本文整理汇总了TypeScript中neuroglancer/gpu_hash/shader.HashMapShaderManager.enable方法的典型用法代码示例。如果您正苦于以下问题:TypeScript HashMapShaderManager.enable方法的具体用法?TypeScript HashMapShaderManager.enable怎么用?TypeScript HashMapShaderManager.enable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类neuroglancer/gpu_hash/shader.HashMapShaderManager
的用法示例。
在下文中一共展示了HashMapShaderManager.enable方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: checkPresent
function checkPresent(x: Uint64) {
gl.uniform2ui(shader.uniform('inputValue'), x.low, x.high);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
const {values} = tester;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
const has = values.isPresent === 1;
expect(has).toBe(expectedHas, `x=${x}`);
if (has) {
expect(values.outLow).toBe(expectedValue.low, `x=${x}, low`);
expect(values.outHigh).toBe(expectedValue.high, `x=${x}, high`);
}
}
示例2: checkPresent
function checkPresent(x: Uint64) {
let temp = new Uint32Array(2);
temp[0] = x.low;
temp[1] = x.high;
let inputValue = encodeBytesToFloat32(temp);
gl.uniform4fv(shader.uniform('inputValue'), inputValue);
shaderManager.enable(gl, shader, gpuHashTable);
tester.execute();
let resultBytes = tester.readBytes();
let has = resultBytes[0] === 255;
let expectedValue = new Uint64();
let expectedHas = hashTable.get(x, expectedValue);
expect(has).toEqual(expectedHas);
if (has) {
expect(tester.readUint32(1)).toEqual(expectedValue.low);
expect(tester.readUint32(2)).toEqual(expectedValue.high);
}
}