本文整理汇总了TypeScript中lodash-es/mapValues.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了default函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: computeData
export function computeData(entry: NonNullable<GameState>): IScoreboardData {
const totalScores = mapValues(entry.scores, sum)
return {
names: entry.names,
scores: entry.scores,
prevScores: mapValues(entry.scores, score => score[score.length - 1] || 0),
totalScores,
ranks: getRank(totalScores),
endedRounds: getEndedRounds(entry)
}
}
示例2: computeScores
export function computeScores(bids: IPlayerMap<number>, wins: IPlayerMap<number>, scores: IPlayerMap<number[]>) {
return mapValues(scores, (score, playerID) => {
const bid = bids[playerID]
const win = wins[playerID]
return [...score, calculateScore(bid, win)]
})
}
示例3: getRank
function getRank(scores: IPlayerMap<number>): IPlayerMap<string> {
const sortedScores: number[] = Object.values(scores).sort((a, b) => b - a)
const lastScore = sortedScores[sortedScores.length - 1]
return mapValues(scores, score => {
const rank = sortedScores.indexOf(score) + 1
return toOrdinal(rank) + getEmoji(rank, score === lastScore)
})
}
示例4: changePlayersHandler
export function changePlayersHandler(rawState: IWaitingBidState | IWaitingWinState, {newNames, rounds, maker, time}: IChangePlayersAction): IWaitingBidState | IEndedState {
// Short circuit. When action.rounds is less than current round
if (rounds < rawState.currentRound) {
// Tslint false positive on shallowed variable -- Shallowed variable on the else branch
// tslint:disable-next-line: no-shadowed-variable
const state = toEndedState(rawState, time)
state.names = newNames
state.rounds = rounds
state.scores = mapValues(state.scores, (score: number[]) => score.slice(0, rounds))
return state
}
const state = toWaitingBidState(rawState)
state.rounds = rounds
// Set currentPlayerOrder
const newPlayerIDList = Object.keys(newNames)
state.currentPlayerOrder = toFront(newPlayerIDList, newPlayerIDList.indexOf(maker))
// Change scores
const oldScores = state.scores
const freshScores = range(state.currentRound - 1).fill(0) // Score for new players. I am terrible at naming.
state.scores = mapValues(newNames, (_: string, ID: string): number[] => (
(ID in oldScores)
? oldScores[ID]
: freshScores
))
// Change bid
const oldBid = state.bid
state.bid = mapValues(newNames, (_: string, ID: string): number => (
(ID in oldBid)
? oldBid[ID]
: 0
))
// Change names field lastly
state.names = newNames
return state
}
示例5: retrieveOldData
export function retrieveOldData(): IOldGameData | null {
const dataMap = mapValues(KEYS, key => {
const value = localStorage.getItem(key)
return value != null ? JSON.parse(value) : null
})
if (Object.values(dataMap).includes(null)) {
return null
} else {
return dataMap as any
}
}
示例6: validateWin
function validateWin(opts: IStackInput, t: TranslationFunction): IPlayerMap<string> | null {
if (!opts.win || /* Is empty? */isOk(opts.win)) {
return null
}
const sum: number = sumBy(Object.entries(opts.win), ([, value]) => value)
if (sum === opts.currentRound) {
return null
}
const msg = sum > opts.currentRound
? t('Too many stacks')
: t('Too less stacks')
return mapValues(opts.win, () => msg)
}
示例7: validateNames
function validateNames(names: IPlayerMap<string>, t: TranslationFunction): IPlayerMap<string> {
const duplicates = dupe(Object.values(names))
const res: IPlayerMap<string | null> = mapValues(names, (name: string) => {
if (name === '') {
return t('Name cannot be empty')
}
if (duplicates.includes(name)) {
return t('Name cannot be repeated')
}
return null
})
return removeUndef(res)
}
示例8: createForm
export function createForm(dialog: DialogViewModel, formBuilder: FormBuilder): { form: FormGroup, dialog: DialogViewModel, parms: Dictionary<ParameterViewModel>, sub: ISubscription } {
const pps = dialog.parameters;
const parms = zipObject(map(pps, p => p.id), map(pps, p => p)) as Dictionary<ParameterViewModel>;
const controls = mapValues(parms, p => [p.getValueForControl(), (a: AbstractControl) => p.validator(a)]);
const form = formBuilder.group(controls);
const sub = form.valueChanges.subscribe((data: any) => {
// cache parm values
forEach(data, (v, k) => parms[k!].setValueFromControl(v));
dialog.setParms();
});
return { form: form, dialog: dialog, parms: parms, sub: sub };
}
示例9: skip
export function skip(state: IWaitingBidState | IWaitingWinState, n: number, time: number): IWaitingBidState | IEndedState {
if (state.currentRound > state.rounds) {
// Last round. Return regardless of content of n.
return toEndedState(state, time)
}
if (n <= 0) {
// Last skip action and not last round
return toWaitingBidState(state)
}
const newState = toWaitingBidState(state)
newState.bid = bidWinGenerator(Object.keys(state.names))
newState.scores = mapValues(state.scores, score => [...score, 0])
newState.currentPlayerOrder = toFront(state.currentPlayerOrder, 1)
newState.currentRound = state.currentRound + 1
return skip(newState, n - 1, time)
}
示例10: migratePlayers
/**
* Create names, scores, bid and win maps
*/
function migratePlayers(players: IOldPlayers[]): IPlayerMaps {
const ids = players.map(cuid)
const map = {
names: 'name',
scores: 'score',
bid: 'bid',
win: 'win'
}
const res = mapValues(map, (prop: keyof IOldPlayers) => (
zipObject(ids, players.map(player => player[prop]))
)) as any
// Type convertion
res.bid = numberize(res.bid)
res.win = numberize(res.win)
return res
}