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TypeScript Sprite.addChild函数代码示例

本文整理汇总了TypeScript中openfl/display/Sprite.addChild函数的典型用法代码示例。如果您正苦于以下问题:TypeScript addChild函数的具体用法?TypeScript addChild怎么用?TypeScript addChild使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了addChild函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: it

	it ("addChild", function () {
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		
		sprite.addChild (sprite2);
		
		assert.equal (sprite.numChildren, 1);
		assert.equal (sprite.getChildAt (0), sprite2);
		
		var sprite3 = new Sprite ();
		
		sprite.addChild (sprite3);
		
		assert.equal (sprite.numChildren, 2);
		assert.equal (sprite.getChildIndex (sprite2), 0);
		assert.equal (sprite.getChildIndex (sprite3), 1);
		
		sprite.addChild (sprite2);
		
		assert.equal (sprite.getChildIndex (sprite3), 0);
		assert.equal (sprite.getChildIndex (sprite2), 1);
		
		sprite2.addChild (sprite3);
		
		assert.equal (sprite3.parent, sprite2);
		
	});
开发者ID:openfl,项目名称:openfl,代码行数:28,代码来源:DisplayObjectContainerTest.ts

示例2: it

	it ("draw", function () {
		
		var bitmapData = new BitmapData (100, 100);
		var bitmapData2 = new Bitmap (new BitmapData (100, 100, true, 0xFF0000FF));
		
		bitmapData.draw (bitmapData2);
		
		//assert.areEqual (hex (0xFF0000FF), hex (bitmapData.getPixel32 (0, 0)));
		
		var sprite = new Sprite ();
		sprite.graphics.beginFill (0xFFFF0000);
		sprite.graphics.drawRect (0, 0, 100, 100);
		
		bitmapData.draw (sprite);
		
		//assert.areEqual (hex (0xFFFF0000), hex (bitmapData.getPixel32 (0, 0)));
		
		var sprite2 = new Sprite ();
		sprite2.graphics.beginFill (0x00FF00);
		sprite2.graphics.drawRect (0, 0, 100, 100);
		
		sprite.x = 50;
		sprite.y = 50;
		sprite2.addChild (sprite);
		
		bitmapData.draw (sprite2);
		
		//TODO: Look into software renderer to find why alpha is off by one
		assert (hex (bitmapData.getPixel32 (50, 50)) == hex (0xFFFF0000) || hex (bitmapData.getPixel32 (50, 50)) == hex (0xFEFF0000));
		
	});
开发者ID:openfl,项目名称:openfl,代码行数:31,代码来源:BitmapDataTest.ts

示例3: it

	it ("parent", function () {
		
		// TODO: Confirm functionality
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		sprite2.addChild (sprite);
		
		var exists = sprite.parent;
		
		assert.notEqual (exists, null);
		
	});
开发者ID:openfl,项目名称:openfl,代码行数:13,代码来源:DisplayObjectTest.ts

示例4: it

	it ("new", function () {
		
		// ADDED
		
		var sprite = new Sprite ();
		var sprite2 = new Sprite ();
		
		var called = false;
		var called2 = false;
		
		var listener = function (e:Event) {
			
			called = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite);
			
		}
		
		var listener2 = function (e:Event) {
			
			called2 = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite2);
			
		}
		
		sprite.addEventListener (Event.ADDED, listener);
		sprite2.addEventListener (Event.ADDED, listener2);
		sprite2.addChild (sprite);
		
		assert (called);
		assert (called2);
		
		sprite.removeEventListener (Event.ADDED, listener);
		sprite2.removeEventListener (Event.ADDED, listener2);
		
		// ADDED_TO_STAGE
		
		called = false;
		called2 = false;
		
		var listener = function (e:Event) {
			
			called = true;
			
			assert.equal (e.target, sprite);
			assert.equal (e.currentTarget, sprite);
			
		}
		
		var listener2 = function (e:Event) {
			
			called2 = true;
			
			assert.equal (e.target, sprite2);
			assert.equal (e.currentTarget, sprite2);
			
		}
		
		sprite.addEventListener (Event.ADDED_TO_STAGE, listener);
		sprite2.addEventListener (Event.ADDED_TO_STAGE, listener2);
		Lib.current.stage.addChild (sprite2);
		
		assert (called);
		assert (called2);
		
	});
开发者ID:openfl,项目名称:openfl,代码行数:69,代码来源:EventTest.ts


注:本文中的openfl/display/Sprite.addChild函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。