本文整理汇总了TypeScript中camelot-unchained.webAPI.WarbandsAPI类的典型用法代码示例。如果您正苦于以下问题:TypeScript webAPI.WarbandsAPI类的具体用法?TypeScript webAPI.WarbandsAPI怎么用?TypeScript webAPI.WarbandsAPI使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了webAPI.WarbandsAPI类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: if
(name: string = '') => {
if (name.length > 0) {
webAPI.WarbandsAPI.inviteByNameV1(client.shardID, client.characterID, name)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else if (friendlyTargetName && friendlyTargetName !== '') {
webAPI.WarbandsAPI.inviteByNameV1(client.shardID, client.characterID, friendlyTargetName)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else {
systemMessage('No friendly target to invite. Provide a name or select a friendly target and try again.');
}
});
示例2: registerSlashCommand
registerSlashCommand('joinWarband', 'Join an existing Warband.', (args: string) => {
const argv = yargs(args);
if (argv._.length === 1) {
// name only
webAPI.WarbandsAPI.joinByNameV1(client.shardID, argv._[0], client.characterID)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else if (argv._.length === 2) {
// name and invite code
webAPI.WarbandsAPI.joinByNameWithInviteV1(client.shardID, argv._[0], client.characterID, argv._[1])
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
// success
});
} else {
systemMessage('Please provide a Warband name, or a Warband name and invite code in order to join a Warband.');
}
});
示例3: systemMessage
(name: string = '') => {
if (name === '' || name.length === 0) {
webAPI.WarbandsAPI.createV1(client.shardID, client.characterID)
.then((response: any) => {
if (!response.ok) {
// console.error(response);
systemMessage('Failed to create Warband.');
// systemMessage(response.data);
return;
}
systemMessage('Warband successfully created!');
});
} else {
webAPI.WarbandsAPI.createWithNameV1(client.shardID, client.characterID, name)
.then((response: any) => {
if (!response.ok) {
// something went wrong
// console.error(response);
systemMessage(`Failed to create Warband.`);
// systemMessage(response.data);
return;
}
// success
systemMessage(`Warband ${name} successfully created!`);
});
}
});
示例4: acceptInvite
export function acceptInvite(invite: GroupInvite) : InvitesAction {
webAPI.WarbandsAPI.joinWithInviteV1(client.shardID, invite.groupID, client.characterID, invite.inviteCode);
return {
type: ACCEPT_INVITE,
when: new Date(),
invite,
};
}
示例5: setRank
function setRank(targetName: string, rank: string) {
webAPI.WarbandsAPI.setRankByNameV1(client.shardID, client.characterID, targetName, rank)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
示例6: quitWarband
function quitWarband() {
webAPI.WarbandsAPI.quitV1(client.shardID, client.characterID)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
示例7: kick
function kick(targetName: string) {
webAPI.WarbandsAPI.kickByNameV1(client.shardID, client.characterID, targetName)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
systemMessage('Failed to kick member.');
return;
}
});
}
示例8:
(name: string = '') => {
if (name === '') {
webAPI.WarbandsAPI.abandonV1(client.shardID, client.characterID)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
} else {
webAPI.WarbandsAPI.abandonByNameV1(client.shardID, client.characterID, name)
.then((response: any) => {
if (!response.ok) {
// something went wrong
console.error(response);
return;
}
});
}
});