本文整理汇总了TypeScript中lodash.throttle函数的典型用法代码示例。如果您正苦于以下问题:TypeScript throttle函数的具体用法?TypeScript throttle怎么用?TypeScript throttle使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了throttle函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: return
return (dispatch: (action: any) => any) => {
dispatch(init());
// Update avatar
client.OnEnemyTargetGenderChanged((gender: Gender) =>
client.OnEnemyTargetRaceChanged((race: Race) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnEnemyTargetRaceChanged((race: Race) =>
client.OnEnemyTargetGenderChanged((gender: Gender) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnCharacterPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onCharacterPositionChanged({ x, y })), 250));
client.OnEnemyTargetPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onTargetPositionChanged({ x, y })), 250));
// init handlers / events
events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(onCharacterUpdate(player)));
};
示例2: loadState
const configureStore = () => {
const persistedState = loadState();
let middleware = [thunkMiddleware];
let newMiddleware = [];
if (process.env.NODE_ENV !== 'production') {
const loggerMiddleware = createLogger();
newMiddleware = [...middleware, loggerMiddleware];
} else {
newMiddleware = middleware;
}
const store = createStore<AppState>(
appReducer,
// persistedState,
applyMiddleware(...newMiddleware)
);
let token = getToken();
if (token !== null) {
store.dispatch(receiveTokenActionCreator(token.user, token));
}
store.subscribe(_.throttle(() => {
saveState(store.getState());
}, 1000));
return store;
};
示例3: throttle
symbols.forEach(symbol => {
let existingSubscriptions = this.getHandlers('price/' + symbol);
// Price stream needs an accountId to be passed for streaming prices, though prices for a connection are same anyway
if (!this.streamPrices) {
this.streamPrices = throttle(this._streamPrices.bind(this, accountId));
}
this.off('price/' + symbol, listener);
this.on('price/' + symbol, listener);
if (!existingSubscriptions.length)
this.streamPrices();
});
示例4: next
return next => (reducer, initialState: LocalStorage, enhancer) => {
const store: Store<LocalStorage> = next(reducer, initialState, enhancer)
const throttleMs = 1000
store.subscribe(
_.throttle(() => {
saveToLocalStorage(store.getState())
}, throttleMs)
)
return store
}
示例5: constructor
constructor(private directory: string,
private dimensions: Dimensions,
private history: History) {
super();
this.prompt = new Prompt(directory);
this.prompt.on('send', () => { this.execute(); });
this.buffer = new Buffer();
this.buffer.on('data', _.throttle(() => { this.emit('data'); }, 1000/10));
this.parser = new Parser(this.buffer);
}
示例6: onBatch
function _makeKeyedDataBatcher<T>(onBatch: (batchData: TBySeriesId<T>) => void): (partialData: TBySeriesId<T>) => void {
let keyedBatchAccumulator: TBySeriesId<T> = {};
const throttledBatchCallback = _.throttle(() => {
// Save it off first in case the batch triggers any more additions.
const batchData = keyedBatchAccumulator;
keyedBatchAccumulator = {};
onBatch(batchData);
}, 500, { leading: false, trailing: true });
return function(keyedData: TBySeriesId<T>) {
_.assign(keyedBatchAccumulator, keyedData);
throttledBatchCallback();
};
}
示例7: readStatus
.then(() => {
devices.online = true;
devices.current = bot;
_.set(window, "current_bot", bot);
readStatus()
.then(() => bot.setUserEnv(
{ "LAST_CLIENT_CONNECTED": JSON.stringify(new Date()) }
))
.catch(() => { });
bot.on("logs", function (msg: Log) {
if (isLog(msg) && !oneOf(BAD_WORDS, msg.message.toUpperCase())) {
maybeShowLog(msg);
dispatch(init({
kind: "logs",
specialStatus: undefined,
uuid: "MUST_CHANGE",
body: msg
}));
} else {
throw new Error("Refusing to display log: " + JSON.stringify(msg));
}
});
bot.on("status", _.throttle(function (msg: BotStateTree) {
dispatch(incomingStatus(msg));
if (NEED_VERSION_CHECK) {
let IS_OK = versionOK(getState()
.bot
.hardware
.informational_settings
.controller_version, EXPECTED_MAJOR, EXPECTED_MINOR);
if (!IS_OK) { badVersion(); }
NEED_VERSION_CHECK = false;
}
}, 500));
let alreadyToldYou = false;
bot.on("malformed", function () {
if (!alreadyToldYou) {
warning(t(`FarmBot sent a malformed message. You may need to upgrade
FarmBot OS. Please upgrade FarmBot OS and log back in.`));
alreadyToldYou = true;
}
});
}, (err) => dispatch(fetchDeviceErr(err)));
示例8: onTimeupdate
/**
* 监听播放中事件,每 1s 执行一次
* @param listener 事件函数
*/
// onTimer(listener: (
// /**
// * 进度百分比
// */
// progress: number,
// /**
// * 当前播放时间(s)
// */
// currentTime: number,
// /**
// * 总时长(s)
// */
// duration: number) => any) {
// /**
// * timeupdate 事件不是 1s 执行一次,而是在任务队列有空隙的时候执行,1s 内可能执行多次,所以并不靠谱
// * https://stackoverflow.com/questions/12325787/setting-the-granularity-of-the-html5-audio-event-timeupdate
// * 这里采用的方案是通过函数节流从而实现 1s 执行一次,实现仍然不完美
// */
// this.on('timeupdate', throttle(e => {
// const progress = this.$elem.duration ?
