本文整理汇总了TypeScript中openfl/display/BitmapData.draw函数的典型用法代码示例。如果您正苦于以下问题:TypeScript draw函数的具体用法?TypeScript draw怎么用?TypeScript draw使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了draw函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: it
it ("draw", function () {
var bitmapData = new BitmapData (100, 100);
var bitmapData2 = new Bitmap (new BitmapData (100, 100, true, 0xFF0000FF));
bitmapData.draw (bitmapData2);
//assert.areEqual (hex (0xFF0000FF), hex (bitmapData.getPixel32 (0, 0)));
var sprite = new Sprite ();
sprite.graphics.beginFill (0xFFFF0000);
sprite.graphics.drawRect (0, 0, 100, 100);
bitmapData.draw (sprite);
//assert.areEqual (hex (0xFFFF0000), hex (bitmapData.getPixel32 (0, 0)));
var sprite2 = new Sprite ();
sprite2.graphics.beginFill (0x00FF00);
sprite2.graphics.drawRect (0, 0, 100, 100);
sprite.x = 50;
sprite.y = 50;
sprite2.addChild (sprite);
bitmapData.draw (sprite2);
//TODO: Look into software renderer to find why alpha is off by one
assert (hex (bitmapData.getPixel32 (50, 50)) == hex (0xFFFF0000) || hex (bitmapData.getPixel32 (50, 50)) == hex (0xFEFF0000));
});
示例2: it
it ("displayAsPassword", function () {
var textField = new TextField ();
textField.text = "Hello";
var textField2 = new TextField ();
textField2.text = "Hello";
textField2.displayAsPassword = true;
var textField3 = new TextField ();
textField3.text = "*****";
// #if flash
// // TODO -- textWidth is still unchanged?
// assert.equal (textField.textWidth, textField2.textWidth);
// assert.notEqual (textField3.textWidth, textField2.textWidth);
// #end
var bitmapData = new BitmapData (Math.ceil (textField.width), Math.ceil (textField.height), true);
var bitmapData2 = bitmapData.clone ();
var bitmapData3 = bitmapData.clone ();
bitmapData.draw (textField);
bitmapData2.draw (textField2);
bitmapData3.draw (textField3);
assert (bitmapData2.compare (bitmapData) instanceof BitmapData);
assert.equal (bitmapData2.compare (bitmapData3), 0);
});