本文整理汇总了TypeScript中gl-matrix.mat2d.mul方法的典型用法代码示例。如果您正苦于以下问题:TypeScript mat2d.mul方法的具体用法?TypeScript mat2d.mul怎么用?TypeScript mat2d.mul使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gl-matrix.mat2d
的用法示例。
在下文中一共展示了mat2d.mul方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: setViewport
/**
* squarePos = viewportToSquare * viewportPos
* squarePos = (clipToSquare * viewportToClip * verticalFlip) * viewportPos
*/
setViewport(width : number, height : number){
/*
viewportToClip:
[ 2/w 0 -1 ] [x] [x]
[ 0 2/h -1 ] X [y] = [y]
[ 0 0 1 ] [1] [1]
*/
mat2d.set(this.viewportToClipMatrix, 2/width, 0, 0, 2/height, -1, -1);
/*
correctAspect:
[ 1 0 0 ] [x] [x]
[ 0 h/w 0 ] X [y] = [y]
[ 0 0 1 ] [1] [1]
*/
mat2d.set(this.clipToSquareMatrix, 1, 0, 0, height/width, 0, 0);
mat2d.invert(this.clipFromSquareMatrix, this.clipToSquareMatrix);
mat2d.mul(this.viewportToSquareMatrix, this.verticalFlipMatrix, this.viewportToClipMatrix);
mat2d.mul(this.viewportToSquareMatrix, this.clipToSquareMatrix, this.viewportToSquareMatrix);
mat2d.invert(this.viewportFromSquareMatrix, this.viewportToSquareMatrix);
this.recalculate();
}
示例2: setMapSize
/*
* tilePos = mapToTile * squarePos
* tilePos = (mapToTile * verticalFlip) * squarePos
*/
setMapSize(size : number){
/*
mapToTile:
[ 64 0 64 ] [x] [x]
[ 0 64 64 ] X [y] = [y]
[ 0 0 1 ] [1] [1]
*/
mat2d.set(this.mapToTileMatrix, size/2, 0, 0, size/2, size/2, size/2);
mat2d.mul(this.mapToTileMatrix, this.mapToTileMatrix, this.verticalFlipMatrix);
mat2d.invert(this.mapFromTileMatrix, this.mapToTileMatrix);
this.recalculate();
}
示例3:
outBool = mat2.exactEquals(mat2A, mat2B);
outBool = mat2.equals(mat2A, mat2B);
outMat2 = mat2.multiplyScalar (outMat2, mat2A, 2);
outMat2 = mat2.multiplyScalarAndAdd (outMat2, mat2A, mat2B, 2);
// mat2d
outMat2d = mat2d.create();
outMat2d = mat2d.clone(mat2dA);
outMat2d = mat2d.copy(outMat2d, mat2dA);
outMat2d = mat2d.identity(outMat2d);
outMat2d = mat2d.fromValues(1, 2, 3, 4, 5, 6);
outMat2d = mat2d.set(outMat2d, 1, 2, 3, 4, 5, 6);
outMat2dNull = mat2d.invert(outMat2d, mat2dA);
outVal = mat2d.determinant(mat2dA);
outMat2d = mat2d.multiply(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.mul(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.rotate(outMat2d, mat2dA, Math.PI * 0.5);
outMat2d = mat2d.scale(outMat2d, mat2dA, vec2A);
outMat2d = mat2d.translate(outMat2d, mat2dA, vec2A);
outMat2d = mat2d.fromRotation(outMat2d, 0.5);
outMat2d = mat2d.fromScaling(outMat2d, vec2A);
outMat2d = mat2d.fromTranslation(outMat2d, vec2A);
outStr = mat2d.str(mat2dA);
outVal = mat2d.frob(mat2dA);
outMat2d = mat2d.add(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.subtract(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.sub(outMat2d, mat2dA, mat2dB);
outMat2d = mat2d.multiplyScalar (outMat2d, mat2dA, 2);
outMat2d = mat2d.multiplyScalarAndAdd (outMat2d, mat2dA, mat2dB, 2);
outBool = mat2d.exactEquals(mat2dA, mat2dB);
outBool = mat2d.equals(mat2dA, mat2dB);