本文整理汇总了TypeScript中common/format/show-in-explorer.showInExplorerString函数的典型用法代码示例。如果您正苦于以下问题:TypeScript showInExplorerString函数的具体用法?TypeScript showInExplorerString怎么用?TypeScript showInExplorerString使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了showInExplorerString函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: async
onError: async (e: Error, log) => {
let title = game ? game.title : "<missing game>";
const re = asRequestError(e);
if (re) {
switch (re.rpcError.code) {
case Code.OperationAborted:
// just ignore it
return;
case Code.InstallFolderDisappeared:
// oh we can do something about that.
store.dispatch(
actions.openModal(
modalWidgets.naked.make({
window: "root",
title: ["game.install.could_not_launch", { title }],
coverUrl: game.coverUrl,
stillCoverUrl: game.stillCoverUrl,
message: `The folder where **${title}** was installed doesn't exist anymore.`,
detail: `That means we can't open it.`,
bigButtons: [
{
icon: "delete",
label: "Remove install entry",
tags: [{ label: "Recommended" }],
action: actions.queueCaveUninstall({ caveId: cave.id }),
},
{
icon: "folder-open",
label: "Open parent folder",
className: "secondary",
tags: [{ label: "Seeing is believing." }],
action: actions.exploreCave({ caveId: cave.id }),
},
],
buttons: ["nevermind"],
widgetParams: null,
})
)
);
return;
}
}
await promisedModal(
store,
modalWidgets.showError.make({
window: "root",
title: ["game.install.could_not_launch", { title }],
coverUrl: game.coverUrl,
stillCoverUrl: game.stillCoverUrl,
message: t(store.getState().i18n, formatError(e)),
detail: isInternalError(e)
? ["game.install.could_not_launch.detail"]
: null,
widgetParams: { rawError: e, log, game, forceDetails: true },
buttons: [
{
label: ["prompt.action.ok"],
},
{
label: showInExplorerString(),
className: "secondary",
action: actions.exploreCave({ caveId: cave.id }),
},
"cancel",
],
})
);
},
示例2: gameControls
export function gameControls(store: IStore, game: Game): IMenuTemplate {
let template: IMenuTemplate = [];
const status = getGameStatus(store.getState(), game);
const { cave, numCaves, operation } = status;
const mainAction = actionForGame(game, cave);
let statusItems: IMenuTemplate = [];
const itemForOperation = (operation: IOperation): IMenuItem => {
const localizedLabel = formatOperation(operation);
if (operation.name === "launch") {
return {
localizedLabel,
submenu: [
{
localizedLabel: ["prompt.action.force_close"],
action: actions.forceCloseGameRequest({ game }),
},
],
};
} else {
const item: IMenuItem = {
localizedLabel,
enabled: false,
};
if (operation.type === OperationType.Download && operation.id) {
item.submenu = [
{
localizedLabel: ["grid.item.discard_download"],
action: actions.discardDownload({ id: operation.id }),
},
];
}
return item;
}
};
if (cave) {
let busy = false;
if (operation) {
busy = true;
statusItems.push(itemForOperation(operation));
} else {
statusItems.push({
localizedLabel: [`grid.item.${mainAction}`],
action: actions.queueGame({ game }),
});
}
let updateAndLocalItems: IMenuTemplate = [];
if (!busy) {
updateAndLocalItems.push({
localizedLabel: ["grid.item.check_for_update"],
action: actions.checkForGameUpdate({ caveId: cave.id, noisy: true }),
});
}
updateAndLocalItems.push({
localizedLabel: showInExplorerString(),
action: actions.exploreCave({ caveId: cave.id }),
});
template = concatTemplates(template, updateAndLocalItems);
if (!busy) {
let uninstallReinstallItems: IMenuTemplate = [];
uninstallReinstallItems.push({
id: "context--grid-item-manage",
localizedLabel: ["grid.item.manage"],
action: actions.manageGame({ game }),
});
if (numCaves === 1) {
uninstallReinstallItems.push({
type: "separator",
});
uninstallReinstallItems.push({
id: "context--grid-item-uninstall",
localizedLabel: ["grid.item.uninstall"],
action: actions.requestCaveUninstall({ caveId: cave.id }),
});
}
template = concatTemplates(template, uninstallReinstallItems);
}
} else {
if (operation) {
statusItems.push(itemForOperation(operation));
} else {
if (status.access === Access.None) {
if (game.canBeBought) {
statusItems.push({
localizedLabel: ["grid.item.buy_now"],
action: actions.initiatePurchase({ game }),
});
//.........这里部分代码省略.........