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TypeScript show-in-explorer.showInExplorerString函数代码示例

本文整理汇总了TypeScript中common/format/show-in-explorer.showInExplorerString函数的典型用法代码示例。如果您正苦于以下问题:TypeScript showInExplorerString函数的具体用法?TypeScript showInExplorerString怎么用?TypeScript showInExplorerString使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了showInExplorerString函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: async

      onError: async (e: Error, log) => {
        let title = game ? game.title : "<missing game>";

        const re = asRequestError(e);
        if (re) {
          switch (re.rpcError.code) {
            case Code.OperationAborted:
              // just ignore it
              return;

            case Code.InstallFolderDisappeared:
              // oh we can do something about that.
              store.dispatch(
                actions.openModal(
                  modalWidgets.naked.make({
                    window: "root",
                    title: ["game.install.could_not_launch", { title }],
                    coverUrl: game.coverUrl,
                    stillCoverUrl: game.stillCoverUrl,
                    message: `The folder where **${title}** was installed doesn't exist anymore.`,
                    detail: `That means we can't open it.`,
                    bigButtons: [
                      {
                        icon: "delete",
                        label: "Remove install entry",
                        tags: [{ label: "Recommended" }],
                        action: actions.queueCaveUninstall({ caveId: cave.id }),
                      },
                      {
                        icon: "folder-open",
                        label: "Open parent folder",
                        className: "secondary",
                        tags: [{ label: "Seeing is believing." }],
                        action: actions.exploreCave({ caveId: cave.id }),
                      },
                    ],
                    buttons: ["nevermind"],
                    widgetParams: null,
                  })
                )
              );
              return;
          }
        }

        await promisedModal(
          store,
          modalWidgets.showError.make({
            window: "root",
            title: ["game.install.could_not_launch", { title }],
            coverUrl: game.coverUrl,
            stillCoverUrl: game.stillCoverUrl,
            message: t(store.getState().i18n, formatError(e)),
            detail: isInternalError(e)
              ? ["game.install.could_not_launch.detail"]
              : null,
            widgetParams: { rawError: e, log, game, forceDetails: true },
            buttons: [
              {
                label: ["prompt.action.ok"],
              },
              {
                label: showInExplorerString(),
                className: "secondary",
                action: actions.exploreCave({ caveId: cave.id }),
              },
              "cancel",
            ],
          })
        );
      },
开发者ID:HorrerGames,项目名称:itch,代码行数:71,代码来源:queue-launch.ts

示例2: gameControls

export function gameControls(store: IStore, game: Game): IMenuTemplate {
  let template: IMenuTemplate = [];

  const status = getGameStatus(store.getState(), game);
  const { cave, numCaves, operation } = status;

  const mainAction = actionForGame(game, cave);

  let statusItems: IMenuTemplate = [];

  const itemForOperation = (operation: IOperation): IMenuItem => {
    const localizedLabel = formatOperation(operation);
    if (operation.name === "launch") {
      return {
        localizedLabel,
        submenu: [
          {
            localizedLabel: ["prompt.action.force_close"],
            action: actions.forceCloseGameRequest({ game }),
          },
        ],
      };
    } else {
      const item: IMenuItem = {
        localizedLabel,
        enabled: false,
      };

      if (operation.type === OperationType.Download && operation.id) {
        item.submenu = [
          {
            localizedLabel: ["grid.item.discard_download"],
            action: actions.discardDownload({ id: operation.id }),
          },
        ];
      }
      return item;
    }
  };

  if (cave) {
    let busy = false;

    if (operation) {
      busy = true;
      statusItems.push(itemForOperation(operation));
    } else {
      statusItems.push({
        localizedLabel: [`grid.item.${mainAction}`],
        action: actions.queueGame({ game }),
      });
    }

    let updateAndLocalItems: IMenuTemplate = [];

    if (!busy) {
      updateAndLocalItems.push({
        localizedLabel: ["grid.item.check_for_update"],
        action: actions.checkForGameUpdate({ caveId: cave.id, noisy: true }),
      });
    }

    updateAndLocalItems.push({
      localizedLabel: showInExplorerString(),
      action: actions.exploreCave({ caveId: cave.id }),
    });

    template = concatTemplates(template, updateAndLocalItems);

    if (!busy) {
      let uninstallReinstallItems: IMenuTemplate = [];
      uninstallReinstallItems.push({
        id: "context--grid-item-manage",
        localizedLabel: ["grid.item.manage"],
        action: actions.manageGame({ game }),
      });

      if (numCaves === 1) {
        uninstallReinstallItems.push({
          type: "separator",
        });
        uninstallReinstallItems.push({
          id: "context--grid-item-uninstall",
          localizedLabel: ["grid.item.uninstall"],
          action: actions.requestCaveUninstall({ caveId: cave.id }),
        });
      }

      template = concatTemplates(template, uninstallReinstallItems);
    }
  } else {
    if (operation) {
      statusItems.push(itemForOperation(operation));
    } else {
      if (status.access === Access.None) {
        if (game.canBeBought) {
          statusItems.push({
            localizedLabel: ["grid.item.buy_now"],
            action: actions.initiatePurchase({ game }),
          });
//.........这里部分代码省略.........
开发者ID:HorrerGames,项目名称:itch,代码行数:101,代码来源:build-template.ts


注:本文中的common/format/show-in-explorer.showInExplorerString函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。