本文整理汇总了TypeScript中gl-matrix.mat3.determinant方法的典型用法代码示例。如果您正苦于以下问题:TypeScript mat3.determinant方法的具体用法?TypeScript mat3.determinant怎么用?TypeScript mat3.determinant使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gl-matrix.mat3
的用法示例。
在下文中一共展示了mat3.determinant方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: constructor
constructor(
readonly type: BoneType,
readonly basis: Triple<vec3>,
readonly prevJoint: vec3,
readonly nextJoint: vec3,
readonly width: number
) {
const difference = vec3.subtract(vec3.create(), this.nextJoint, this.prevJoint);
this.length = vec3.length(difference);
this.basisMatrix = mat3.fromValues(
this.basis[0][0], this.basis[0][1], this.basis[0][2],
this.basis[1][0], this.basis[1][1], this.basis[1][2],
this.basis[2][0], this.basis[2][1], this.basis[2][2]
);
this.left = mat3.determinant(this.basisMatrix) < 0;
this.center = vec3.lerp(vec3.create(), this.prevJoint, this.nextJoint, 0.5);
this.direction = Bone.createBoneDirection(this.basisMatrix);
this.matrix = Bone.createBoneMatrix(this.basisMatrix, this.center, this.left);
}
示例2:
outMat2d = mat2d.multiplyScalarAndAdd (outMat2d, mat2dA, mat2dB, 2);
outBool = mat2d.exactEquals(mat2dA, mat2dB);
outBool = mat2d.equals(mat2dA, mat2dB);
// mat3
outMat3 = mat3.create();
outMat3 = mat3.fromMat4(outMat3, mat4A);
outMat3 = mat3.clone(mat3A);
outMat3 = mat3.copy(outMat3, mat3A);
outMat3 = mat3.fromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
outMat3 = mat3.set(outMat3, 1, 2, 3, 4, 5, 6, 7, 8, 9);
outMat3 = mat3.identity(outMat3);
outMat3 = mat3.transpose(outMat3, mat3A);
outMat3Null = mat3.invert(outMat3, mat3A);
outMat3 = mat3.adjoint(outMat3, mat3A);
outVal = mat3.determinant(mat3A);
outMat3 = mat3.multiply(outMat3, mat3A, mat3B);
outMat3 = mat3.mul(outMat3, mat3A, mat3B);
outMat3 = mat3.translate(outMat3, mat3A, vec3A);
outMat3 = mat3.rotate(outMat3, mat3A, Math.PI/2);
outMat3 = mat3.scale(outMat3, mat3A, vec2A);
outMat3 = mat3.fromTranslation(outMat3, vec2A);
outMat3 = mat3.fromRotation(outMat3, Math.PI);
outMat3 = mat3.fromScaling(outMat3, vec2A);
outMat3 = mat3.fromMat2d(outMat3, mat2dA);
outMat3 = mat3.fromQuat(outMat3, quatA);
outMat3Null = mat3.normalFromMat4(outMat3, mat4A);
outStr = mat3.str(mat3A);
outVal = mat3.frob(mat3A);
outMat3 = mat3.add(outMat3, mat3A, mat3B);
outMat3 = mat3.subtract(outMat3, mat3A, mat3B);