本文整理汇总了TypeScript中d3-interpolate.interpolateCubehelix类的典型用法代码示例。如果您正苦于以下问题:TypeScript interpolateCubehelix类的具体用法?TypeScript interpolateCubehelix怎么用?TypeScript interpolateCubehelix使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了interpolateCubehelix类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: iString
iString = d3Interpolate.interpolateHcl(d3Color.rgb('seagreen'), d3Hsv.hsv('steelblue'));
iString = d3Interpolate.interpolateHclLong('seagreen', 'steelblue');
iString = d3Interpolate.interpolateHclLong(d3Color.rgb('seagreen'), d3Color.hcl('steelblue'));
iString = d3Interpolate.interpolateHclLong(d3Color.rgb('seagreen'), d3Hsv.hsv('steelblue'));
// test interpolateCubehelix(a, b) and interpolateCubehelixLong(a, b) ---------------------------------------------------
// without gamma correction
iString = d3Interpolate.interpolateCubehelix('seagreen', 'steelblue');
iString = d3Interpolate.interpolateCubehelix(d3Color.rgb('seagreen'), d3Color.hcl('steelblue'));
iString = d3Interpolate.interpolateCubehelix(d3Color.rgb('seagreen'), d3Hsv.hsv('steelblue'));
str = iString(0.5);
// with gamma correction
iString = d3Interpolate.interpolateCubehelix.gamma(2.2)('purple', 'orange');
// without gamma correction
iString = d3Interpolate.interpolateCubehelixLong('seagreen', 'steelblue');
iString = d3Interpolate.interpolateCubehelixLong(d3Color.rgb('seagreen'), d3Color.hcl('steelblue'));
iString = d3Interpolate.interpolateCubehelixLong(d3Color.rgb('seagreen'), d3Hsv.hsv('steelblue'));
str = iString(0.5);
// with gamma correction
iString = d3Interpolate.interpolateCubehelixLong.gamma(2.2)('purple', 'orange');
// test interpolateBasis(splineNodes) and interpolateBasisClosed(splineNodes: Array<number>) ----------------------------
iNum = d3Interpolate.interpolateBasis([1, 50, 30, 10]);
示例2: NumCoercible
num = linearScaleNumString.invert(500); // has number range, so inversion is possible
num = linearScaleNumString.invert(new NumCoercible(500)); // has number range, so inversion is possible
// rangeRound(...) -----------------------------------------------------------------
linearScaleNumber = linearScaleNumber.rangeRound(rangeNumbers);
// clamp(...) -----------------------------------------------------------------
linearScaleNumber = linearScaleNumber.clamp(true);
clampFlag = linearScaleNumber.clamp();
// interpolate(...) -----------------------------------------------------------------
linearScaleString = linearScaleString.interpolate(interpolateCubehelix.gamma(3));
linearScaleNumString = linearScaleNumString.interpolate((a, b) => {
// take two numbers
return (t: number) => (a * (1 - t) + b * t) + 'px'; // a and b are numbers based on Range Type, return value of interpolator is string based on Output type
});
// Changes scale output type (inferred generic)
linearScaleNumString = linearScaleNumber.interpolate((a, b) => {
// take two numbers
return (t: number) => (a * (1 - t) + b * t) + 'px'; // a and b are numbers based on Range Type, return value of interpolator is string based on Output type
});
// nice(...) -----------------------------------------------------------------------
// chainable