本文整理汇总了TypeScript中common/helpers/space.Space.fromStore方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Space.fromStore方法的具体用法?TypeScript Space.fromStore怎么用?TypeScript Space.fromStore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common/helpers/space.Space
的用法示例。
在下文中一共展示了Space.fromStore方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: async
watcher.on(actions.tabParamsChanged, async (store, action) => {
let { tab, params, window } = action.payload;
const sp = Space.fromStore(store, window, tab);
const newParams = {
...sp.query(),
...params,
};
const previousURL = sp.url();
const parsed = nodeURL.parse(previousURL);
const { host, protocol, pathname } = parsed;
const newURL = nodeURL.format({
host,
protocol,
pathname,
slashes: true,
search: `?${querystring.stringify(newParams)}`,
});
store.dispatch(
actions.evolveTab({
window,
tab,
url: newURL,
replace: true,
onlyParamsChange: true,
})
);
});
示例2: async
watcher.on(actions.openTabForwardHistory, async (store, action) => {
const { wind, tab, clientX, clientY } = action.payload;
const space = Space.fromStore(store, wind, tab);
if (!space.canGoForward()) {
return;
}
let startIndex = space.currentIndex() + 1;
let endIndex = space.history().length;
if (endIndex - startIndex > shownHistoryItems) {
endIndex = startIndex + shownHistoryItems;
}
const template = makeHistoryTemplate({
i18n: store.getState().i18n,
wind,
space,
startIndex,
endIndex,
dir: 1,
});
store.dispatch(
actions.popupContextMenu({ wind, clientX, clientY, template })
);
});
示例3:
let printStateHistory = () => {
const space = Space.fromStore(store, wind, tab);
logger.debug(`---------------------------------`);
for (let i = 0; i < space.history().length; i++) {
const page = space.history()[i];
logger.debug(`S| ${i === space.currentIndex() ? ">" : " "} ${page.url}`);
}
};
示例4: async
watcher.on(actions.commandMain, async (store, action) => {
const { window } = action.payload;
const { tab } = store.getState().windows[window].navigation;
const sp = Space.fromStore(store, window, tab);
if (sp.prefix === "games") {
const game = sp.game();
if (game) {
// FIXME: queueGame doesn't always do the right thing.
// it'll try installing even if there's no chance you'll be able
// to download it (for example, if you need to purchase it first)
store.dispatch(actions.queueGame({ game }));
}
}
});
示例5: async
watcher.on(actions.openTabContextMenu, async (store, action) => {
const { window, tab } = action.payload;
let template: IMenuTemplate;
template = concatTemplates(template, newTabControls(store, window, tab));
const sp = Space.fromStore(store, window, tab);
if (sp.prefix === "games") {
const game = sp.game();
if (game && game.id) {
template = concatTemplates(template, gameControls(store, game));
}
}
template = concatTemplates(template, closeTabControls(store, window, tab));
const { clientX, clientY } = action.payload;
openMenu(store, template, { window, clientX, clientY });
});
示例6: cb
function withWebContents<T>(
store: IStore,
window: string,
tab: string,
cb: WebContentsCallback<T>
): T | null {
const sp = Space.fromStore(store, window, tab);
const { webContentsId } = sp.web();
if (!webContentsId) {
return null;
}
const wc = webContents.fromId(webContentsId);
if (!wc || wc.isDestroyed()) {
return null;
}
return cb(wc as ExtendedWebContents);
}
示例7: getFetcherClass
function getFetcherClass(
store: IStore,
window: string,
tab: string
): typeof Fetcher {
const sp = Space.fromStore(store, window, tab);
switch (sp.internalPage()) {
case "dashboard":
return DashboardFetcher;
case "collections": {
if (sp.firstPathElement()) {
return CollectionFetcher;
} else {
return CollectionsFetcher;
}
}
case "dashboard":
return DashboardFetcher;
case "library":
return LibraryFetcher;
case "games":
return GameFetcher;
case "collections":
return CollectionFetcher;
case "locations":
return LocationFetcher;
case "applog":
return AppLogFetcher;
}
switch (sp.prefix) {
case "games":
return GameFetcher;
}
return null;
}
示例8: navigation
const commit = (
event: any,
url: string, // latest URL
inPage: boolean, // in-page navigation (HTML5 pushState/popState/replaceState)
replaceEntry: boolean // previous history entry was replaced
) => {
if (wc.currentIndex < 0) {
// We get those spurious events after a "clear history & loadURL()"
// at this point `wc.history.length` is 0 anyway, so it's not like we
// can figure out much. They're followed by a meaningful event shortly after.
logger.debug(
`Ignoring navigation-entry-committed with negative currentIndex`
);
return;
}
let { previousIndex, previousHistorySize } = previousState;
previousState = {
previousIndex: wc.currentIndex,
previousHistorySize: wc.history.length,
};
const space = Space.fromStore(store, wind, tab);
const stateHistory = space.history();
const getStateURL = (index: number) => {
if (index >= 0 && index < stateHistory.length) {
return stateHistory[index].url;
}
// The index passed to this function is sometimes computed
// from the current index + an offset, so it might be out
// of bounds.
// We always use it to find equal URLs,
// so it's okay to just return undefined in these cases
return undefined;
};
const stateIndex = space.currentIndex();
const stateURL = getStateURL(stateIndex);
logger.debug("\n");
logger.debug(`=================================`);
logger.debug(`navigation-entry-committed ${url}`);
logger.debug(
`currentIndex ${wc.currentIndex} pendingIndex ${
wc.pendingIndex
} inPageIndex ${wc.inPageIndex} inPage ${inPage}`
);
printWebContentsHistory(previousIndex);
printStateHistory();
const wcTitle = wc.getTitle();
if (
wcTitle !== url &&
space.label() !== wc.getTitle() &&
!/^itch:/i.test(url)
) {
// page-title-updated does not always fire, so a navigation (in-page or not)
// is a good place to check.
// we also check that the webContents' title is not its URL, which happens
// while it's currently loading a page.
logger.debug(`pushing webContents title ${wcTitle}`);
pushPageUpdate({
url,
label: wcTitle,
});
}
// The logic that follows may not make sense to the casual observer.
// Let's recap our assumptions:
// - The Redux state (ie. Space.history(), Space.currentIndex(), etc.)
// should always mirror Electron's navigation controller history.
// - Navigation can occur in-page (in which case it's important to
// call webContents.{goBack,goForward,goToOffset}), or it can be http-level
// navigation (in which case Electron's navigation controller restarts the
// renderer process anyway - because "just using Chrome's navigation controller"
// apparently broke nodeIntegration (which we don't use for web tabs anyway...))
// - Navigation can be triggered by the itch app (actions.tabGoBack is dispatched, etc.)
// or by the webContents (window.history.go(-1), pushState, clicking on a link, etc.)
// - We choose not to rely on events like `did-start-navigation` (Electron 3.x+),
// `did-navigate`, `did-navigate-in-page` etc. to avoid race conditions
let offset = wc.currentIndex - previousIndex;
let sizeOffset = wc.history.length - previousHistorySize;
if (sizeOffset === 1) {
logger.debug(`History grew one, offset is ${offset}`);
if (stateURL === url) {
logger.debug(`web and state point to same URL, doing nothing`);
}
if (offset === 0) {
logger.debug(`Replacing because offset is 0`);
didNavigate(url, NavMode.Replace);
printStateHistory();
return;
}
let currentURL = space.url();
let previousWebURL = wc.history[wc.currentIndex - 1];
//.........这里部分代码省略.........