// // 因为如果是懒加载资源的话, play 之后才会开始播放音乐
// this.$elem.currentTime / this.$elem.duration * 100 : 0
// listener.call(this, progress, this.$elem.currentTime, this.$elem.duration || 0)
// }, 1000))
// return this
// }
/**
* 监听播放中事件,会在 v8 任务队列允许的情况下尽可能快的执行
* 也就是 1s 可能会执行多次
* @param listener 事件函数
*/
public onTimeupdate(listener: (
/**
* 进度百分比
*/
progress: number,
/**
* 当前播放时间(s)
*/
currentTime: number,
/**
* 总时长(s)
*/
duration: number) => any) {
// 为了性能做个 200ms 的节流
this.on('timeupdate', throttle((e: Event) => {
const progress = this.$elem.duration ?
// 因为如果是懒加载资源的话, play 之后才会开始播放音乐
this.$elem.currentTime / this.$elem.duration * 100 : 0
listener.call(this, progress, this.$elem.currentTime, this.$elem.duration || 0)
}, 200))
}
示例9: throttle
export const startDOMDrag = (startEvent: any, onStart: (event?: MouseEvent) => any, update: (event: MouseEvent, data?: { delta?: { x: number, y: number }}) => any, stop: Function = undefined) => {
const sx = startEvent.clientX;
const sy = startEvent.clientY;
const doc = startEvent.target.ownerDocument;
let _animating: boolean;
let _started: boolean;
// slight delay to prevent accidental drag from firing
// if the user does some other mouse interaction such as a double click.
const drag = throttle((event) => {
if (!_started) {
_started = true;
onStart(event);
}
event.preventDefault();
update(event, {
delta: {
x: event.clientX - sx,
y: event.clientY - sy,
},
});
}, 10);
function cleanup() {
doc.removeEventListener("mousemove", drag);
doc.removeEventListener("mouseup", cleanup);
if (stop && _started) stop();
}
doc.addEventListener("mousemove", drag);
doc.addEventListener("mouseup", cleanup);
return {
dispose: cleanup,
};
};
示例10: dispatch
import axios from "axios";
import * as _ from "lodash";
import { OpenFarm, CropSearchResult } from "./openfarm";
import { DEFAULT_ICON } from "../open_farm/index";
import { HttpPromise } from "../util";
import { ExecutableType } from "./interfaces";
let url = (q: string) => `${OpenFarm.cropUrl}?include=pictures&filter=${q}`;
type X = HttpPromise<CropSearchResult>;
let openFarmSearchQuery = _.throttle((q: string): X => axios.get(url(q)), 800);
export let OFSearch = (searchTerm: string) =>
(dispatch: Function) => {
dispatch({ type: "SEARCH_QUERY_CHANGE", payload: searchTerm });
openFarmSearchQuery(searchTerm)
.then(resp => {
let images: { [key: string]: string } = {};
_.get<OpenFarm.Included[]>(resp, "data.included", [])
.map(item => {
return { id: item.id, url: item.attributes.thumbnail_url };
})
.map((val, acc) => images[val.id] = val.url);
let payload = resp.data.data.map(datum => {
let crop = datum.attributes;
let id = _.get(datum, "relationships.pictures.data[0].id", "");
return { crop, image: (images[id] || DEFAULT_ICON) };
});
dispatch({ type: "OF_SEARCH_RESULTS_OK", payload });
});
};