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TypeScript throttle.throttle函数代码示例

本文整理汇总了TypeScript中core/util/throttle.throttle函数的典型用法代码示例。如果您正苦于以下问题:TypeScript throttle函数的具体用法?TypeScript throttle怎么用?TypeScript throttle使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了throttle函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: initialize

  initialize(options: any): void {
    this.pause();

    super.initialize(options);

    this.force_paint = new Signal(this, "force_paint");
    this.state_changed = new Signal(this, "state_changed");

    this.lod_started = false;
    this.visuals = new Visuals(this.model.plot);

    this._initial_state_info = {
      range: null,                     // set later by set_initial_range()
      selection: {},                   // XXX: initial selection?
      dimensions: {
        width: this.model.canvas._width.value,
        height: this.model.canvas._height.value,
      },
    };

    this.state = {history: [], index: -1}

    // compat, to be removed
    this.frame = this.model.frame;

    this.canvas = this.model.canvas;
    this.canvas_view = new this.canvas.default_view({model: this.canvas, parent: this});
    this.el.appendChild(this.canvas_view.el);
    this.canvas_view.render();

    // If requested, try enabling webgl
    if (this.model.plot.output_backend === "webgl") {
      this.init_webgl();
    }

    this.throttled_paint = throttle((() => this.force_paint.emit(undefined)), 15); // TODO (bev) configurable

    this.ui_event_bus = new UIEvents(this, this.model.toolbar, this.canvas_view.el, this.model.plot);

    this.levels = {};
    for (const level of enums.RenderLevel) {
      this.levels[level] = {};
    }

    this.renderer_views = {};
    this.tool_views = {};

    this.build_levels();
    this.build_tools();

    this.update_dataranges();

    this.unpause(true);
    logger.debug("PlotView initialized");
  }
开发者ID:FourtekIT-incubator,项目名称:bokeh,代码行数:55,代码来源:plot_canvas.ts

示例2: initialize

  initialize(options: any): void {
    this.pause()

    super.initialize(options)

    this.force_paint = new Signal0(this, "force_paint")
    this.state_changed = new Signal0(this, "state_changed")

    this.lod_started = false
    this.visuals = new Visuals(this.model.plot) as any // XXX

    this._initial_state_info = {
      selection: {},                   // XXX: initial selection?
      dimensions: {
        width: this.model.canvas._width.value,
        height: this.model.canvas._height.value,
      },
    }

    this.state = {history: [], index: -1}

    this.canvas_view = new this.canvas.default_view({model: this.canvas, parent: this}) as CanvasView
    this.el.appendChild(this.canvas_view.el)
    this.canvas_view.render()

    // If requested, try enabling webgl
    if (this.model.plot.output_backend == "webgl")
      this.init_webgl()

    this.throttled_paint = throttle((() => this.force_paint.emit()), 15)  // TODO (bev) configurable

    this.ui_event_bus = new UIEvents(this, this.model.toolbar, this.canvas_view.el, this.model.plot)

    this.levels = {}
    for (const level of enums.RenderLevel) {
      this.levels[level] = {}
    }

    this.renderer_views = {}
    this.tool_views = {}

    this.build_levels()
    this.build_tools()

    this.update_dataranges()

    this.unpause(true)
    logger.debug("PlotView initialized")
  }
开发者ID:gully,项目名称:bokeh,代码行数:49,代码来源:plot_canvas.ts


注:本文中的core/util/throttle.throttle函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。