEach((stat) => {
let pct = 0;
if (stat.scaled && stat.scaled.min) {
pct = Math.round((100 * stat.scaled.min) / (stat.split || 1));
}
stats[stat.name] = {
value: stat.value || 0,
pct
};
});
} else if (item.isDestiny2() && item.stats) {
item.stats.forEach((stat) => {
stats[stat.name] = {
value: stat.value || 0,
pct: 0
};
});
}
if (item.isDestiny1()) {
row['% IntQ'] = stats.Intellect ? stats.Intellect.pct : 0;
row['% DiscQ'] = stats.Discipline ? stats.Discipline.pct : 0;
row['% StrQ'] = stats.Strength ? stats.Strength.pct : 0;
row.Int = stats.Intellect ? stats.Intellect.value : 0;
row.Disc = stats.Discipline ? stats.Discipline.value : 0;
row.Str = stats.Strength ? stats.Strength.value : 0;
} else {
row.Mobility = stats.Intellect ? stats.Intellect.value : 0;
row.Recovery = stats.Recovery ? stats.Recovery.value : 0;
row.Resilience = stats.Resilience ? stats.Resilience.value : 0;
}
row.Notes = item.dimInfo.notes;
addPerks(row, item, maxPerks);
return row;
});
downloadCsv('destinyArmor', Papa.unparse(data));
}