本文整理汇总了TypeScript中chess.js.Chess类的典型用法代码示例。如果您正苦于以下问题:TypeScript js.Chess类的具体用法?TypeScript js.Chess怎么用?TypeScript js.Chess使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了js.Chess类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: it
it ("when not disambiguration for pawn moves in sloppy mode", () => {
var chess = new Chess()
var move
move = chess.move("e4")
expect(move).not.toBeNull()
move = chess.move("d5")
expect(move).not.toBeNull()
move = chess.move("xd5", {sloppy: true})
expect(move).not.toBeNull()
//console.log(chess.ascii())
})
示例2: constructor
/**
* Creates an instance of PgnGame. Is constructed normally be the PgnReader.
* @param config a hash with all parameters given
* @memberOf PGN
*
*/
constructor(pgnMoves: PgnMove[], startPosition: string, result: string, pgnString: string) {
this.chess = new Chess()
this.pgnString = pgnString
this.pgnMoves = pgnMoves
this.result = result
if (pgnString !== undefined) {
this.pgnString = pgnString
}
if ( (startPosition === undefined) || (startPosition === null) ) {
this.chess.reset()
this.startPosition = this.chess.fen()
} else {
this.startPosition = startPosition
this.chess.load(this.startPosition)
}
}
示例3:
import * as chessjs from "chess.js";
const fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1";
// --- constructors --- \\
// $ExpectType ChessInstance
chessjs.Chess(fen);
// $ExpectType ChessInstance
const chess = new chessjs.Chess();
// $ExpectType "w"
chess.WHITE;
// $ExpectType "b"
chess.BLACK;
// $ExpectType "p"
chess.PAWN;
// $ExpectType "n"
chess.KNIGHT;
// $ExpectType "b"
chess.BISHOP;
// $ExpectType "r"
chess.ROOK;
// $ExpectType "q"
示例4: validate
/**
* Validates the given moves, and changes them in place.
* Throws an error if a move is not valid, with an expressive error message.
* @param moves an array of PgnMove
*/
public validate(moves: PgnMove[], startPosition: string): void {
// No moves, no validation
if (moves.length === 0) return
if ( (startPosition === undefined) || (startPosition === null) ) {
startPosition = this.defaultStartPosition()
}
for(let move of moves) {
// Ensure that position before the move is setup
if ( (move.previousMove === null) || (move.previousMove === undefined) ) {
this.chess.load(startPosition)
} else {
this.chess.load(move.previousMove.fen)
}
// Try to make the move, if non-null result, it was successful
let pgnMove = this.chess.move(move.notation, {sloppy: true})
if (pgnMove) {
move.fen = this.chess.fen()
move.notation = pgnMove.san
var currentMoveNumber = PgnReader.getMoveNumberFromPosition(move.fen)
if (move.moveNumber) {
if (move.moveNumber !== currentMoveNumber) {
throw "Wrong move number for " + move.notation
}
}
move.moveNumber = currentMoveNumber
if (this.chess.in_check()) {
move.check = "+"
} else if (this.chess.in_checkmate()) {
move.check = "#"
} else {
move.check = ''
}
if ( (pgnMove.flags == 'c') || (pgnMove.flags == 'e') ) {
move.strike = 'x'
} else {
move.strike = ''
}
this.checkNAGs(move)
// let disam = this.chess.get_disambiguator(PgnMove, true)
// move.disc = disam
} else {
// This is the edge case: something went wrong with the move, so next moves will fail (no FEN)
throw "Notation: " + move.notation + " not valid."
}
}
}
示例5: defaultStartPosition
private defaultStartPosition() {
this.chess.reset()
return this.chess.fen()
}