本文整理汇总了TypeScript中numeric.dot函数的典型用法代码示例。如果您正苦于以下问题:TypeScript dot函数的具体用法?TypeScript dot怎么用?TypeScript dot使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了dot函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1:
polygon.forEach(function (point) {
// rotate with cycle mat
var p = numeric.dot(mm, point)
// rotate point
var rotp = numeric.dot(U, p)
point[0] = rotp[0]
point[1] = rotp[1]
point[2] = rotp[2]
})
示例2: distanceToPlane
/**
* Computes distance from ray's origin to the plane
*
* @param ray
* @returns zero if ray is coplanar with plane, null if something strange
* happened, scalar value representing distance from ray's origin to the
* plane if everything is OK
*/
function distanceToPlane(ray: Ray) {
var denominator = numeric.dot(slicingPlaneNormal, ray.direction)
if (denominator === 0) {
// ray is coplanar, return 0
return distanceToPoint(ray.origin) === 0 ? 0 : null
}
var t = -(numeric.dot(ray.origin, slicingPlaneNormal)) / denominator
return t >= 0 ? t : null
}
示例3: polyListForBeachBall
function polyListForBeachBall(lambda: number[], patternRotation: number[], U: number[][], lonstep: number = 5, latstep: number = 5) {
// clone lambda
var lambdaClone = lambda.slice(0)
var cycleDot = numeric.dot(cycleMat(lambda), lambdaClone)
var polyList = basicPolygons(range(0, 360, lonstep), range(0, 90, latstep))
var polys = polyListForBeachball0(cycleDot, polyList)
var coloredPolys: Array<{ vertices: number[][], compressional: boolean }> = []
polys.forEach(function (polygon) {
var mm = numeric.transpose(cycleMat(lambda))
polygon.vertices.forEach(function (point) {
// rotate with cycle mat
var p = numeric.dot(mm, point)
// rotate point
var rotp = numeric.dot(U, p)
point[0] = rotp[0]
point[1] = rotp[1]
point[2] = rotp[2]
})
polygon.tesselatedPolygons.forEach(polygon => {
polygon.forEach(function (point) {
// rotate with cycle mat
var p = numeric.dot(mm, point)
// rotate point
var rotp = numeric.dot(U, p)
point[0] = rotp[0]
point[1] = rotp[1]
point[2] = rotp[2]
})
})
let xmean = 0
let ymean = 0
let zmean = 0
polygon.vertices.forEach(function (point) {
xmean += point[0]
ymean += point[1]
zmean += point[2]
})
xmean /= polygon.vertices.length
ymean /= polygon.vertices.length
zmean /= polygon.vertices.length
let isCompressional = isColored([xmean, ymean, zmean], patternRotation)
let tesselated =polygon.tesselatedPolygons.map(polygon => {
return {
vertices: polygon,
compressional: isCompressional
}
})
tesselated.forEach(polygon => coloredPolys.push(polygon))
})
return coloredPolys
}
示例4: sds2slip
/**
* Converts strike/dip/slip to slip vector
*
* @param mt - moment tensor represented by object with strike/dip/slip
* properties
* @returns slip vector in coordinate system where x points east,
* y points north, z points up
*/
function sds2slip(mt: { strike: number, dip: number, slip: number }) {
// compute x,y,z in coordinates system where x points west,
// y points north and z point up
var x = bbmath.cosd(mt.slip) * bbmath.cosd(mt.strike) + bbmath.sind(mt.slip) * bbmath.cosd(mt.dip) * bbmath.sind(mt.strike)
var y = -bbmath.cosd(mt.slip) * bbmath.sind(mt.strike) + bbmath.sind(mt.slip) * bbmath.cosd(mt.dip) * bbmath.cosd(mt.strike)
var z = bbmath.sind(mt.slip) * bbmath.sind(mt.dip)
// compute vector position in coordinate system where x points east,
// y points north, z points up
return numeric.dot(ZROT, [x, y, z])
}
示例5: mt_undiag
/**
* De-diagonalizes moment tensor into Harvard orientation using eigenvectors in
* vec
* @param mt - moment tensor matrix
* @param vec - eigenvectors
*/
function mt_undiag(mt: number[][], vec: number[][]) {
mt = numeric.dot(vec, numeric.dot(mt, numeric.transpose(vec)))
// floating point asymmetry fix
mt = numeric.add(mt, numeric.transpose(numeric.clone(mt)))
return mt.map(row => row.map(item => item / 2))
}
示例6: patternRotationMatrix
/**
* Returns rotation matrix for beachball pattern - changes position
* of colored polygons in beachball
*
* @param U rotation matrix consisting of eigenvectors which are columns
* of rotation matrix. Matrix must be orthonormal, dot(u2,slip) must be
* equal to 0 (90 degrees between u2 and slip vector).
*
* @param lambda vector with moment tensor eigenvalues
* @returns rotation matrix for beachball pattern - changes position
* of colored polygons in beachball
*
*/
function patternRotationMatrix(U: number[][], lambda: number[]) {
// matrix = dot(dot(U, diag(lambda)),transposed(U)
return numeric.dot(numeric.dot(U, numeric.diag(lambda)), numeric.transpose(U))
}
示例7: xyztp
return polygon.map(function (point) {
var point3D = xyztp(point[0], point[1])
point3D = numeric.dot(zref, point3D)
return point3D
})