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TypeScript camelot-unchained.webAPI.WarbandsAPI类代码示例

本文整理汇总了TypeScript中camelot-unchained.webAPI.WarbandsAPI的典型用法代码示例。如果您正苦于以下问题:TypeScript webAPI.WarbandsAPI类的具体用法?TypeScript webAPI.WarbandsAPI怎么用?TypeScript webAPI.WarbandsAPI使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了webAPI.WarbandsAPI类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: if

    (name: string = '') => {
      if (name.length > 0) {
        webAPI.WarbandsAPI.inviteByNameV1(client.shardID, client.characterID, name)
          .then((response: any) => {
            if (!response.ok) {
              // something went wrong
              console.error(response);

              return;
            }

            // success

          });
      } else if (friendlyTargetName && friendlyTargetName !== '') {
        webAPI.WarbandsAPI.inviteByNameV1(client.shardID, client.characterID, friendlyTargetName)
          .then((response: any) => {
            if (!response.ok) {
              // something went wrong
              console.error(response);
              return;
            }
            // success
          });
      } else {
        systemMessage('No friendly target to invite. Provide a name or select a friendly target and try again.');
      }
    });
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:28,代码来源:slashCommands.ts

示例2: registerSlashCommand

  registerSlashCommand('joinWarband', 'Join an existing Warband.', (args: string) => {
    const argv = yargs(args);
    if (argv._.length === 1) {
      // name only

      webAPI.WarbandsAPI.joinByNameV1(client.shardID, argv._[0], client.characterID)
        .then((response: any) => {
          if (!response.ok) {
            // something went wrong
            console.error(response);
            return;
          }
          // success
        });

    } else if (argv._.length === 2) {
      // name and invite code

      webAPI.WarbandsAPI.joinByNameWithInviteV1(client.shardID, argv._[0], client.characterID, argv._[1])
        .then((response: any) => {
          if (!response.ok) {
            // something went wrong
            console.error(response);
            return;
          }
          // success
        });

    } else {
      systemMessage('Please provide a Warband name, or a Warband name and invite code in order to join a Warband.');
    }
  });
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:32,代码来源:slashCommands.ts

示例3: systemMessage

    (name: string = '') => {
      if (name === '' || name.length === 0) {
        webAPI.WarbandsAPI.createV1(client.shardID, client.characterID)
          .then((response: any) => {
            if (!response.ok) {
              // console.error(response);
              systemMessage('Failed to create Warband.');
              // systemMessage(response.data);
              return;
            }

            systemMessage('Warband successfully created!');
          });
      } else {
        webAPI.WarbandsAPI.createWithNameV1(client.shardID, client.characterID, name)
          .then((response: any) => {
            if (!response.ok) {
              // something went wrong
              // console.error(response);
              systemMessage(`Failed to create Warband.`);
              // systemMessage(response.data);
              return;
            }

            // success
            systemMessage(`Warband ${name} successfully created!`);
          });
      }
    });
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:29,代码来源:slashCommands.ts

示例4: acceptInvite

export function acceptInvite(invite: GroupInvite) : InvitesAction {
  webAPI.WarbandsAPI.joinWithInviteV1(client.shardID, invite.groupID, client.characterID, invite.inviteCode);
  return {
    type: ACCEPT_INVITE,
    when: new Date(),
    invite,
  };
}
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:8,代码来源:invites.ts

示例5: setRank

 function setRank(targetName: string, rank: string) {
   webAPI.WarbandsAPI.setRankByNameV1(client.shardID, client.characterID, targetName, rank)
     .then((response: any) => {
       if (!response.ok) {
         // something went wrong
         console.error(response);
         return;
       }
     });
 }
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:10,代码来源:slashCommands.ts

示例6: quitWarband

 function quitWarband() {
   webAPI.WarbandsAPI.quitV1(client.shardID, client.characterID)
     .then((response: any) => {
       if (!response.ok) {
         // something went wrong
         console.error(response);
         return;
       }
     });
 }
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:10,代码来源:slashCommands.ts

示例7: kick

 function kick(targetName: string) {
   webAPI.WarbandsAPI.kickByNameV1(client.shardID, client.characterID, targetName)
     .then((response: any) => {
       if (!response.ok) {
         // something went wrong
         console.error(response);
         systemMessage('Failed to kick member.');
         return;
       }
     });
 }
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:11,代码来源:slashCommands.ts

示例8:

 (name: string = '') => {
   if (name === '') {
     webAPI.WarbandsAPI.abandonV1(client.shardID, client.characterID)
       .then((response: any) => {
         if (!response.ok) {
           // something went wrong
           console.error(response);
           return;
         }
       });
   } else {
     webAPI.WarbandsAPI.abandonByNameV1(client.shardID, client.characterID, name)
       .then((response: any) => {
         if (!response.ok) {
           // something went wrong
           console.error(response);
           return;
         }
       });
   }
 });
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:21,代码来源:slashCommands.ts


注:本文中的camelot-unchained.webAPI.WarbandsAPI类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。