本文整理汇总了TypeScript中meteor/random.Random.choice方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Random.choice方法的具体用法?TypeScript Random.choice怎么用?TypeScript Random.choice使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类meteor/random.Random
的用法示例。
在下文中一共展示了Random.choice方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: ballComponent
ballComponent(): { key: string, frame?: string, animation?: { frame: string, frames: string[], speed: number } } {
const ballImage = Random.choice(
[
'abdellah',
'cedric',
'christian',
'christophe',
'david',
'eugenie',
'francois',
'jm',
'jeff',
'julien',
'luc',
'macarena',
'mathieu',
'sarah',
'stephane',
'sylvain',
'vincent',
'yanick',
'yannick'
]
);
return {
key: 'devalto-skin',
frame: 'ball-' + ballImage
};
}
示例2: randomBonus
static randomBonus(gameConfiguration: GameConfiguration): BaseBonus {
let availableBonuses = this.availableBonuses();
if (gameConfiguration.overridesAvailableBonuses()) {
availableBonuses = gameConfiguration.availableBonuses();
}
const bonus = this.fromClassName(Random.choice(availableBonuses));
if (bonus instanceof RandomBonus) {
let availableBonusesForRandom = this.availableBonusesForRandom();
if (gameConfiguration.overridesAvailableBonusesForRandom()) {
availableBonusesForRandom = gameConfiguration.availableBonusesForRandom();
}
bonus.setRandomBonus(this.fromClassName(Random.choice(availableBonusesForRandom)));
}
return bonus;
}